Why do the giant Carrions release smoke when they die?

Truck drivin' Travis detours into Silent Hill. Tree Top Tall & Wall-to-Wall, Good Buddy.

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PyrmidHeadPwner
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Why do the giant Carrions release smoke when they die?

Post by PyrmidHeadPwner »

I noticed this after unlocking the Moon Gauntlets (never took the time to kill them before that :) ) So... what's up with that smog?
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JuriDawn
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Post by JuriDawn »

The carcasses are so huge that the streets would be overflowing with them if you killed more than one or two in the same area, so the bodies have to disappear. Having them evaporate in a cloud of gas is slightly more realistic than having them simply blink out of existence.
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missydoo
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Post by missydoo »

this sounds familiar...this IS a silent hill game your talking about right?
Restoration01
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Post by Restoration01 »

Yes, this does happen.
Reason: What Juri said.
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simeonalo
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Post by simeonalo »

Resident Evil 4 popped into my mind. I used to think it was glitch until around last month.
PyrmidHeadPwner
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Post by PyrmidHeadPwner »

Hm. So it has no story significance what so ever?
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Mephisto
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Post by Mephisto »

^No. It doesn't have anything to do with the story.
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Post by PyrmidHeadPwner »

What!? Did you just post 5 seconds after I did!?
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Apatheria
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Post by Apatheria »

The giant creatures roaming the streets were one of the few things I really enjoyed about Origins, frankly (too bad the Calibans had been previously seen as a boss, though). It hadn't been done before and it added something to the table.

But yeah, what JuriDawn said sounds like the reasonable explanation.
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Post by PyrmidHeadPwner »

The giant creatures roaming the streets were one of the few things I really enjoyed about Origins,
Hmmm... that's true eh?
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SHF
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Post by SHF »

i think its just for effect, as no other monster releases green gas when they die.
[img]http://i1226.photobucket.com/albums/ee419/silentfog/signature.jpg[/img]
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simeonalo
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Post by simeonalo »

PyrmidHeadPwner wrote:Hm. So it has no story significance what so ever?
Why would it have significance? It just disappears, point blank :?
PyrmidHeadPwner
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Post by PyrmidHeadPwner »

Why would it have significance? It just disappears, point blank
That's the point. Everyother monster (including Calibans) fade when they die. Yet, the Carrions release smoke.
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Mephisto
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Post by Mephisto »

I dont think there's any point.
The Carrions are manifestations of animals that Travis ran down while he was driving and/or saw on the streets (the carcasses) and how the smoke fits into this category? Smoke can symbolize fire, fire is a metaphor for Alessa. But what's the point in having wild animals plus Alessa? I don't think it means anything, seriously.
PyrmidHeadPwner
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Post by PyrmidHeadPwner »

Okay, okay, I just find it odd.
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SHF
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Post by SHF »

Just like how the calibans break up and dissinegrate, but the twobacks and the straightjackets corpses dont dissapear
[img]http://i1226.photobucket.com/albums/ee419/silentfog/signature.jpg[/img]
PyrmidHeadPwner
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Post by PyrmidHeadPwner »

Just like how the calibans break up and dissinegrate, but the twobacks and the straightjackets corpses dont dissapear
That's true eh? Well, I guess Straight Jackets and Twobacks are too small to cause any major lag or vision problems, so I guess they left the corpses there.
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missydoo
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Post by missydoo »

ok honestly, origins was the weakest one i played.it didnt have much of a story,and the little story that it did have,it didnt explain it well. i just think that it could have been better...
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Post by Mephisto »

^Not trying to be rude but. . .What your opinion on the game haves anything to do with the Carrions (the main discussion of this thread)?
PyrmidHeadPwner
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Post by PyrmidHeadPwner »

Yeah, I was like, what??????
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