stonecoldsteveurkel wrote:SH2 hard? I don't see how. Monsters are incredibly slow and easily dodged in that game. If for some reason you need to kill them you're provided a shitload of ammo to mow them down. The only monster that presents a challenge in that game is the Abstract Daddy.
SH2 hard on HARD, dude. Also, you can run from nearly every enemy in Homecoming, too. They generally do not chase much further than any enemies in SH2 and 3 and are actually slower than a few enemies that will chase you down forever in SH1. Plus, you don't need ammo in Homecoming when you have the knife, so..yeah. -_-
As for SH3, it's certainly harder but it has more to do with the monster design and level design than the combat mechanics themselves. SH3's monsters have more varied attacks and more direct confrontations than those in SH2. But the game mechanics aren't too different from SH2. Stick to the same tactics and you should be fine. You just have to be a bit more alert than in SH2 since not all the monsters are slowass bags of flesh like in SH2.
Level design and the way monsters act is a huge part of what can make a game difficult or not. The enemies in Homecoming are slow and predictable with what attack they are going to use, so you then press a button to not get hit and knife them. Easy and never changes throughout the game. Also, no. SH3 on HARD..again, as I said.. you are not going to be just gunning anything down and running past them is generally not smart. You could say this about playing on Normal too. It's all about what you have and how much of it you have left than pushing buttons to not get hit ever and knifing them.
Homecoming on Hrd is a joke compared to it, unless you want to use Bullet Adjust or the Infinite Machine GUn, but even then it houses more difficulty than Homecoming does.
Now I'm not saying Homecoming is incredibly difficult on a scale like Dante Must Die. But it's certainly an upgrade over previous games:
A. You can't Rambo through everything with a gun like you could in SH1-3. The ammunition cap was a great idea.
B. Timing is much more crucial this time around which I liked. Dodging was the best part. It's easy enough to pull off if you pay attention, but not cheap to the point where you can hammer on the button constantly to get out of a hairy situation.
No, it's much easier than every game besides SH2 (well, besides some places on Hard anyway).
A: You're right. You just Rambo everything with a knife that doesn't rely on ammo.
B: The timing is predictable and turns it into a rhythm game more than anything else. It was dull and could have been implemented much better.
But you are right about hammering on one button to get out of everything. You just hammer two.
It really shines in the boss fights. After playing through the boss fights in the older games, there's really no comparison. Sure, the fighting mechanics aren't perfect, but they're a massive upgrade over the originals and make the game so much more fun.
No, they actually ruin the game and the boss fights were good, but not because of the combat system. The past games didn't have perfect combat, but those games were not built for combat and didn't focus on it.
And yes, you can have a game with minor combat or no combat at all.
But the thing is Homecoming isn't the only game to have received complaints about changing the combat or gameplay. We've seen the same with SH4, Origins, Shattered Memories, Book of Memories, and Downpour. It seems the only time people don't complain about it is when it's the same thing over and over like SH1-3. There's just no winning when it comes to most of the Silent Hill fans. They represent everything I dislike about modern gaming. They want story and atmosphere over gameplay and any attempt to bring the latter more to the forefront is met with scorn. We've seen enough franchises get dumbed down in an attempt to be more quote unquote story driven and accessible this generation.
No, people want good gameplay as well. Just because story is now a thing more than it every has been, gameplay is still always the deciding factor for whether many will finish a game or every touch it again if they do beat it. When it comes to Silent Hill, most people want a balance and will not deal with incredibly bad gameplay for a rich story no matter what they say.
Also, most franchises get dumbed down due to complaints in what they already had or time constraints/budget. Not because of story. Most games only have enough story to excuse whatever it is they want you to be doing.
And my god dude, many complained about many things to those games and this one is not being unfairly picked on for no reason, it just happens to be the worst of the bunch for many. Change isn't the issue so much as messy change that failed to do what it was made to do.
If you think Homecoming was innovative and were the series needs to go, then you are speaking for the wrong series and probably have low standards anyway.