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Historical Society Historian
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Missing since: 01 Jun 2009
Notes left: 2868
I like the earlier version of the strait-jacket. The face makes it look less like a lying figure. Also, that wheelchair monster was badass. They should have kept that.

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My Bestsellers Clerk
 Post subject: Re: how origins could have been better
     
         
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Missing since: 03 Jan 2011
Notes left: 388
Last seen at: Nails Reach, UK
It sounds simple but the streets between locations could of done with some serious work
It lacked the suspense and foboding doom the previous games had

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My Bestsellers Clerk
 Post subject: Re: how origins could have been better
     
         
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Missing since: 02 Oct 2009
Notes left: 321
Last seen at: Silent Hill
Origins was very good, IMO it is one of the creepiest SH game. The game captures the SH vibe perfectly.

The alternate worlds where amazing and both very different from each other. But I agree the gameplay sucks, fighting monsters was a pain. I was not a big fan of mirrors shifting otherworlds, It took away the feeling of being imprisoned in a hopeless nightmare.


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Gravedigger
 Post subject: Re: how origins could have been better

Missing since: 13 Aug 2006
Notes left: 588
Last seen at: I can't remember.
The game could have been lightened up a bit. I swear this is the darkest game in the series and I had a lot of trouble navigating through various areas in the game.

Also the camera positioning was really awkward in some spots, making it even more difficult making my way around.

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Just Passing Through
 Post subject: Re: how origins could have been better
     
         
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Missing since: 19 Nov 2010
Notes left: 117
I'm going to admit that I found about %70 of the gameplay annoying as hell. The menus, the monsters, how blotchy the graphics were and how awkward everything about the game was. I really am not a fan of the gameplay, which is disappointing because I found the plot intriguing. And Travis is a pretty cool protagonist.

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If the children don't grow up, our bodies get bigger but our hearts get torn up.


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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2009
Notes left: 2301
The storyline itself was very good. Just the presentation of it was mediocre.
I personally hope for a do- over on this game.

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Cafe5to2 Waitress
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jan 2008
Notes left: 265
I think, besides story which I'm sure people have already touched on in this thread and all across the forum, what really could have been improved was the gameplay. Weapon degredation honestly had no business being in that game, especially when it caused metal meat hooks and tire irons to break after a couple hits. If there could have been a balance between permanent and one/limited use weapon items I think it would have made a huge difference and overall been more fun; it would allow you to strategize how to beat the monsters without the frustration of losing all of your weapons before killing a mob.

I also found there to be a very limited supply of health items, at least to where I played up to (which admittedly wasn't terribly far into Cedar Grove) and it made me extremely frustrated rather than paranoid of the monsters because I was getting my butt handed to me left and right and they're really hard to outrun.

Overall, I found 0rigins really hard to play...

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Subway Guard
 Post subject: Re: how origins could have been better
     
         
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Missing since: 22 Aug 2010
Notes left: 1587
- connections to sh1 were poorly handled
- boot stomp was hard to pull off
- too many weapons
- not enough scenes
- Alessa seemed too evil

I still like it a lot better than 4 or Homecoming though.

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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2009
Notes left: 2301
^
very good point about the boot stomp. I don't know how many times I kept trying to stomp those damn straightjackets and they always got up.
Downer

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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 01 Jun 2009
Notes left: 2868
^It was because they programed it so that you couldn't even be touching the analog stick if you wanted to pull it off.

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Screenplay Archaeology Podcast - PUNISHER EPISODE IS UP!


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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2009
Notes left: 2301
^
For what purpose? Challenge? The game was challenging enough with all the weapons being able to break.
It seems more like they didn't really work on perfecting the boot stomp.

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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 01 Jun 2009
Notes left: 2868
I honestly have no idea why. I just remember that I had to experiment with the stomp to figure it out. If you keep pushing on anything other than x, the stomp won't work, period. Climax done fucked up there.

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It's not that far.

Screenplay Archaeology Podcast - PUNISHER EPISODE IS UP!


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Hope House Careworker
 Post subject: Re: how origins could have been better
     
         
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Missing since: 06 Nov 2010
Notes left: 657
I never had any trouble with the boot stomp... probably cuz I fought with the guns and long reaching weapons most, without touching the analog nub whilst fighting. I think to make Origins better they could've done without Kauffman and Lisa being in their. I would've liked SH3 chars and refferences. Afterall, that would've made for an arch between origins, 1, and 3. Seeing a flashback of Claudia and Alessa playing, or Claudia somewhere in the game pulling a Laura-ish role, or maybe even a teenage vincent, even Priest Stone or Walter, as a prequel, this game has alot of wasted potential. (I can imagine Travis walking in on an argument between two members of the vcult or two sects of the cult.)

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I love the Silent Hill Series. The games: Homecoming, Origins, and Shattered Memories, did nothing wrong whatsoever, they were developed well, and did things different. Just because they were not by Team Silent doesn't mean that they're bad games. I believe in this series. I believe that one day, we can have a game that will make all Silent Hill fans Happy. I believe that Silent Hill Downpour can achieve this.
Team Silent may be gone, but their series isn't. Instead... it's here, it's alive.

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Just Passing Through
 Post subject: Re: how origins could have been better
     
         
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Missing since: 08 Mar 2011
Notes left: 49
i neverunderstood why alessa comes out of no where after u beat a boss or get one of those puzzle pieces or somthing....i thought she burned in the house at the beginning of the game! O_O hmm i havent played this game for a while....so maybe i just dont remember stuff quite well


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Woodside Apartments Janitor
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2008
Notes left: 1015
Last seen at: In your fridge
The Alessa that shows up is an astral projection of her. The burnt body is in the possession of the Order.

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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2009
Notes left: 2301
Kompwars wrote:
i neverunderstood why alessa comes out of no where after u beat a boss or get one of those puzzle pieces or somthing....i thought she burned in the house at the beginning of the game! O_O hmm i havent played this game for a while....so maybe i just dont remember stuff quite well


To put it simply, it's her projection. Like what our friend said, her physical body is with the order at Alchemilla Hospital

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Cafe5to2 Waitress
 Post subject: Re: how origins could have been better
     
         
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Missing since: 07 Dec 2008
Notes left: 290
Last seen at: Denmark
If the game had featured what the 2006 trailer contained, then I think the game coulda been much more interesting. But I still love Origins! It seems that Climax was working on a Silent Hill title for PS3, but cancelled to make way for Homecoming. Look here http://www.youtube.com/watch?v=Duv0pLqpYPw Actual Silent Hill game or fan-made? Or even a totalt different game?
By the way, I read a couple of days ago that Climax may be working on a Silent Hill for ps3 right now.


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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 29 Jun 2009
Notes left: 2301
^
Where did you read that from? As far as I know, only Downpour is in the works...

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Cafe5to2 Waitress
 Post subject: Re: how origins could have been better
     
         
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Missing since: 07 Dec 2008
Notes left: 290
Last seen at: Denmark
I will find the link later today, I'm a little busy right now. But Devin Shatsky said that Downpour has been in development for nearly 3 years, which means it had been in production for nearly 2 years when it Wwas announced. So who knows how many Silent Hill games is in the making RIGHT NOW :D Nice thought.


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Historical Society Historian
 Post subject: Re: how origins could have been better
     
         
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Missing since: 26 Mar 2010
Notes left: 1875
Last seen at: Los Angeles
Well, going off of the collective/double helix's story of "we made a demo to show how much we wanted to get the chance to make a game" we could likely assume that Climax was doing the same thing.

It really just looks like they were making a quick example for konami showing them they wanted to continue handling the property and here's how they'll do it.


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