Method of Monster Fabrication?
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- Historical Society Historian
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Thanks for that. Cheers. :)Reno wrote:Burning Man: incorrect. The personality profile DOES change the monster's appearance.
http://i175.photobucket.com/albums/w156 ... o/SH04.jpg
Image caption at the top "Your personality profile will determine the monsters' appearance. [snip]"
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- Raketbosse
- Just Passing Through
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I don't want to get too off-topic but do anyone remember (apart from old farts like myself) an old game published by Activision back in 1986 called Alter Ego? It was supposedly written by a famous psychiatrist and it also began the game with some very abstract questions. Like the title suggests you would play a character from birth to death and those questions made a huge difference how you would end up in confidence, prone to sickness and so on. The moment I read about the Dr. K questions in SH: SM I was immediately reminded by that old game and I'm quite intrigued to experience that kind of thing again and especially how monsters will be fabricated based on your answers.
Who knows, this might actually be a good game after all...
Who knows, this might actually be a good game after all...
AnytimeBurning Man wrote:Thanks for that. Cheers.Reno wrote:Burning Man: incorrect. The personality profile DOES change the monster's appearance.
http://i175.photobucket.com/albums/w156 ... o/SH04.jpg
Image caption at the top "Your personality profile will determine the monsters' appearance. [snip]"
- PrescitedEntity
- Brookhaven Receptionist
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I'm excited about this feature, like everyone else, but I have my reservations, mostly from a storytelling angle. These monsters are supposed to represent something to someone - here, they're apparently representing something about the player. While I realize that neither Harry (nor Alessa, for that matter) have had particularly developed personalities, I'm hoping that Climax doesn't just end up making him bland in order to execute this customizable psyche-thing.
[img]http://i83.photobucket.com/albums/j304/PrescitedEntity/sigLinger.jpg[/img]
- lain of the wired
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I was unaware of this feature... This is really exciting. As I said in another thread, it's really playing off the first quote in the original: "[w]hen you look into the abyss, the abyss also looks into you." After all these years of analyzing the meaning of the monsters and the significance of the blahblahblah, we'll get something tailored to the gamer's own experience.
Granted, there's simply no way they can come up with enough design permutations that will make sense to be truly, truly tailored to each and every player. It'll more likely have monsters play off of the most common fears (something with bugs, something with snakes, something with zombies, that sort of thing). It's a step in the right direction, however. Think- if they expand on this concept, someday we could end up with horror games that will scare the player, guaranteed! How novel!
Granted, there's simply no way they can come up with enough design permutations that will make sense to be truly, truly tailored to each and every player. It'll more likely have monsters play off of the most common fears (something with bugs, something with snakes, something with zombies, that sort of thing). It's a step in the right direction, however. Think- if they expand on this concept, someday we could end up with horror games that will scare the player, guaranteed! How novel!
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- verychillyicemilk
- Hope House Careworker
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Yeah, I think they should definately pursue and perfect this mechanism for the future Silent Hill games, it's so much more innovative and exciting than wonging in a couple of designs which lose their scare factor after the 5th encounter. It makes for so much more replayability aswell.
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- verychillyicemilk
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- Krysta
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Boring were Origins. As fucking hell I might add. With so many scripts around concerning every detial you gonna encounter and do, SM has the biggest potential in case of replayability like none other SH game had before. Pardon me comparison of SM to other SH gamesverychillyicemilk wrote:I'm sure they'll make more than 3 or 4, otherwise this game is going to be just a little boring.
- lain of the wired
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- stopped_clock
- Woodside Apartments Janitor
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Krysta wrote:
Boring were Origins. As fucking hell I might add. With so many scripts around concerning every detial you gonna encounter and do, SM has the biggest potential in case of replayability like none other SH game had before. Pardon me comparison of SM to other SH games
They look like sentences, but they sure don't read like 'em.
Too cold to start a fire
I'm burning diesel, burning dinosaur bones
I'll take the river down to still water
And ride a pack of dogs
I'm burning diesel, burning dinosaur bones
I'll take the river down to still water
And ride a pack of dogs