HA! I love this.
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Ah, right. Agreeing with the above post on this as well. It seems like Climax was stating a blunt fact. RE4 and RE5 try to be action-packed rather than horror-filled, though they do still retain somewhat of a horror theme in some of their presentation aspects.Futures wrote:^
something about the games no being frightening because of the way they empower the player...
- alone in the town
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- alone in the town
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I stopped liking Resident Evil after Nemesis, because it stopped being a series about normal people in an extraordinary situation. Suddenly, every character had superhuman Matrix moves and the previous games started getting retconned to death. It was CV that began the trend of Wesker becoming the ubiquitous badguy, the Pyramid Head of Resident Evil.
The reason I like RE4 is because at least the game itself is good enough to make up for the storyline being retarded.
The reason I like RE4 is because at least the game itself is good enough to make up for the storyline being retarded.
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Nemesis SUCKED!!! When it came out, I wrote an epic rant about Nemesis that got passed around the Internets. I even try to replay it now and I want to scream at how bad it is. Fighting a way-too-difficult boss every ten minutes is not my idea of fun, and the whole layout of the game was just retarded. And the Russian mercenaries...alone in the town wrote:I stopped liking Resident Evil after Nemesis, because it stopped being a series about normal people in an extraordinary situation. Suddenly, every character had superhuman Matrix moves and the previous games started getting retconned to death. It was CV that began the trend of Wesker becoming the ubiquitous badguy, the Pyramid Head of Resident Evil.
The reason I like RE4 is because at least the game itself is good enough to make up for the storyline being retarded.
Resident Evil 4 was a huge step in the right direction. Resident Evil 5 didn't innovate, but it stayed in the light. Silent Hill games need a huge gameplay overhaul if they want to attract people to the franchise, because SH gameplay has always sucked so hardcore.
This is why I'm excited about Shattered Memories. I just finally looks and sounds so different.
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Hey, at least Resident Evil 5 bucked the most annoying Resident Evil tradition:
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
The last level didn't self-destruct.
It sailed with Resident Evil 2 in my opinion.That particular ship sailed with Code: Veronica.
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Speaking of which, I guess ol' Steve's whereabouts are never going to be known. Not that I care too much - I thought he was annoying - but the developers should still say something (unless they did in RE 5).
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Ha, well I dunno about that b/c I never got that far. I just meant the difficult/totally changed controls and how hard it was. That ruined it for me. And that it turned into an action games. Pure action games I'm not a fan of and never was.Bishop Sasarai wrote:If you mean they ruined the series story-wise, then I agree completely.
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Yeah, I guess that's a good point. RE 4 felt like a Hollywood movie, with all the jumping out of windows and over logs and stuff. Not to mention the cheesy dialogue. I really loved the cabin shootout, though - probably my favorite part of the whole game. That shit was pretty scary, in my opinion - even with all the ammo.
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