Method of Monster Fabrication?

Ten years after the original game and Harry's still searching for his daughter.

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Jonipoon
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Post by Jonipoon »

>http://i175.photobucket.com/albums/w156 ... o/SH04.jpg

What is that red symbol in the monster picture? Looks like the "forbidden" symbol.
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Post by Reno »

It looks like a 'cancel' symbol. Might be showing that you can't do any button inputs/actions while it's chewing Harry's face off or whatnot.
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Post by Burning Man »

Reno wrote:Burning Man: incorrect. The personality profile DOES change the monster's appearance.
http://i175.photobucket.com/albums/w156 ... o/SH04.jpg
Image caption at the top "Your personality profile will determine the monsters' appearance. [snip]"
Thanks for that. Cheers. :)
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Post by Raketbosse »

I don't want to get too off-topic but do anyone remember (apart from old farts like myself) an old game published by Activision back in 1986 called Alter Ego? It was supposedly written by a famous psychiatrist and it also began the game with some very abstract questions. Like the title suggests you would play a character from birth to death and those questions made a huge difference how you would end up in confidence, prone to sickness and so on. The moment I read about the Dr. K questions in SH: SM I was immediately reminded by that old game and I'm quite intrigued to experience that kind of thing again and especially how monsters will be fabricated based on your answers.

Who knows, this might actually be a good game after all... :)
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Post by Reno »

Burning Man wrote:
Reno wrote:Burning Man: incorrect. The personality profile DOES change the monster's appearance.
http://i175.photobucket.com/albums/w156 ... o/SH04.jpg
Image caption at the top "Your personality profile will determine the monsters' appearance. [snip]"
Thanks for that. Cheers. :)
Anytime :D
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PrescitedEntity
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Post by PrescitedEntity »

I'm excited about this feature, like everyone else, but I have my reservations, mostly from a storytelling angle. These monsters are supposed to represent something to someone - here, they're apparently representing something about the player. While I realize that neither Harry (nor Alessa, for that matter) have had particularly developed personalities, I'm hoping that Climax doesn't just end up making him bland in order to execute this customizable psyche-thing.
[img]http://i83.photobucket.com/albums/j304/PrescitedEntity/sigLinger.jpg[/img]
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lain of the wired
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Post by lain of the wired »

I was unaware of this feature... This is really exciting. As I said in another thread, it's really playing off the first quote in the original: "[w]hen you look into the abyss, the abyss also looks into you." After all these years of analyzing the meaning of the monsters and the significance of the blahblahblah, we'll get something tailored to the gamer's own experience.

Granted, there's simply no way they can come up with enough design permutations that will make sense to be truly, truly tailored to each and every player. It'll more likely have monsters play off of the most common fears (something with bugs, something with snakes, something with zombies, that sort of thing). It's a step in the right direction, however. Think- if they expand on this concept, someday we could end up with horror games that will scare the player, guaranteed! How novel!
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verychillyicemilk
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Post by verychillyicemilk »

Yeah, I think they should definately pursue and perfect this mechanism for the future Silent Hill games, it's so much more innovative and exciting than wonging in a couple of designs which lose their scare factor after the 5th encounter. It makes for so much more replayability aswell.
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Post by Krysta »

they will most likely create 3,4 monster patterns and game will calculate through players choices which one will be active. Scripts, scripts gonna own through this game deeply
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Post by verychillyicemilk »

I'm sure they'll make more than 3 or 4, otherwise this game is going to be just a little boring.
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Krysta
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Post by Krysta »

verychillyicemilk wrote:I'm sure they'll make more than 3 or 4, otherwise this game is going to be just a little boring.
Boring were Origins. As fucking hell I might add. With so many scripts around concerning every detial you gonna encounter and do, SM has the biggest potential in case of replayability like none other SH game had before. Pardon me comparison of SM to other SH games
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lain of the wired
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Post by lain of the wired »

^Can you maybe put that in English?
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Post by stopped_clock »

Krysta wrote:
Boring were Origins. As fucking hell I might add. With so many scripts around concerning every detial you gonna encounter and do, SM has the biggest potential in case of replayability like none other SH game had before. Pardon me comparison of SM to other SH games

They look like sentences, but they sure don't read like 'em.
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