Yes, that was a little annoying, but it wasn't anything massive. I found the game quite challenging to be honest. And items and such did adjust to how well you were doing..- You can't choose the difficulty. Okay, no difficulties for the puzzles. But was it really difficult to make action part harder or easier?
This game took me quite a bit longer than Silent Hill 3, and about the same amount of time as Silent Hill 2... which I spent most of my time finding road blocks. So I don't think it was that short.- Number of locations. The game is really short. The way they get out form that situation is making us run from one world to another. This sucks especially in Sanitarium cause this location is really boring.
I did find it a little amusing that you could carry several TVs and such... But then when you think about it... could you carry several guns, a pipe, a hammer, some first aid kits, etc etc etc? No. And the weapons breaking made me terrified. A weapon could snap at any second and then there's that tiny gap that you're open. Furthermore, fighting with your bare hands does give you a sense of fear. Which will be more effective... shooting or punching? What are the chances that you'd realistically find a gun lying around anyway? You just can't have a perfect level of realism and a fun game like this at the same time...- Unlimited inventory. You can have number of weapons to fill Travis' truck! This looks ridiculous. I want to fear and not to laugh for all the game.
- Weapons that break to easily. Okay, wooden stick breaks in a few strikes. But what about katana?...
- Fighting with bare hands. Does that really give you sence of fear?
Aww poor Travis. Again, scared me a little, but it was manageable. Most people can't run for miles nonstop without getting out of breath. It made him realistic.- Travis who runs so bad.
Really? I found James Sunderland's story to be very predictable so it just varies. Honestly though, the good ending is more than likely canon... so he didn't forget he killed. Even if the Bad ending is canon.. which makes no sense to me, it still leaves a lot open if you look for it.- Travis storyline. We already had one guy who forgot, that he killed. Although he wasn't maniac with hard childhood. His story is secondary, predictable and is just not interesting.
How was Alessa a bitch? She needed help, and Travis wanted to stay in town and help her. He never tries to leave, and he says the reason is that he needs to know what happens to Alessa... She doesn't just appear doing nothing, she appears and lets in and out of the otherworld. He's also able to figure out why she's appearing.- Alessa storyline and her new characher. From a poor girl, that just wants to be loved by her mother and ready to forgive her everything, they just changed her into a little senseless bitch. And they didn't open her actual story. Travis saves her - she appears several times doing nothing - Travis fights demon - the end.
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
She needs the Flauros.
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
to prevent the birth of the god, for the greater good.
How does sleeping with one guy make Lisa a whore? I mean, she was obviously no saint in the first place; she was a drug addict supposedly willing to keep quiet about Alessa just so she didn't have to witness it anymore. Besides, the SH1 Lisa wasn't Lisa really... it could have just been how Alessa remembered Lisa, as someone sweet and kind and caring for her. Besides, Lisa can still be sweet and kind and concerned and make some mistakes as a teenager right?- Turning Lisa into a whore. She's not my favourite SH character, but I have to mention that.
Do you have that problem with the other game that implements this? I thought it was very appropriate. The good ending is probably canon, at least part of it is what we know happens to lead up to SH1. That was the point of the game, to show how the event that led up to SH1 got started.- No way to ged bad ending at the first time. Watch happy end and be happy.
So this is where I'll stop for now because I think I've covered enough. I had no problems with the battle system or the inventory system or anything. My only gripes were the change in Alessa and Lisa's designs, and that doesn't really affect the story or gameplay. I adore the music as well. Overall, I thought it was a fantastic game.