CHANNELING STONE! WTF!

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Misplaced_Soul
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CHANNELING STONE! WTF!

Post by Misplaced_Soul »

ok, ive beaten the game countless times and everytime i go through the next fear, i walk into the convienence store near the crashes jeep and i look for the channeling stone...

AND ITS NEVER THERE!!!

am i possibly missing something, not getting the proper ending? im confused.. help me out a lil if you have gotten this item before. its the only one in the whole frickin game i havent obtained and i want it o so bad


(this is in regaurds to my SH Saga marathon i wrote about in another thread)
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Post by heavensnightsh »

That's very odd. From what I remember I think it's just right there on the counter. I was able to obtain it my second play through, so I don't know what's up. Possible glitch? But I haven't heard of that glitch before.
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Post by Misplaced_Soul »

yeah i dont understand, i couldent find it way back when i played it and beat it on my ps1, again, on my ps2, and tonight on my ps3. possible disc error when made?

you only have to beat the game once correct? and start next fear. i s what i thought the process consisted of... :cry:
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Post by heavensnightsh »

Yeah, you only beat it once and start next fear, go to the convenience store in the right hand upper corner of the map, and walk in and right there on the counter. :( Maybe someone else knows what to do, but I'm guessing disc error :(
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Post by Misplaced_Soul »

and once i find this thing, what does it do, and when or how do i use? is it a weapon?
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Post by Terminus »

You use the Channeling Stone at a number of specific locations to obtain the
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
UFO ending.
You use it at the following locations:
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
School -rooftop, Alternate Hospital before the moth fight -gates, Motel yard, In the houseboat, and on the top of the lighthouse.
Last edited by Terminus on 18 Oct 2008, edited 1 time in total.
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Post by Misplaced_Soul »

i just wish i could obtain it, ive restarted the system twice tonight, and i still cant find the damn thing... its not on the counter... its nowhere in that building (24-7 shop)
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Post by Aamon »

You're loading your previous completed save file, right? And you're going there after meeting Cybil? I don't quite remember but I think you need one of the good endings...
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Post by Davido »

Ye i think it was good+, search the net, its not hard to find.
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Post by GioGio »

You need to get Good+ ending.
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
Make sure you do not fight and kill Cybill, you actually need to save her life.
Not sure if you know how, but here's what you do.

When you enter the hospital for the first time take the plastic bottle from the kitchen.
I believe in the very next room is a broken veil of blood, use the bottle to collect some.
When you meet Dark Cybil at the merry-go-round instead of killing her, throw the plastic bottle with the blood in it at her, (make sure you are standing right in front of her when doing this), she will turn back to normal.

You also need to complete the Kaufmann Side quest.

Use the Channeling Stone
- Roof of the Alternate School
- Doors to Hospital prior to Moth boss
- Inner area of the motel
- The houseboat before Lighthouse
- Top floor of the Lighthouse
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Post by Misplaced_Soul »

o my, was un aware you needed good+ and to save cybil, (ive always killed her lol

now thats clearified, im glad there isnt anything wrong with my disc id be very sad :sad:



whats the kaufman side quest?
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Post by Mis Krist. »

You save Kaufmann instead of letting him be killed by some demon baby. I think he's in a bar or something. It's available right after you leave the sewers for the first time.
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Post by Aamon »

You gotta do more than just save him, you've gotta do that side quest thing. After saving him he should leave a key behind or something, I won't say exactly what to do next because I don't feel like it... :|
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Post by Raider Man »

Yes, when you leave the sewer
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
Run down Bachman Street and go into the entrance of Annie's Bar. You'll have a scene with Dr. Kaufmann, and then he'll leave. Go near where the monster was attacking him and you'll see a yellowish packet on the ground. Examine it and you'll have the receipt and Kaufman's key (to the Indian Runner hotel). On the right corner of the bar there is a save point and on the left corner, two health drinks. Once you have those go back out side and make your way to the Indian Runner. If you read the description of the key it will tell you which room you need to go to (Room 3) and examining the receipt will give you a combination ("0473"). Once you've looked, try to open the door to the Indian Runner and you'll have to use the combination that you just got from the receipt. Once inside pick up the rifle shells off the end of the counter and the health drink on the inside of the counter by the cash register. Next to the health drink there is a diary. On the wall next to the locked safe on the wall there is a note. If you examine it you will see the combination to the back lock of "Norman Young's" place. (The combo is 0886). You can open the drawer behind the counter and get the Safe key. This key opens the safe (What else?). When Harry opens the safe, he sees bags that look like cocaine. Then you look at the picture to the right of the note you'll see that Norman's place is a motel. The only inn in town is "Haerbey Inn", so run down Weaver Street and on the side of the Inn there's a door with a keypad next to it. Examine the keypad and put in the combination you got from the Indian Runner. Once inside, get the magnet off the sofa, then go into the door next to the one you originally came into. This is a garage, and on one wall in here you can pick up a health drink and some shotgun shells. Also, be sure to examine the motorcycle before you go back into the first room. Once you're back in the first room, go through the door thats already open. In this room there's a save point on the counter, but nothing else, so go through the other door and you'll be in the courtyard of the inn. Once the new screen loads find Room 3 and enter it (you'll use the Kaufmann key). There is a health drink on the sink in Kaufmann's room, and if you examine the chest you can choose to slide it. Examine the area that the chest was previously on top of and you'll see something in the cracks, but you can't reach it. So use the magnet and you will get the Motorcycle key. Now go back to the motorcycle and use the key and you'll get a 'small glass vial', but Kaufmann will come in and there will be short scene, and then he'll take the vial. Now go back out on to the streets and
run west down Sandford Street on the side with the lake. A little ways past the intersection at Bachman Street there is a niche and if you run back there you will find a broken set of stairs. At the bottom there is a health drink and some rifle shells. Now cross the bridge and you'll see a scene where normal Silent Hill becomes Alternate Silent Hill again...
And play normal tell the end dont forget to save Cybil when you get that liquid from hospitl and good luck.[/spoiler]
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Post by Mis Krist. »

Aamon wrote:You gotta do more than just save him, you've gotta do that side quest thing.
Yeah which, you know, starts with saving him. Saving him pretty much leads you through the rest of that.
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Post by Aamon »

Krist. wrote:
Aamon wrote:You gotta do more than just save him, you've gotta do that side quest thing.
Yeah which, you know, starts with saving him. Saving him pretty much leads you through the rest of that.
Isn't that exactly what I said? Or should I go back and put a 'then' between 'you've' and 'gotta', and 'motorcycle' between 'that' and 'side'... Will it make more sense to you then?

Sorry, but your comment seemed like a direct attack at me...
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Post by Raider Man »

There are only 5 endings right?! The last extra ending is only just for fun, UFO ending hehe, dont take it serious, that this could be the ending and start thinking of it, LOL its just for fun.
There is one specific ending for each SH right? Like SH1 needs the Good ending for SH3, and SHO need the good ending for SH1 right?!!
Did you know that when you get the UFO ending, the story will continue in 2 and 3 since you get the UFO in both, but keep in mind its just for fun LOL!
:mrgreen:
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Post by Mis Krist. »

Aamon wrote:
Krist. wrote:
Aamon wrote:You gotta do more than just save him, you've gotta do that side quest thing.
Yeah which, you know, starts with saving him. Saving him pretty much leads you through the rest of that.
Isn't that exactly what I said? Or should I go back and put a 'then' between 'you've' and 'gotta', and 'motorcycle' between 'that' and 'side'... Will it make more sense to you then?

Sorry, but your comment seemed like a direct attack at me...
Don't be silly, duckie: I wouldn't attack someone for adding onto what I said or basically correcting me. Though I really fail to see how you can see an attack in two sentences that contains no personal insult whatsoever. Chill it on the snarkiness, please.
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Post by SHACKled89451 »

Raider Man wrote:There are only 5 endings right?! The last extra ending is only just for fun, UFO ending hehe, dont take it serious, that this could be the ending and start thinking of it, LOL its just for fun.
There is one specific ending for each SH right? Like SH1 needs the Good ending for SH3, and SHO need the good ending for SH1 right?!!
Did you know that when you get the UFO ending, the story will continue in 2 and 3 since you get the UFO in both, but keep in mind its just for fun LOL!
:mrgreen:
I'm sure anyone who's gotten the UFO ending knows it's not meant to be serious, there's really no need to repeat 3 times that it's "just for fun" or type LOL at the end of almost every sentence..
There is one specific ending for each SH right? Like SH1 needs the Good ending for SH3, and SHO need the good ending for SH1 right?!!
....huh? :roll: That didn't make any sense... I don't see how which ending you get has any bearing on how the other SH games play out.
Did you know that when you get the UFO ending, the story will continue in 2 and 3 since you get the UFO in both, but keep in mind its just for fun LOL!
Since it's nearly impossible to know what you're saying sometimes, I'll reply to what I THINK you meant by this..
The story doesn't continue in SH2 or SH3 if you get the UFO ending, it just ends...
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Post by heavensnightsh »

I think he means that if you don't get the good ending in SH1, then it doesn't make sense when you play SH3 since Heather would be alive. But for Origins, I think all the endings work to make SH1 make sense.
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