This is true. I'm not bothered that this reviewer didn't like the combat and broken locks. I never played for the combat, I played for the fear, atmosphere, exploration, and story. I have seen nothing in any video, interview, or screenshot that suggests that Double Helix failed in any of these categories(And I have been keeping quite up to date).KLGChaos wrote:The reason most people here don't have any problems with combat is because we're hardcore fans of the series. We've grown used to the crap controls and we're able to get past them due to the good stories and atmosphere the games provide.
But that's because we're hardcore fans. Casual fans of the genre probably won't get into it because of the lousy gameplay and new fans will be driven off. The hardcore community can only sustain a series for so long before it peters out due to stagnation.
What I am worried about though, is that if this game doesn't get the new crowd and better casual-gamer reviews that Konami was possibly hoping for, the series might get handed over to another new developer other than Double Helix or Climax. Then, we will have to deal with the fears and paranoia that the series will be ruined all over again.
And the worst could happen; it might get handed over to a team that doesn't respect Silent Hill the way Climax and Double Helix do, and the series may get revamped into a mindless action game like Resident Evil 4 and 5.