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My Bestsellers Clerk
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 13 Oct 2012
Notes left: 372
Been sitting on this list for quite some time now, and while it's still a WIP for me, it sounded like it might be of use to some people in the VGM & Other Instrument Sources Discord channel, so I decided to finally publish it:

https://raw.githubusercontent.com/Nisto/sh_samples/master/sh_samples.txt

1. The list includes all samples from the first page up to and including the prior post, with the exception of some sound effects. It's a mess, and there's lots of inconsistencies with names and other stuff to be fixed -- I know! One particular instance to watch out for: the list includes both names from the old pre-cut rips of Titanium Rhythms 1/2, as well as in some cases the proper, plain CDDA names (usually prefixed with a CDDA track number). I might get back to fixing all of these things in the future, but lately I'm just not finding as much free time.

2. A few samples from SH1 may be missing that I've only documented per the individual BGM files. I'll try to get to these in the future as well.

3. Some samples documented in this thread in the past have been debunked from looking at the samples from the game files (primarily SH1-3).

4. I've tried dividing every game up into three sections in following order where applicable to avoid confusion:
  • OST CD tracks
  • gamerip tracks (usually Firebrandx titles)
  • contexts/descriptions (no suitable gamerip title known/available)

5. The document is best viewed with a monospace font and word wrap disabled.


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Historical Society Historian
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 31 Jan 2004
Notes left: 3840
Don't know how much interest there is in this (since the movie is godawful), but since the Silent Hill OSTs are back on Spotify, I gave the Revelations soundtrack a quick listen for the first time. Noticed some stuff from the Zero-G library Dark Skies, particularly in the "Heather in the Fog World" track.

Dark Skies is a really great library for dark ambient stuff. Always thought it sounded a bit Silent Hill-ish.

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Brookhaven Receptionist
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 08 Aug 2011
Notes left: 930
Last seen at: Ohio
Eerie-Edition-CD1_13 = (SH3) Chased by red light
Eerie-Edition-CD1_22 = (SH4) Cynthias Ghost cry
Eerie-Edition-CD1_34 = (SH3) Alternate Mall/Center mall with long ladder
Eerie-Edition-CD1_35 = (SH4) Trailers/Opening (Henry breathing)
Eerie-Edition-CD1_43 = (SH4?) I may have go confused with Dark Souls 2
Eerie-Edition-CD1_61 = (SH4) Cutscene?
Eerie-Edition-CD1_65 = (SH4) Forest and maybe Twin Victim?
Eerie-Edition-CD1_69 = (SH3) I think the Subway
Eerie-Edition-CD1_78 = (SH4)
Eerie-Edition-CD1_82 = (SH4)
Eerie-Edition-CD1_86 = (SH4) Forest
Eerie-Edition-CD2_12 = (SH4) Richard Braintree Haunting Cutscene
Eerie-Edition-CD2_14 = (SH3) Amusement Park ambience (Non Dream)
Eerie-Edition-CD2_27 = (SH4) Going through the hole in the bathroom
Eerie-Edition-CD2_44 = (SH3) SH3 Gameover
Eerie-Edition-CD2_58 = (SH3) amusement park (room with harry's note)
Eerie-Edition-CD2_65 = False Positive? Remove?
Eerie-Edition-CD2_77 = (SH3) A Stray Child 0:00/random game ambience
Eerie-Edition-CD2_84 = (SH3)
Eerie-Edition-CD2_94 = (SH3) Office Building/Construction site?
Eerie-Edition-CD3_10 = (SH3) Ambience with injured Douglas at Amusement Park (non cutscene)
Eerie-Edition-CD3_76 = (SH3) In game ambience

=Some duplicates below in the doc from above=
track 65 = (SH4) Forest
CD2 track 14 = (SH3) Amusement park ambience (non-dream)
CD track 58 = (SH3) amusement park (room with harry's note)
CD2 track 65 = I thought that was the game over but it is not. I would take it out.
CD2 track 84 = (SH3) sewer/underground
CD2 track 94 = (SH3) Pretty sure the Office Building
CD3 track 10 = (SH3)Ambience injured Douglas at Amusement Park (non-cutscene)
CD3 track 91 = NO CLUE. Doesn't sound familiar.
=================

Asylum
Track 16 sample 2 = I don't think that is a used sample. but if it had to be used anywhere I'd say (SH:SM). Samples 3 and 4 are used in Blackest Friday
Track 18 = (SH4) Unused https://www.youtube.com/watch?v=dqJAKfDiAZ0
Track 53 = (SH:TA) https://www.youtube.com/watch?v=dXuVhKKqOgY
Track 61 = (SH:SM??)
Track 63 = (SH2) Load/New Game/Continue SFX Hit

Space Mammal = (SH3) when valtiel covers GODs face

095 Old Nick-C = I don't have a wav labeled exactly that but if it's what I'm thinking of and from (SH3) it has to be the Mall otherworld https://youtu.be/8zimIFiiAzk?t=1468

loop 6 0003 = (SH2) Eddie Boss theme/SH1 "Half Day"
71 Events 13 = (SH Revelations) (Nurse scene)
74 Events 16 (sample 5) = (SH3) music sample (unused)
74 Events 16 (sample 7) = (SH3) Dance Room/SH:R Vincent and Heather Open the Box
23 Audio Track (1) Sample 2 = (SH4) I think the Alternate Subway
14_drumset_loop1 = (SH:H) Underground Dawn III

Could I hear the the 160/260 samples? I only have the CDDA atm
I have heard Lore Drone in other games but not SH.
I need to hear spherecorn. I only have "track" names.
I need to hear 150-10 from TTGBITN
I need to hear Watertank Feedback. I have nothing labeled that in my AKAI version. There is a "WATERTANK" in Distorted Reality 2 and that is used in SH2 Historical society. Maybe a mix up?


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My Bestsellers Clerk
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 13 Oct 2012
Notes left: 372
Silent Hill 3
Track: Dance Girl Dance
Library: Big Fish Audio International Beatjackers - The Treasure Chest Vol. 1
Sample: Track 10, sample 5
Time: throughout

Silent Hill: Origins
Track: Butcher Fight
Library: New World Order Journey #1
Sample: 68 Japan 01 (sample 2)

Silent Hill: Origins
Track: Butcher Fight
Library: New World Order Journey #1
Sample: 68 Japan 01 (sample 5)

Silent Hill
Track: Night Owl
Library: Mediterranean Atmosphere
Sample: ANGELDUST2
Time: 0:51

Silent Hill
Track: SILENT HILL
Library: Mediterranean Atmosphere
Sample: E4 TREMOLO
Time: 0:00


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Historical Society Historian
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 31 Jan 2004
Notes left: 3840
I listened to the new Yamaoka track for The Medium, The Maw, and I noticed some drum loops from Big Fish Audio's Darkness: Cinematic Sound Design. Figured that he'd end up using that library if he ever returned to Silent Hill. Heh

_________________
nobody is anybody


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Just Passing Through
 Post subject: Re: Samples used by Akira Yamaoka

Missing since: 18 Jun 2020
Notes left: 1
What about the texture pad that plays at :29 for Tender Sugar - Empire Mix
https://youtu.be/1m_vkPSAO40


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Brookhaven Receptionist
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 08 Aug 2011
Notes left: 930
Last seen at: Ohio
VIVIsect wrote:
I listened to the new Yamaoka track for The Medium, The Maw, and I noticed some drum loops from Big Fish Audio's Darkness: Cinematic Sound Design. Figured that he'd end up using that library if he ever returned to Silent Hill. Heh

Yeah that's pretty neat. I thought it had good fitting sound as well for the series. Though I personally found that library lacking in variety and rhythm (if rhythm matters anymore) and uses a lot of high tone sounds.

Blüdhaven wrote:
What about the texture pad that plays at :29 for Tender Sugar - Empire Mix
https://youtu.be/1m_vkPSAO40

It's from AMG: 160db Drum n' Bass


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Historical Society Historian
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 31 Jan 2004
Notes left: 3840
peronmls wrote:
Yeah that's pretty neat. I thought it had good fitting sound as well for the series. Though I personally found that library lacking in variety and rhythm (if rhythm matters anymore) and uses a lot of high tone sounds.


Yeah, I ended up being not particularly crazy about that library either. I like some of the one shot hit sounds, but never really found much use for any of the other stuff.

Lately, I've been really into Industrial Strength Records stuff. Their Broken and Dark Cinematic libraries are some prime Silent Hill-ish dark ambient/industrial noise material. And their libraries regularly goes on sale for half off, so you can get them dirt cheap.

_________________
nobody is anybody


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Brookhaven Receptionist
 Post subject: Re: Samples used by Akira Yamaoka
     
         
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Missing since: 08 Aug 2011
Notes left: 930
Last seen at: Ohio
VIVIsect wrote:
peronmls wrote:
Yeah that's pretty neat. I thought it had good fitting sound as well for the series. Though I personally found that library lacking in variety and rhythm (if rhythm matters anymore) and uses a lot of high tone sounds.


Yeah, I ended up being not particularly crazy about that library either. I like some of the one shot hit sounds, but never really found much use for any of the other stuff.

Lately, I've been really into Industrial Strength Records stuff. Their Broken and Dark Cinematic libraries are some prime Silent Hill-ish dark ambient/industrial noise material. And their libraries regularly goes on sale for half off, so you can get them dirt cheap.

Demo 1 and 5 sound great in Broken! Good stuff!

Monolith wrote:
Silent Hill 3
Track: Detective
Sample Library: Best Service - XXL 800 Pads II
Sample Name: AMB-PD 03
Time of Sample: 0:00

http://www.mediafire.com/file/vjvai7dxc ... s.zip/file

I found that awhile ago and re-created that whole track as well.


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