New interview?
Moderator: Moderators
New interview?
http://www.joystiq.com/2009/06/24/inter ... mm-hulett/
-It's from a few days ago... and I haven't seen it before. Just lock it if it's old news.
I've got this aching sensation that Dahlia might be a robot after reading this. >.>
-It's from a few days ago... and I haven't seen it before. Just lock it if it's old news.
I've got this aching sensation that Dahlia might be a robot after reading this. >.>
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
Tomm is nothing like MMY. -_-AuraTwilight wrote:Dahlia's totally going to be a robot. And holy shit they really are reading our forum. Put on your timfoil hat and start speculating that Tomm is Tom/MMY.
but I personally want another mention at the end of the game, like you guys got with Origins. They shouldn't eavesdrop on us without giving any credit.
- Silent_Hill_Tourist
- My Bestsellers Clerk
- Posts: 330
- Joined: 09 Apr 2006
- Gender: Female
- Location: Monkey Island
- Silent_Hill_Tourist
- My Bestsellers Clerk
- Posts: 330
- Joined: 09 Apr 2006
- Gender: Female
- Location: Monkey Island
Heh. Stick that up yo'asses, UNREASONABLE FANS!You've noted a difference between "unreasonable" Silent Hill fans and reasonable Silent Hill fans. If you had to pitch this game to the unreasonable fans, how would you do it?
I would say ... leave your expectations by the door. Watch the trailer which we've put out, watch the gameplay impressions. Try not to think of this as the Silent Hill games you've already played. We weren't trying to fit into that box. Climax worked on Silent Hill: Origins, that was them saying, "Here's what Silent Hill's always been. We can do this too. Here's your red, rusty otherworld, here's your set locations where they're kind of like dungeons, you go in there and don't come out until they're done." This is a new thing. We looked at what Silent Hill was, the goal of the original developers and we looked at it as fans, and said, "How would we make this plot interesting and new again?" And that's the game we've created. Try to put some jadedness aside just for a couple months until the game comes out and give it a fair shot.
Another golden interview. And I've realised that I haven't been this excited over a prospective new title since SH3. Woohoo!
V xx
© 2003-2024 Vixx. The contents of this post may only be used within the boundaries of silenthillforum.com. Any usage outside of the aforementioned forum is strictly prohibited. No, I can't believe this place is still up and running, either.
© 2003-2024 Vixx. The contents of this post may only be used within the boundaries of silenthillforum.com. Any usage outside of the aforementioned forum is strictly prohibited. No, I can't believe this place is still up and running, either.
- OverlordMikey
- Just Passing Through
- Posts: 82
- Joined: 26 Jun 2009
Yeah! I can't stand those Unreasonable fans, they make the more realistic reasonable fans who give things a try, don't judge, and look forward to unique twists look bad (since it's always the Unreasonable fans who are the loudest of the fans). I personally can't wait for this game!Vixx wrote:Heh. Stick that up yo'asses, UNREASONABLE FANS!You've noted a difference between "unreasonable" Silent Hill fans and reasonable Silent Hill fans. If you had to pitch this game to the unreasonable fans, how would you do it?
I would say ... leave your expectations by the door. Watch the trailer which we've put out, watch the gameplay impressions. Try not to think of this as the Silent Hill games you've already played. We weren't trying to fit into that box. Climax worked on Silent Hill: Origins, that was them saying, "Here's what Silent Hill's always been. We can do this too. Here's your red, rusty otherworld, here's your set locations where they're kind of like dungeons, you go in there and don't come out until they're done." This is a new thing. We looked at what Silent Hill was, the goal of the original developers and we looked at it as fans, and said, "How would we make this plot interesting and new again?" And that's the game we've created. Try to put some jadedness aside just for a couple months until the game comes out and give it a fair shot.
Another golden interview. And I've realised that I haven't been this excited over a prospective new title since SH3. Woohoo!
-
- My Bestsellers Clerk
- Posts: 363
- Joined: 12 May 2009
- Gender: Male
- Location: Singapore
- cascade88
- Historical Society Historian
- Posts: 2195
- Joined: 22 Jun 2009
- Gender: Female
- Location: Koholint island
- Contact:
"We could put Pyramid Head in every cutscene! " --made me laugh for some reason.
With every interview I read, the game is sounding better and better. I am more than psyched now. Also with that, my curiosity about why the heck they made Dahlia so young is even more piqued. There's gotta be something behind that beyond just "oh let's make her not old and creepy". The resemblance to Heather is too striking for that to be the case... either way. Very happy to have read another great interview. And I would lol if she is a robot. >_>
With every interview I read, the game is sounding better and better. I am more than psyched now. Also with that, my curiosity about why the heck they made Dahlia so young is even more piqued. There's gotta be something behind that beyond just "oh let's make her not old and creepy". The resemblance to Heather is too striking for that to be the case... either way. Very happy to have read another great interview. And I would lol if she is a robot. >_>
єเภןє๔єг єภﻮєl เรt รςђгєςкlเςђ
- Silent_Hill_Tourist
- My Bestsellers Clerk
- Posts: 330
- Joined: 09 Apr 2006
- Gender: Female
- Location: Monkey Island
You see this answer?If you look at most survival-horror games nowadays, a creature jumps out and you go, "Ah! Crap! A creature!" and you're scared for a second and then you pull out your shotgun and you kill the creature. Now you're not in danger anymore. They really are focusing on action and making you empowered and making you feel like this big, strong man, but with the way that we wanted to scare you and keep you scared throughout the game and really go back to the concept of the original Silent Hill is, you're Harry Mason, you're a regular guy, you don't have super powers, you've never shot a gun before. And why would there be guns lying around?
I like this answer.
¿Qué carajo estás haciendo aqu� ¡Lárgate, cabrón!
Y'know what I don't hate?
Y'know what I don't hate?
- Phantom Allure
- Historical Society Historian
- Posts: 1937
- Joined: 02 May 2006
- Contact:
It slipped his mind to ask as well why glaciers and ice floes form randomlyHannah wrote:You see this answer?If you look at most survival-horror games nowadays, a creature jumps out and you go, "Ah! Crap! A creature!" and you're scared for a second and then you pull out your shotgun and you kill the creature. Now you're not in danger anymore. They really are focusing on action and making you empowered and making you feel like this big, strong man, but with the way that we wanted to scare you and keep you scared throughout the game and really go back to the concept of the original Silent Hill is, you're Harry Mason, you're a regular guy, you don't have super powers, you've never shot a gun before. And why would there be guns lying around?
I like this answer.
[url=http://www.marvindmartian.deviantart.com]Deviantart account[/url]
[url=http://silenthillforum.com/viewtopic.php?t=8271]My SH fanfic novel[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6642]Monster design set 1[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6974]Monster design set 2[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7970]Monster design set 3[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7213]Bosses design[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6446&start=30]Commission design[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7463]Manga sample pages[/url]
[url=http://silenthillforum.com/viewtopic.php?t=8271]My SH fanfic novel[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6642]Monster design set 1[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6974]Monster design set 2[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7970]Monster design set 3[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7213]Bosses design[/url] l [url=http://silenthillforum.com/viewtopic.php?t=6446&start=30]Commission design[/url] l [url=http://silenthillforum.com/viewtopic.php?t=7463]Manga sample pages[/url]
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
The same reason rust and blood gush all over the place in the other games. The icy Otherworld question got us a cryptic answer, but part of it is that the rust, fire, and blood gives too much feeling of there being "life" around.
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]
Why is Daliha so young? What is she like 20-ish there? That makes her 7-9-ish when she gavebirth to Alessa?
Please MMY, when this game comes out dont replace it over SH1's timeline. Or at least make it seperate.
Please MMY, when this game comes out dont replace it over SH1's timeline. Or at least make it seperate.
Time is a skill, thats why you have to make the best moments last. Allow me to start by kicking you in the throat while masterbating to the sound of your own extinction.
- cascade88
- Historical Society Historian
- Posts: 2195
- Joined: 22 Jun 2009
- Gender: Female
- Location: Koholint island
- Contact:
I don't think she's 20ish. Maybe early thirties. And if she is 20ish, well, maybe there's a whole new radical thing about Dahlia behind her new appearance/age, neh? Maybe it's an altered timeline, or an altered any/everything.SAQOA wrote:Why is Daliha so young? What is she like 20-ish there? That makes her 7-9-ish when she gavebirth to Alessa?
Please MMY, when this game comes out dont replace it over SH1's timeline. Or at least make it seperate.
єเภןє๔єг єภﻮєl เรt รςђгєςкlเςђ