No combat - a retaliation?
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No combat - a retaliation?
I was sitting down today, discussing the upcoming Silent Hill reimagining with my friends when one of them brought up a good point: could the exclusion of a combat system be considered a retaliation towards the people who bashed the Silent Hill Homecoming combat system?
While it's pure speculation, I find this thought very intriguing.
So? What do you guys think?
No combat system: an attempt at trying to make the player feel more "insecure" during the game, or are the combat system bashers to blame?
While it's pure speculation, I find this thought very intriguing.
So? What do you guys think?
No combat system: an attempt at trying to make the player feel more "insecure" during the game, or are the combat system bashers to blame?
Yo.
- AuraTwilight
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Shattered Memories will be released in fall 2009(hopefully), so i'd say decisions like excluding combat would have been made a long time ago. probably before Homecoming had been released.
Last edited by nobody on 14 Apr 2009, edited 1 time in total.
there's comfort in silence
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While the colorful responses to Homecoming's combat system were plenty no company would make such a big decision soley (or majorly) for the fact to retaliate against something. And something as big as combat (or lack of in this game) is a choice that was well, well, well thought through before implementation.
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Lol, the Wii not having the ability to handle it. Not to get into a Console War, but the difference in processing power isn't so great that one system wouldn't be able to handle the burden of "Harry swings his pipe/shoots his gun."
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]
They started to develop the game with the idea of making money; the wii being a good choice for a flashlight horror game because its currently catching dust in most houses. But as I said its not capable of adding the combat unless they turn it in a rail shooter ( lol ).It's just my opinion, I dont want to bash anything.
edit: I owned a wii myself, its not a damn consolewar untill you brought it up And I do believe that if they needed to add a combat system they would have to cut back on other stuff ( like the flashlight that seems to be OO so great). Yes I did lost my faith in the Wii but I'm not bashing it.
edit: I owned a wii myself, its not a damn consolewar untill you brought it up And I do believe that if they needed to add a combat system they would have to cut back on other stuff ( like the flashlight that seems to be OO so great). Yes I did lost my faith in the Wii but I'm not bashing it.
- emptimass
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Sorry. This game sounds more and more like shit with each new discovery. I am a huge fan of the series, and this seems more like a mockery to me. A lack of a combat system? Less hellish environments? This must be the happy, P. C take on a truely disturbing series.
Maybe they can dumb it down, Americanize it with Cybil's tits, and give it a E rating. Then the kids could enjoy it......ah fuck.
Maybe they can dumb it down, Americanize it with Cybil's tits, and give it a E rating. Then the kids could enjoy it......ah fuck.
"No more soul to sell, 31 years and on my way to Hell".
As a developer, the comment on the combat being excluded because the wii can't run the game as well as the combat is mind-numbing.
Unless they wrote completely junk code for the rest of the game nothing could possibly slow it down to such an extreme, let alone adding a few dozen extra animations, some items and probably a few thousand lines of code.
Unless they wrote completely junk code for the rest of the game nothing could possibly slow it down to such an extreme, let alone adding a few dozen extra animations, some items and probably a few thousand lines of code.
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Well I'm not a developer and I just thought it would involve making a new physics and such which would make it harder to run. Just call me stupid but thats what I thought.
Then if that's really the case I feel sad that they left it out.
*Edit: Let's just say that being able to choose to run or fight with the given situation and number of monsters is what makes it fun for me.
Monsters communicating and rushing through doors to get you just doesnt seem right in Silent Hill...
Let's just hope for the best I guess.
Then if that's really the case I feel sad that they left it out.
*Edit: Let's just say that being able to choose to run or fight with the given situation and number of monsters is what makes it fun for me.
Monsters communicating and rushing through doors to get you just doesnt seem right in Silent Hill...
Let's just hope for the best I guess.
Last edited by Davido on 14 Apr 2009, edited 1 time in total.
I'm not calling you stupid. It's mostly that I see alot of people online talk about how they think computers, games, consoles, noodles, quantum mechanics, etc run; so when you actually understand it, it grates on you after a while.
Generally, a simple combat system requires no special physics system or anything. Most of the time the only physics added would be ragdolls. While they are indeed much more expensive than normal animations, they're also not necessarily requires, and you can simulate the ragdoll and just bake it into a normal animation.
Most of the work would be making the animations for the combat(weapon holding/swinging/firing) and code pertaining to them harming the enemy. Since we know the game has 'useable' things such as flares, they have a good portion of the mechanics there already.
So unless they were really lousy at their code(which something tells me is fairly unlikely, thankfully) there's no TECHNICAL reason holding them back; it was purely a design choice.
Generally, a simple combat system requires no special physics system or anything. Most of the time the only physics added would be ragdolls. While they are indeed much more expensive than normal animations, they're also not necessarily requires, and you can simulate the ragdoll and just bake it into a normal animation.
Most of the work would be making the animations for the combat(weapon holding/swinging/firing) and code pertaining to them harming the enemy. Since we know the game has 'useable' things such as flares, they have a good portion of the mechanics there already.
So unless they were really lousy at their code(which something tells me is fairly unlikely, thankfully) there's no TECHNICAL reason holding them back; it was purely a design choice.
Well, since we have no "physical" combat I would like to see some combat involving the environment, as I stated on another thread: Throw a monster into a hole or whatever, tackle the monsters like Drake said would be nice too, but you should be able to use your environment as a weapon... If they think about it - Hell, forget the weapons for sure. But not 100%, what we do in Boss Battles? Now they should lend us 1 or 2 weapons, just for those fights.. Like Clocktower used to do like another member stated here... The only thing that bugs me is the game happening in the future...
They could make it the same as the first SH, just without melee/ranged weapons and the ability to "creat you own monsters" and these "outfits" things that we have seen so far is some pictures... That would be nice, now monster talking with anothers just doesn't fit... Thinking of a way to kill you alright, but talkin'? I don't know that's dumb, reason : Just because we didn't saw ANY enemy talkin' so far, just screamin'...Babbling, whatever... That's silly...
They could make it the same as the first SH, just without melee/ranged weapons and the ability to "creat you own monsters" and these "outfits" things that we have seen so far is some pictures... That would be nice, now monster talking with anothers just doesn't fit... Thinking of a way to kill you alright, but talkin'? I don't know that's dumb, reason : Just because we didn't saw ANY enemy talkin' so far, just screamin'...Babbling, whatever... That's silly...
There are honestly 2 major things with the 'no combat'.
Do they *literally* mean 'no combat'?
If they implemented what you'd mentioned, ie throwing stuff at them, dropping book cases on their heads, etc; then it's much less of an honest issue. They've essentially just taken the traditional weapons like the pistol or pipe, made them temporary(such as the breakable weapons in origins) and made it so you can't store them.
If that's the case, there is actually combat there(though they'd need to do a good deal of balancing to make it not too easy to overpower everything, or likewise make it so the items used aren't worthless) and most of the concerns people are having(myself included to a lesser degree) are much less applicable.
For the second part, if there is actually no combat, and they DO retain bosses, they have a lot of extra work on their hands, because the fastest way to screw up a gameplay mechanic is to not have it a central focus.
A prime example being vehicle levels in most FPS games. They show up once, and being such a minor part, they usually don't get the polish required and controls are terrible and usually degrade the experience a great deal.
If there's no combat except for bosses, they face that potential problem. Reach a boss and suddenly you have horribly awkward combat and the gameplay experience goes down the drain very quickly.
I'm thinking they're likely keeping 'enviornmental hazards' rathern than literally chucking the combat entirely. At least, that's what I'm hoping on.
Do they *literally* mean 'no combat'?
If they implemented what you'd mentioned, ie throwing stuff at them, dropping book cases on their heads, etc; then it's much less of an honest issue. They've essentially just taken the traditional weapons like the pistol or pipe, made them temporary(such as the breakable weapons in origins) and made it so you can't store them.
If that's the case, there is actually combat there(though they'd need to do a good deal of balancing to make it not too easy to overpower everything, or likewise make it so the items used aren't worthless) and most of the concerns people are having(myself included to a lesser degree) are much less applicable.
For the second part, if there is actually no combat, and they DO retain bosses, they have a lot of extra work on their hands, because the fastest way to screw up a gameplay mechanic is to not have it a central focus.
A prime example being vehicle levels in most FPS games. They show up once, and being such a minor part, they usually don't get the polish required and controls are terrible and usually degrade the experience a great deal.
If there's no combat except for bosses, they face that potential problem. Reach a boss and suddenly you have horribly awkward combat and the gameplay experience goes down the drain very quickly.
I'm thinking they're likely keeping 'enviornmental hazards' rathern than literally chucking the combat entirely. At least, that's what I'm hoping on.