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My Bestsellers Clerk
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 13 Oct 2012
Notes left: 354
Avith wrote:
Maybe he knows about the footsteps if they really exist.


After weeding out all re-used samples (hash-compared), the main sound effect samples (not counting the S-FORCE samples) add up to 372 samples. Among those, I only spotted around 30 foot step sounds. I know some foot steps are actually sequenced to alter the sounds a bit (or even to loop the foot steps in a fixed pattern), but that doesn't really change anything if you ask me.


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Historical Society Historian
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 31 Jan 2004
Notes left: 3828
In the Sound Ideas "Foley Footsteps" library, each track is one "style" of footstep (footsteps on a particular surface, such as carpet, wood, metal grating) with variations (light/hard steps, running, turning around, etc.). I imagine that Yamaoka would have just grabbed a couple samples from a track to match a particular scenario (character walking on carpet, or whatever), and then just reused them throughout the game. I wouldn't think that he would need more than a handful of samples for every scenario with some variations. "Hundreds" sounds a bit excessive! lol

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My Bestsellers Clerk
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 13 Oct 2012
Notes left: 354
Yeah, in reality, there's a lot of lies in the Making Of video. I mean, they say that he created the foot steps, but I bet you my right leg that they're all taken from libraries. Although, to be fair, it might have been Yamaoka telling the Making Of producers that, so it's not necessarily the producers lying to us, but Yamaoka, rather. But I can see why he would. They don't credit the libraries anywhere (which is required by most library licenses), and my guess is that it's because Konami provided the libraries "under the radar" so to speak. Or just simply because he, as a private person, is not actually allowed to use them in that context/environment by licensing policies.


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Just Passing Through
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 17 Apr 2018
Notes left: 9
Last seen at: Ireland
Not sure if this was found, didn't see it mentioned

Silent Hill 4
Track: Silent Circus
Sample Library: Things that go bump in the night
Sample Name: AIRNOTE
Time of Sample: 0:00
https://www.youtube.com/watch?v=8qcbseac74Y

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If it isn't unhealthy, is it worth it?


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My Bestsellers Clerk
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 13 Oct 2012
Notes left: 354
Over the last couple of weeks I've been working on compiling a complete list of Silent Hill samples documented through-out the thread. Today I finally made it to the last page!!!

Now I'm working on verifying everything, and cleaning stuff up. I hope you can help me in this endeavor. I'll publish the list later, in a likely still-somewhat-draft-like condition, and I hope we can all collaborate on it in the future somehow. First off:

Does anyone have the CDDA release of Twisted Textures? Because I just realized the AIFF release is incomplete. It has 371 samples, whereas the AKAI release has 410 samples, and is specifically missing the Massive Attack sample ("Massive Track") which was used in Queen of the Rodeo. I am positive I'm not missing anything; the product page on Beatport confirms the count. The thing is, some of the Twisted Textures samples posted here in the older days appears to come from a CDDA release, as the names have track numbers and multiple samples per track. So if you can help me find this release, I'd appreciate it!


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Just Passing Through
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 25 Jun 2012
Notes left: 57
Nisto wrote:
Over the last couple of weeks I've been working on compiling a complete list of Silent Hill samples documented through-out the thread. Today I finally made it to the last page!!!

Now I'm working on verifying everything, and cleaning stuff up. I hope you can help me in this endeavor. I'll publish the list later, in a likely still-somewhat-draft-like condition, and I hope we can all collaborate on it in the future somehow. First off:

Does anyone have the CDDA release of Twisted Textures? Because I just realized the AIFF release is incomplete. It has 371 samples, whereas the AKAI release has 410 samples, and is specifically missing the Massive Attack sample ("Massive Track") which was used in Queen of the Rodeo. I am positive I'm not missing anything; the product page on Beatport confirms the count. The thing is, some of the Twisted Textures samples posted here in the older days appears to come from a CDDA release, as the names have track numbers and multiple samples per track. So if you can help me find this release, I'd appreciate it!

Wow nice! It will be interesting to see finally a document about all this research we have made in 10 years :shock: :D

About the CDDA library, I just have the AKAI version (which I converted into Soundfount 2), although when I right click in my Twisted Textures folder it says "460 files, 76 folders".
Is curious you mentioned that sample (Massive Track )since I talked about it a week ago in another forum, but then I realized that I also have that sample, or at least the pad but not the piano sound, in my library is the very first sample and its named "BRTHNGCITY".

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