Thanks for the compliments everyone; makes me happy since I don't think I write very well.
>Lucky bastard!
Bastard?
>So what did the save point look like?
Well, I only came across two save points and neither one was going to be a permanent fixture. They weren't sure where they were going to put them. The first one is that red slash looking thing when you come across the map in Silent Hill. The second one was located in the hospital next to a telephone. It was a red triangle sticking out of the wall. I doubt that's what the final save point is going to look like; at least I hope not.
>So I take it ALL Melee weapons are breakable this time around?
Yes, and the producers were rather proud of that addition.
>So was there anything else that felt different from the SH1-3 gamestyle besides the breakable weapons and fistfighting?
Not really. That's kind of the beauty of it though. It's staying very true to the feel of those other games, which for me, made me happy.
>What kind of inventory system do they have (one big loop, like in SH1 and 2, or divided into sections like in 3, or something new looking)?
Wow, I haven't played 3 in a while and don't remember the inventory system. It's not one big loop; it's separated by items, weapons and melee weapons. Unfortunately, I didn't get any guns so that was empty. Over all, the inventory system does look different.
>did that play into the puzzles? Like altering something in the nightmare version to make a change in normal, or scrounging through both realities to find neccesary items or paths?
Yes, you have to alternate between worlds to find certain items to move on. Not necessarily paths, but that may come later.
>hmmm, should I read it? So tempting...
S'up'd to you my friend. I know if someone else was writing this I wouldn't read it.
>If they would admit that there will be a port then most people would pizz on PSP right away. I am still optimistic
Exactly and as well you should be. Nothing is for certain, but I tell you one thing, the answer I got regarding the whole porting issue was very cut and dry. This game was always intended to be on the PSP and if rumors got out that there would be a port, many people wouldn't buy the game.
>they definitely don't show the Lisa scene.
Heh, that was fun. The game was ripped out of my hands when that cut scene started. Honestly, I saw other things while I was there, and one of them was Lisa. So, that wouldn't have mattered.
>Is the map and streets the same as SH1?
I'm inclined to say yes, as I barely remember the SH1 map. You can look at the whole map but can't read any of the streets if you have it in the zoom'd out mode. You have to zoom in to be able to read the street names and such.