The Review Thread
Moderator: Moderators
I went into this game thinking I wouldn't like it. Silent Hill on the Wii? How scary could it be?
It didn't take long for the paranoia to kick in. 'This game is watching my every move. It's kinda creepy.' And when I got used to the "point & walk" controls, I was actually beginning to like this game. The voice acting was great, the graphics were gorgeous, and I was starting to get that eeire feeling that something dreadful was waiting around the next corner.
The story is the same, but it's not. And I know that makes no sense. It's kinda like when your grandparents tell you a story about something stupid your dad did when he was a teenager. Suddenly, something familiar is something new. It's like hearing a new song on the radio, then hearing a remix the next week.
Around the time when the school froze over, I had the feeling that Harry wasn't going to be getting any weapons. At first, this annoyed me a bit. At least Travis would use his fists. But after running for my life through a couple nightmare scenes, I began to appreciate this bold, new aspect of gameplay. Speaking of the nightmare scenes, these are some of the most terrifying and exciting parts of any game that I've played in a long time. The fluid movements mixed with the always-so-awesome soundtrack made me feel like I was right there with Harry, frantically searching this dark abyss for the next blue marker, running for my very life. It was all brilliant fun.
The areas that you explore were very well thought out. It didn't feel repetitive (SH4), unnescissarily complex (SHH), or annoyingly drawn out and seamed together "just to make it really big" (SH3).
The atmosphere was true to the series and was full of places to explore. This was true to the point where it no longer felt like a 're-make' of SH1. It felt as though I were playing SH1 for the first time, all over again. Except.... y'know... I wasn't.
The Good:
-A new experience that I (surprisingly) enjoyed very much
-Amazing soundtrack, as usual
-Graphics are top notch
-Characters are well played and believable
-Areas work together well and always stay exciting
-The monsters were terrifying
-The 'psych' system will mess with your head... a lot.
The Bad:
-Game is a bit short. I would've liked to see more sewer and amusement park.
-Game lacks a 'final boss' of some sort
-The 'psych' system didn't change as much as I thought it would.
It didn't take long for the paranoia to kick in. 'This game is watching my every move. It's kinda creepy.' And when I got used to the "point & walk" controls, I was actually beginning to like this game. The voice acting was great, the graphics were gorgeous, and I was starting to get that eeire feeling that something dreadful was waiting around the next corner.
The story is the same, but it's not. And I know that makes no sense. It's kinda like when your grandparents tell you a story about something stupid your dad did when he was a teenager. Suddenly, something familiar is something new. It's like hearing a new song on the radio, then hearing a remix the next week.
Around the time when the school froze over, I had the feeling that Harry wasn't going to be getting any weapons. At first, this annoyed me a bit. At least Travis would use his fists. But after running for my life through a couple nightmare scenes, I began to appreciate this bold, new aspect of gameplay. Speaking of the nightmare scenes, these are some of the most terrifying and exciting parts of any game that I've played in a long time. The fluid movements mixed with the always-so-awesome soundtrack made me feel like I was right there with Harry, frantically searching this dark abyss for the next blue marker, running for my very life. It was all brilliant fun.
The areas that you explore were very well thought out. It didn't feel repetitive (SH4), unnescissarily complex (SHH), or annoyingly drawn out and seamed together "just to make it really big" (SH3).
The atmosphere was true to the series and was full of places to explore. This was true to the point where it no longer felt like a 're-make' of SH1. It felt as though I were playing SH1 for the first time, all over again. Except.... y'know... I wasn't.
The Good:
-A new experience that I (surprisingly) enjoyed very much
-Amazing soundtrack, as usual
-Graphics are top notch
-Characters are well played and believable
-Areas work together well and always stay exciting
-The monsters were terrifying
-The 'psych' system will mess with your head... a lot.
The Bad:
-Game is a bit short. I would've liked to see more sewer and amusement park.
-Game lacks a 'final boss' of some sort
-The 'psych' system didn't change as much as I thought it would.
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
- angelofROOM302
- Historical Society Historian
- Posts: 3073
- Joined: 08 Apr 2008
- Gender: Female
- Location: Wisconsin
- Contact:
- Numb Body01
- Historical Society Historian
- Posts: 3954
- Joined: 06 Jan 2004
- Location: Barcelona, Spain
- Contact:
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
What I mean is how could a "final boss" be incorporated into the story, and how could it be defeated? Maybe you could put it on the ice lake instead of all the Raw Shocks, but that would still give you like...nearly ten full minutes of gameplay after the "boss."
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]
- Numb Body01
- Historical Society Historian
- Posts: 3954
- Joined: 06 Jan 2004
- Location: Barcelona, Spain
- Contact:
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
- Numb Body01
- Historical Society Historian
- Posts: 3954
- Joined: 06 Jan 2004
- Location: Barcelona, Spain
- Contact:
- Numb Body01
- Historical Society Historian
- Posts: 3954
- Joined: 06 Jan 2004
- Location: Barcelona, Spain
- Contact:
I hated it. They treated the story as though it had all happened in Cheryl's head, which totally took away the supernatural/demonic element. That's mostly why I didn't like it. The graphics were good, but I much prefer the rustic, decayed hell to the icy one. Other than that, I could just ramble about all the other small stuff I didn't like.
[color=red][b]Nevermore.... Nevermore.... Nevermore....[/b][/color]
[color=fuchsia][i]"Deep into that darkness peering,
Long I stood there,
Wondering... Fearing... Doubting..."[/i][/color]
[color=fuchsia]-Edgar Allen Poe-[/color]
[color=fuchsia][i]"Deep into that darkness peering,
Long I stood there,
Wondering... Fearing... Doubting..."[/i][/color]
[color=fuchsia]-Edgar Allen Poe-[/color]
-
- Gravedigger
- Posts: 541
- Joined: 07 Mar 2007
- Gender: Female
- Location: South Carolina, USA
- Contact:
I enjoyed it. I believed it was a very good attempt at trying something new and different. I liked the older titles yes, but it also seems tried and true. I liked the ice otherworld, the music, and the storyline. I think it has great replay value, which is why I can't seem to stop playing it lol. The only thing I'm not fond of are the chases lol.
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
The director of the game personally interprets the game as being Harry as a Maria construct running around the real town talking to real person. Whether or not you agree with him is entirely your own fault. Even still, how is this really any different from any other game, ever? There's always been intentional ambiguity about whether or not the characters were insane or experiencing real events.I hated it. They treated the story as though it had all happened in Cheryl's head, which totally took away the supernatural/demonic element. That's mostly why I didn't like it.
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]