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Historical Society Historian
 Post subject: Regression Therapy Patient: Climax

Missing since: 04 Mar 2007
Notes left: 3369
Another great interview!
Page 1 - http://www.revogamers.net/articulos-608 ... max-4.html
Page 2 - http://www.revogamers.net/articulos-608 ... ax--5.html
Page 3 - http://www.revogamers.net/articulos-608 ... x---6.html


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Historical Society Historian
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Missing since: 12 Oct 2009
Notes left: 2523
Ooh, thanks for this! I like that they said they probably won't do another re-imagining. I also like that they're not apologizing for the "battle system", that they may change it up but they're not apologetic because some fans disliked it.


I find it really interesting that they, at one point, had last-resort weapons. I kind of like that idea, though I understand why they took it out. Maybe they could implement that again, with them breaking after one monster, or only letting you use environmental obstacles to stop them (like crushing them with a bookcase)...

And I STILL don't get the Vitality Sensor.

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Historical Society Historian
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Missing since: 27 Jul 2009
Notes left: 3535
Thank you! I'm loving Climax, thanks to the joy that SM brought me.


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Brookhaven Receptionist
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Missing since: 21 Dec 2006
Notes left: 879
Last seen at: Edinburgh, UK
Climax have proved to be an excellent team to continue the Silent Hill series! I love how honest they are about what they have done and how they don't want to repeat past things or copy anything *ahem double helix*.

I look forward to see another SH from them. I like the idea of a fresh new story too. Hopefully one that isn't connected to any of the other games.


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Just Passing Through
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Missing since: 24 Nov 2008
Notes left: 37
Last seen at: Taluca Prison
i am so happy to hear that they want to stay with the wii. i knew from when i first heard about this it was a grand idea and now hearing they want to expand on it! its just total tits like big fat oprah tits whoo! :mrgreen:


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Just Passing Through
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Missing since: 01 May 2006
Notes left: 63
I hope they implement a way to combat the enemies, but still keep the game as an adventure into the surreal and supernatural.

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