Posted: 16 Sep 2009
You could sell posters of this, fan's would go mad for them.
I said approximately, but you have to admit it is pretty close (allowing for the issues with the differently scaled maps).Leviathanapsu wrote:Reviewing the maps from the games vs the larger overmap, I am surprised I didn't notice some of the mistakes. I don't know that I agree with the assessment of where Weis vs Simmons street is in that second image, when compared to the map of the first game.
Whatever you do, don't try to reconcile the differences. Pick one or the other, 2007 Silent Hill or 1976-1983 Silent Hill. SilentResi tried to reconcile the differences and ended up with a map set in some sort of weird twilight zone that made even less sense.Leviathanapsu wrote:Other than that, looks like a good call. The dock issue and pretty much everything from SH:H, I resolved as him having never been in SH directly. At best passing through so things were based on his mis-memory. Whenever I get around to fixing some of the other minor issues, I will probably try to resolve some of these things as well though.
I wouldn't call them inconsistencies. There has been some time allowed for development and geographic change.KiramidHead wrote:There's going to be some inconsistencies, since Double Helix cut Sagan Street in half and deleted Wein Street entirely for some reason.
Toluca Lake receding inland was due to advanced erosion and the area that is underwater was actually reclaimed land.The Adversary wrote:In a dream I had last night, I reconciled the map discrepancies with a beautiful theory. Naturally, I've forgotten all of it except that I devised a theory to explain the discrepancies. . . . Bummer.
That's gotta be some sort of record even for Silent Hill, right?Droo wrote:^ A prison with the ability to magically teleport, no less.
I finished this just the other day.Cloud wrote:Is there a actual map with Downpour within?