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Gravedigger
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Missing since: 23 Mar 2007
Notes left: 468
Last seen at: Canada
The combat system is stupidly easy once you get the hang of it. The hack and slash aspect isn't all that fun (nor is it in the other games), but using the dodge button to not get massacred by every monster you come across seems to be. :D

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My Bestsellers Clerk
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Missing since: 30 Jun 2009
Notes left: 344
Last seen at: Croatia
Oh, the game combat system is fun as hell, finally some control!!! (+ the camera thing where im not scared if i walk somewhere it will turn on me and i will not see a thing)

Its just awesome how you can aim the guns to monsters head, so f*ing fun ... couldnt be more pleased!

Its not SH alike, but we had that all too much.


Althou - SH5 didnt have those interesting angles that SH was famous for, i dont remember if it had but couple of them.

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Historical Society Historian
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Missing since: 12 Feb 2009
Notes left: 8023
Well, I thought that the combat system was great. Damn fun, you know. With the knife not really, only if you did that 4 or 5 combo stuff. But since I only unlocked 2 weapons I'd say that my favorite weapon in the game is the Pipe :lol:


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Gravedigger
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Missing since: 27 Sep 2009
Notes left: 491
Eraserhead wrote:
button mashing.


Quote:
It was way too complicated.


Quote:
If I wanted button mashing I'd play street fighter, thank you.


http://www.youtube.com/watch?v=WAOxY_nHdew&feature=related

My eyes are bleeding profusely right now.

I'm going to admit I kinda liked the boss fights, everything else was lol.

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My Bestsellers Clerk
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Missing since: 30 Jun 2009
Notes left: 344
Last seen at: Croatia
hAhahahaha cooool. Too funny!

Yeah, maybe they should of made an option for one button "action" (XD) for those that find it complicated! Lolz

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Just Passing Through
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Missing since: 08 Feb 2009
Notes left: 63
Last seen at: Liverpool
I loved Homecoming's combat system. The enemies needed to be stronger, and I wish you didn't get the best weapon in the entire game at the very beginning, but nevertheless it was a nice change from "*THWACK* *THWACK* THWACK*...Is it dead yet? Oh shit, it got back up. *THWACK*"

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Just Passing Through
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Missing since: 17 Dec 2009
Notes left: 13
Last seen at: Rutledge Asylum.
mortmortmorty wrote:
Severeth wrote:
I loved it. Fun stuff. However, I didn't like that you had to aim the gun yourself this time... I like having Silent Hill aim for me. :P


AGH OMG MOST FRUSTRATING THING FOR ME HAS BEEN THE SHOOTING. i totally agree. it takes the emphasis off the psychological horror. D:


*possible spoilers*

Well, I think it works very well. It's annoying to us, but Alex believes he was a soldier in the war. His mentality is completely different than any other character because he is under the impression that he fought in battles. With this, he would look at a monster completely different to lets say..Heather who would basically just beat/shoot things until they died. He would look and find a strategy to what would be best to destroy the monster, so the game makes you experience that as well.

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My Bestsellers Clerk
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Missing since: 15 Feb 2004
Notes left: 410
Last seen at: :noitacoL
Since there is a short supply of ammo, you need to learn early on to fight more strategically than normal, such as using tables, chairs, doorways, etc. to stall enemies.

However, I did enjoy the boss fights in this game much more than the previous SH games.


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Just Passing Through
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Missing since: 07 Mar 2009
Notes left: 85
Last seen at: Silent Hill
MMY wrote:
At first, sure, albeit slightly tedious. Then it just becomes tedious & routine, always.


:lol: Those are my thoughts exactly. The part where you fight like 5 needlers before the boss fight is really tedious.

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My Bestsellers Clerk
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Missing since: 24 Apr 2004
Notes left: 313
Personally, I don't like the combat system. It felt like I was playing one of those wwf games where you're in an arena and you have to beat the enemy into a submission.
The whole dodge and roll thing was probably good in concept, but I don't think it was keyed right, still way to easy to be hit.
It was just annoying to me. I miss the Silent Hill that was driven by story, characters, scenery, puzzles and combat didn't get in the way.

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I thought it was sweet when I got used to it. They key thing is timing your blocks (especially when fighting needlers).


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Historical Society Historian
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Missing since: 29 Jun 2009
Notes left: 2301
I thought the combat and stuff was a step up with the silent hill series. Aiming the gun yourself was an awesome idea, cause it gives a surreal feeling to it.
The dodging is a little slow, but it makes you learn how to time it. Above all, i was/am highly impressed by the game.

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Historical Society Historian
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Missing since: 12 Feb 2009
Notes left: 8023
I only hope that more SH games like Homecoming comes. No running away, fight for your life damn it.


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Brookhaven Receptionist
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Missing since: 05 Dec 2009
Notes left: 857
Last seen at: New York
Mephisto wrote:
I only hope that more SH games like Homecoming comes. No running away, fight for your life damn it.


Yeah, I actually would love a new game like homecoming. Just a bit more original. Although Homecoming's atmosphere was awesome

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Cafe5to2 Waitress
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Missing since: 30 Nov 2009
Notes left: 233
Falconv1.0 wrote:
Eraserhead wrote:
button mashing.


Quote:
It was way too complicated.


Quote:
If I wanted button mashing I'd play street fighter, thank you.


http://www.youtube.com/watch?v=WAOxY_nHdew&feature=related


Oh my god, that is THE GREATEST response to that comment that could've ever been made by anyone anywhere. I nearly just wet myself laughing and had to show a few of my friends. lmfao A+++++ man. xD

Anyway, uh. To address the original poster, it takes some getting used to. The first time I played through Homecoming, I actually restarted the game completely from the beginning because I had reached the sewers and for some reason hadn't figured out that the dodge button had practical use yet. Once you get the dodge down, the game is hella fun. Needlers are actually my favorite enemy to fight now, even though everyone else seems to have problems with them. And my greatest accomplishment was when I killed Asphyxia without getting hit once. :D

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Just Passing Through
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Missing since: 24 Apr 2009
Notes left: 78
Last seen at: Green Lion Antique Shop
For me,the combat system kills the suspense of being chased by the monsters.

And it got really boring because this SH always forces you to fight the monsters.

And because of that I finished it only twice,with the normal and Water ending.

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Subway Guard
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Missing since: 02 Jan 2010
Notes left: 1725
Last seen at: Canadiania
I felt it added suspense since you do have to fight the monsters.

I didn't find anything suspenseful about being able to dance away from most of the enemies in the old games, to be honest.


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Historical Society Historian
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Missing since: 29 Jun 2009
Notes left: 2301
It had more of a survival taste to it. Instead of being the prey that uses evasion, Alex actually was fearless. Plus the fact that you could only hold limited ammo made the game more of a challenge and therefore more suspenseful.

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