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Just Passing Through
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Missing since: 10 Jun 2009
Notes left: 94
Last seen at: Rottawa, Ontario
So far my chases have been pretty basic haha.... :(

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Just Passing Through
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Missing since: 04 Feb 2009
Notes left: 31
Last seen at: England
DistantJ wrote:
EDIT: I'm now at a maze-like bit in the mall, and I want to strangle whoever designed this game.

Right there with ya, this game is absolutely infuriating at times. "Hey, take notice of the colour of this toy birds beak.. while being chased by nightmarish creatures!"
Which is such a let down, because at the same time when you aren't being chased, it's such a good experience
.

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Just Passing Through
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Missing since: 03 Feb 2010
Notes left: 121
I really hope they don't keep the chase sequences. Having monsters that change appearance based on you actions is pretty cool, but constantly running from them, while hoping you aren't going in a circle is just annoying. I prefered the old monsters that you could fight. Despite having weapons and being able to just run to the next room, they were scarier than the raw shocks of SH: Shattered Memories.

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Just Passing Through
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Missing since: 12 Apr 2009
Notes left: 13
Last seen at: Don't know, don't care.
i actually am on my second playthrough already, and they are really annoying. i mean, if i have a nightmare i just usually scream like a little girl :mrgreen: and wake up.

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Historical Society Historian
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Missing since: 27 Jul 2009
Notes left: 3531
Looking back at my older posts, I have realized that I've grown up from the annoying "lolz :3 teen" forum member on this website, and now I just find it annoying when others talk like that, yes, I am such a Hippocrate.

Nightmare Sequences were meant to be tedious and frustrating, hence the nightmare.


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Historical Society Historian
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Missing since: 01 Jun 2009
Notes left: 3828
Last seen at: i'm sick of these monkey fighting snakes on this monday to friday plane.
Yeah but tedius and frustrating doesn't equal scary, alot of times when you make somthing that annoying and frustrating it takes away from the overall atmosphere and scariness of the game.

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Moderator
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Missing since: 15 Apr 2004
Notes left: 11052
Last seen at: In the anals of forum history
simeonalo wrote:
Hippocrate


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Historical Society Historian
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Missing since: 01 Jun 2009
Notes left: 3828
Last seen at: i'm sick of these monkey fighting snakes on this monday to friday plane.
^fucking priceless :lol:

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Rosewater Park Attendant
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Missing since: 18 Apr 2009
Notes left: 1399
SPRINGS02 wrote:
Yeah but tedius and frustrating doesn't equal scary, alot of times when you make somthing that annoying and frustrating it takes away from the overall atmosphere and scariness of the game.


^ This.


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Gravedigger
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Missing since: 20 Jun 2009
Notes left: 525
Last seen at: Silent Hill - Otherworld
i hate that part with the bird, the first time i didn't know what it was doing, kept turning the thing and ended up getting it right! XD

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Lost within this town, Silent Hill. It is cursed...much like me. This letter... this feeling.... What darkness lies within my heart? - Silent Hill 6: Reaper - By A.R.


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Historical Society Historian
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Missing since: 29 Jun 2009
Notes left: 2301
has anyone here found anything interesting during the nightmare sequences? or does everyone just run through them?

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Historical Society Historian
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Missing since: 27 Jul 2009
Notes left: 3531
There is evidence of train wrecks and airplane crashes.


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Historical Society Historian
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Missing since: 24 Jun 2007
Notes left: 2121
i'm only one the second one and i really dislike the entire aspect already. probably because i suck at finding my way around. how the hell are you supposed to concentrate on the map when you're being chased by these stupid things?

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Historical Society Historian
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Missing since: 22 Jun 2009
Notes left: 2195
Last seen at: Koholint island
I found it was easier to glance at the map and make a sort of mental picture of it, and say, "Ok, so I want to get to that point way over there to the left", and then just run for it.

Alternately, if you have no problem with just doing as a walkthrough tells you, you could check out this site here, seeing as it has directions for each and every chase that are as simple as, "Enter, turn left, run past two doors..." etc, etc.

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Historical Society Historian
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Missing since: 27 Jul 2009
Notes left: 3531
I never, ever look at the map. Just go forward and look for the obvious pathways laid out for you, mainly marked by flares, train wrecks, and airplane crashes.


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Just Passing Through
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Missing since: 29 Jan 2009
Notes left: 86
I borrowed this game from my friend yesterday and even though I've done the first nightmare sequence like, three times, I still go in circles and get annoyed every single time.

It's like, I know where to go I just don't know HOW

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Historical Society Historian
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Missing since: 01 Aug 2006
Notes left: 11371
Last seen at: I'm here, and waiting for you
It's really easy to get through the nightmare sequences without a map. Protip: The way you want is always the one farther from you.

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Just Passing Through
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Missing since: 29 Jan 2009
Notes left: 86
Alright, I just tried to get through the forest one and oh my god who actually thought this shit was a good idea.
This is seriously one of the most frustrating things I've ever attempted in my life, I'm actually legit mad

AuraTwilight wrote:
It's really easy to get through the nightmare sequences without a map. Protip: The way you want is always the one farther from you.


Oh man I hope that's a serious tip because if so thanks a bunch.
I have a pretty poor sense of direction and its even worse when im in a panic mad mode

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Historical Society Historian
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Missing since: 27 Jul 2009
Notes left: 3531
A lot of people on YouTube are automatically stating that the game sucks because of the nightmare sequences.

It isn't the game's fault that you suck at playing.


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Historical Society Historian
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Missing since: 01 Aug 2006
Notes left: 11371
Last seen at: I'm here, and waiting for you
Quote:
Oh man I hope that's a serious tip because if so thanks a bunch.


It is. From my experience, there's very few times where it doesn't work out. Though there is one nightmare sequence where it doesn't work, it has another clue to get you through.

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I thought he meant the special powers of her vagina.


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