Silent Hill Heaven
http://silenthillforum.com/

The city map?
http://silenthillforum.com/viewtopic.php?f=32&t=20185
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Author:  MapDark [ 19 Dec 2009 ]
Post subject:  The city map?

Would anyone know where I can find a plan of the New Silent Hill ?

I've been looking for a good while now and can,t seem to find one :(

Author:  Klimat [ 19 Dec 2009 ]
Post subject: 

It was hell to screencap it screen by screen and then to put everything together and to clean everything...
Anyway, here is the map:
Image
It is 9,3Mb PNG in 3000х2215 resolution.

I also have 41,5Mb PNG in 7677х5667 if someone's interesting :).

Author:  ashatteredmemory [ 19 Dec 2009 ]
Post subject: 

doesn't look at all like old Silent Hill :(
But at least we see a large portion of Silent Hill once again.

Author:  Numb Body01 [ 19 Dec 2009 ]
Post subject: 

Awesome man, been looking forward to this.

Author:  Endri [ 19 Dec 2009 ]
Post subject: 

Awesome!
Klimat wrote:
I also have 41,5Mb PNG in 7677х5667 if someone's interesting :).
I am! :lol: I'm serious.

Klimat wrote:
It was hell to screencap it screen by screen and then to put everything together and to clean everything...
But now that I think about it, wouldn't it be much, much easier to just rip the game's textures? Most Wii games feature files in the same format, especially if they were coded with the main Wii Dev Kit. If yet the texture ripping turns out to be impratical, there is also the possibility of texture dumping, by running the game on Dolphin, putting the map on the screen and using the texture dumping option of the emulator (or by using 3DRipper) to dump the current textures loaded into the VRAM. It would save us from the trouble of lookig for filenames in order to find the texture files for the map, since I assume the city map uses multiple 512x512 textures.

Author:  MapDark [ 19 Dec 2009 ]
Post subject: 

OMG THANK YOU SO MUCH!!!


They released the World Maker for Sims 3 and I SOOO wanted to make Silent Hill in it!

Author:  Klimat [ 20 Dec 2009 ]
Post subject: 

Endri wrote:
Awesome!
Klimat wrote:
I also have 41,5Mb PNG in 7677х5667 if someone's interesting :).
I am! :lol: I'm serious.

Here it is :).

Author:  Mr.FLOOT [ 24 Dec 2009 ]
Post subject: 

Interesting. It looks more like a compact town rather than the sparse maps we are used to. However, I notice a lot of street names are missing and are different, for example, Koontz Street where Alchemilla is located is now called Wolfe Street...a reference to Claudia perhaps?

Can't wait for this game to hit the UK stores in february!

Author:  JiGoKuShOuJiN [ 09 Jan 2010 ]
Post subject: 

Ummm... is it just me or Industrial Part is missing?

Author:  AuraTwilight [ 09 Jan 2010 ]
Post subject: 

It's probably not a map of the full town; we've never gotten a map of the full town in any one game, why would this be any different?

Author:  Droo [ 09 Jan 2010 ]
Post subject: 

Not to mention that I'm pretty sure the area to the south-east of the map where Indian Runner etc. were doesn't just exist in its own weird little isolated spot.

Author:  Disturbing13 [ 31 Jan 2010 ]
Post subject: 

Definitely thanks for this! Great job! :D

Author:  simeonalo [ 01 Feb 2010 ]
Post subject: 

Great job! Must've been hard (but you already stated that) :mrgreen:

Author:  NeoAquarius12 [ 02 Feb 2010 ]
Post subject: 

Speaking of maps... it really irked me that Harry wouldn't mark the map on his own. I tried to do it for a while, but I quite because I realized you never really need to map unless you want to see which direction you're headed... (mosly in the forest level).

I wish there was an option for Auto-mapping. Would make things a little easier, even if there was slightly less puzzle solving than in other games.

Author:  Ryoshockwave [ 02 Feb 2010 ]
Post subject: 

I didn't like how if you mark the map yourself, the marks just disappear eventually. Ah well.

Author:  KageReneko [ 02 Feb 2010 ]
Post subject: 

You don't need to mark the map cause the game is too linear, you never have to backtrack or remember what doors are broken and what doors are accesible... The other uses of the map marks was to remind you the specific room where a puzzle is when you are looking for clues, items or info for solve it or to remind you where are the save points... Since the puzzle solution is always in its same location and the save feature always travels with you the map marks are unnecesary...

Author:  NeoAquarius12 [ 03 Feb 2010 ]
Post subject: 

The only time it really came in handy for me was navigating my path back to the door in the High School photo quest.... Also, slightly in the mall because I memorized which direction I had to go to get to the roof.

Author:  redrum [ 14 Mar 2010 ]
Post subject: 

I can see the similarities with the main canon map :D all thats missing is 0rigins land

Author:  simeonalo [ 17 Apr 2010 ]
Post subject: 

Well, Origins sucks and shouldn't be taken into comparison.

Author:  rm2kking [ 17 Apr 2010 ]
Post subject: 

ashatteredmemory wrote:
doesn't look at all like old Silent Hill :(
But at least we see a large portion of Silent Hill once again.

There are direct parallels though.

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