Hi everyone! i want to show you a little preview of my project, i was developing the exterior and surroundings areas of Alchemilla Hospital, im glad to tell that the model of the building of AH (facade) is almost finished, streets, sidewalks, lamp post and other buildings seen in this demo are just placeholders to test the level, i was working in the ambient more than anything, fog, snow etc, the level will include two blocks from Central SH.
3D Model on G.Sketchup:
Adding the effects to the level: 1- No effects apply 2- Ambient Light (same one to fog) 3- Static Fog (same one to Ambient Light) 4- Fog Smoke (with movement like SH2 & SH3) 5- Snow particle (remains on the floor and then dissolve) 6-Occlusion Culling (Make objects dissappear depending the distance and view of the game camera) better optimization-
Here you can see an example of what explained above:
By last, you can see this video exploring the test level, i tried to make the ambient be the same as possible of the first game:
Missing since: 10 Nov 2005 Notes left: 301 Last seen at: Seattle
Sketchup is so handy for quick geo creation for game environments. One reason I typically choose unity, as the pipeline for getting an environment playable is so straightforward.
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