New trailer & Hands on article

Ten years after the original game and Harry's still searching for his daughter.

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Light Alessa
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Post by Light Alessa »

I would do.. If i wasn't lazy aswell xD
This look fucking awesome btw, I Might just get my wii from it's box just to play this when it comes out!
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Put this In Your Sig If you agree :)
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Skele
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Post by Skele »

I don't want to be the party pooper, but i can't say that i'm all that impressed. i was eager to see a gameplay vid, and now that i have... meh. I know the game is unfinished, so i won't pass judgement. however, this definitely seems like a title i'll just get for my PS2, and when it's cheap. im not shelling out $250 for a Wii just to play that version. i'm not realy a big fan of the cellphone, and the flashlight really doesn't seem all that it was hyped up to be. i did like how those monsters moved, though.

THANKS for the link!!! :)
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overachiever547
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Post by overachiever547 »

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Analyze away. I'm a bit rusty on my Silent Hill 1 maps.
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Post by Ratiocinator »

Resident Evil super-bright beacon-glowing items... :/
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overachiever547
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Post by overachiever547 »

Okay, so Levin Street is a familiar name... And I see a Toluca Lake, I think... Didn't know there was a river. Interesting.
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Numb Body01
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Post by Numb Body01 »

Where is that map screenshot from? New trailer up somewhere?
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Terminus
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Post by Terminus »

It is from the E3 footage on the previous page.
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crucifix
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Post by crucifix »

that gameplay trailer made my heart race a little. the geeky joy, it is overflowing.

AI that communicates with each other and plans out attacks? outsmarting them instead of blasting them all to death? real-time shifting to the otherworld? the fact that you can't pause to look up the map and other such things, you still have to pay attention to the environment? that beautiful little music track we heard?

this is looking extremely promising. possibly, even, the best installment since SH2. can't wait.
no longer active. thanks for the memories.
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Terminus
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Post by Terminus »

"possibly, even, the best installment since SH2. can't wait"(crucifix).

I was just thinking the same thing. At the very least it's poised to trump all of the previous installments in terms of gameplay. The atmosphere looks and sounds spot-on too. Just gotta wait on the plot.
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Loveless_Dogg
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Post by Loveless_Dogg »

IGN has a video full walkthrough. I suggest checking that out as well.
Last edited by Loveless_Dogg on 02 Jun 2009, edited 1 time in total.
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Post by crucifix »

why would you want to spoil the entire thing by reading a walkthrough?
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Post by Loveless_Dogg »

I don't think it would matter seeing how most people are filled with so much negativity towards this game. *shrugs*
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overachiever547
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Post by overachiever547 »

Link to aforementioned video:
http://wii.ign.com/dor/objects/14325477 ... 60109.html

On a side note, did anyone else notice that in the G4 demo, the cans where a key was hidden were red (soda?), and in the IGN demo they were "Hedgehog" (Heineken?) green? That was after they answered "Yes" to "Does having a drink help you relax?"

Pretty neat.
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Numb Body01
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Post by Numb Body01 »

Thanks dude, totally missed that. Well...that was pretty sweet.

Good things:
- character model graphics
- monster animations
- static effect
- use of icey otherworld is looking good
- the phone's applications
- voice mail message
- pacing

Bad things
- profile seemed a little short
- most textures look a little SH:Hish and bland
- map seems small
- some dodgy graphics
- highlighted items etc.

I'm looking forward to seeing parts of the game further on in the story.
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BurningWitch
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Post by BurningWitch »

I was digging the music and how it changed to accommodate what was happening.
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DistantJ
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Post by DistantJ »

I think the hilighted items is probably a necessity when you're running from monsters - no time to search etc.
Where we're from, the birds sing a pretty song, and there's always music in the air.
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Post by Arsonist »

The trailer isn't very impressive. Don't get me wrong, I like the idea of the game, I just dislike the trailer. Still, I didn’t realize it was a blizzard in SH. Really gives a sense of urgency when it comes to looking for Cheryl.

Also, how can anyone tell that the voice acting is 100 times better here then in SH1? They barely said anything worthwhile here.

Anyway, I love the simplicity of the monsters, it's much better then the over-the-top thing Homecoming did.

I'm a bit behind, since I haven't seen the Walkthrough (blame the dial-up), but when I do, I'll say what's on my mind.
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Numb Body01
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Post by Numb Body01 »

..dial-up? Wow. :shock:
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MEGADETH
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Post by MEGADETH »

the transition to alternate looks awesome
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syntheticlung
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Post by syntheticlung »

DistantJ wrote:I think the hilighted items is probably a necessity when you're running from monsters - no time to search etc.
Yeah but you have to admit, they are contradicting themselves when they talk up the immersive gameplay, then have paths and items lighting up the place like Silent Vegas.
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