Weapon break system, yay or nay?
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NAY. I don't think there is any real positives to the weapon break system, especially since weapons don't break in the other games. Pieces of wood should break, but not katanas and larger weapons. I agree with lance, if weapons haave to break then it should automatically equip the next one.
The other wierd thing is using toasters and tv's to hit monsters with that was funny.
The other wierd thing is using toasters and tv's to hit monsters with that was funny.
I have no problem with the weapon break system, but I thought it was ridiculous that Travis could carry close to a hundred melee weapons with him at once. Better to limit him to one or two, and have them prove much more durable. And he should be able to drop the ones he doesn't want or need, like jagged wood, scalpels, or screwdrivers. Or everything, if he has the Gauntlets or the Cleaver.
And I wouldn't have minded being able to toss that largely useless target pistol as well.
And I wouldn't have minded being able to toss that largely useless target pistol as well.
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I didn't have any problems with it all, mainly because you find so many of the bloody things in the game, the fact they broke made no difference to me. Just opened the inventory and equipped another. I agree though that some of the breaking limits should've been more realistic for metal objects but it hardly bothered me.
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Well, consider that a sledgehammer is meant to be swung by men of considerable strength at large and hard-to-destroy objects (like rocks or brick walls). I could see it breaking after five hundred or a thousand hits, not twenty or so (if that). Don't get me started on tire irons or fireplace pokers.
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The weapon break system seemed unnecessary considering how many weapons I had by the end of the game. would have preferred somethign closer to SH4's system.
Dunno if any of you guys played System Shock 2 (you should!) but that game had a very frustrating degrading of weapons. Shit was always breaking in that game.
Dunno if any of you guys played System Shock 2 (you should!) but that game had a very frustrating degrading of weapons. Shit was always breaking in that game.
So, what happened, Nein? A hypo full of sedative? A bedpan to the head? Or did they just rassle you to the ground and give you the dreaded barium enema? Enquiring minds want to know...
I liked the idea of having large heavy breakable objects. It would stand to reason that a typewriter or TV set would break after one use, or a few anyway. But some weapons are just not realistically going to break. Sledgehammers are designed to reduce rock to gravel. Tire irons are solid steel. A professional strongman could maybe bend one, but break one? I doubt it.
I liked the idea of having large heavy breakable objects. It would stand to reason that a typewriter or TV set would break after one use, or a few anyway. But some weapons are just not realistically going to break. Sledgehammers are designed to reduce rock to gravel. Tire irons are solid steel. A professional strongman could maybe bend one, but break one? I doubt it.
I think the problem is that in real life, a more powerful weapon would naturally be harder to break. This flies in the face of normal gaming sesibilities, which state that a more powerful weapon shouldn't last as long as a less powerful weapon (the ol' tradeoff).
And to make a long story short, I go up to a nurse, apologize in advance, and raise the television above my head. Then it went downhill from there. Apperantly nurses carry tazers regularly or something. I was then tackled by football player orderly as I screamed much like a little girl would scream. Sorta goes fuzzy after they stuck the needle in my ass.
Anywho, yada yada yada, I drag myself out of the hazardous material bin and hobbled home. A sick kid kicked me at some point on the way.
I tell you, I'm not excited to go back there, but it's 'hit a nurse with an IV stand' day. The things I do for science.
And to make a long story short, I go up to a nurse, apologize in advance, and raise the television above my head. Then it went downhill from there. Apperantly nurses carry tazers regularly or something. I was then tackled by football player orderly as I screamed much like a little girl would scream. Sorta goes fuzzy after they stuck the needle in my ass.
Anywho, yada yada yada, I drag myself out of the hazardous material bin and hobbled home. A sick kid kicked me at some point on the way.
I tell you, I'm not excited to go back there, but it's 'hit a nurse with an IV stand' day. The things I do for science.
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NAY! Probably the games biggest flaw. Frustrating, unrealistic and poorly handled.
1. Everything breaks after about 5 hits, you always have to switch to your fists mid-EVERY fight. It becomes so frustrating I avoid combat all together.
2. They could have made it a bit more realistic, for instance you shouldn't be able to carry 3 TV's and a drip stand in your pockets. Plus I don't think a sword short break as quickly as a piece of wood, they could have tried some different constancies.
3. They could have gone for a less abusive approach. Have fewer weapons that don't break as easily.
1. Everything breaks after about 5 hits, you always have to switch to your fists mid-EVERY fight. It becomes so frustrating I avoid combat all together.
2. They could have made it a bit more realistic, for instance you shouldn't be able to carry 3 TV's and a drip stand in your pockets. Plus I don't think a sword short break as quickly as a piece of wood, they could have tried some different constancies.
3. They could have gone for a less abusive approach. Have fewer weapons that don't break as easily.
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