Neat. I don't see that rhyme or reason, so I'm arguing otherwise.
>Climax established a version of Silent Hill that is completely theirs, not another development team's.
Again, I don't like what they did so what pleases you doesn't please me. I don't like "their" Silent Hill. It doesn't feel new or innovative or interesting to me. Yay for you if you feel otherwise. I've read and watched a bunch of things with similar feels and attempts at psychological concepts* to the point where I wasn't surprised or impressed in the slightest. Once more, yay for you if you feel otherwise. I'm glad you were able to enjoy the game and what it offered to you.
>People can't bitch that it doesn't hold a candle to what Team Silent did or that it didn't create the same atmosphere that Team Silent did--and Climax doesn't have to feel obligated to emulate the accomplishments of another team--because they weren't trying to do that.
Nor do I think they were, and I'm not bitching (not that I thought you were accusing me of that). Again, I just don't like their take on the SH games and experiences so far. It's not something that serves my palate.
>If you work in a creative profession, you know that there's nothing that kills creativity quicker then having to emulate someone else's work. That's a great way to learn technically, but the actual work it produces is shit.
I would imagine a truly creative person wouldn't feel pressured by emulation and would find ways to make it work for them--but that's just my opinion.
*
A Beautiful Mind
House of Leaves
The Sixth Sense
Secret Rendezvous
Fight Club
Memento
Session 9
Jacob's Ladder
The Machinist
All have psychological wtfery in them, and all required close viewing/reading in order to pick out these details. I'm not comparing the stories or plots of them to SM. I'm comparing the experience and the requirement for the reader/viewer to be very meticulous and observant.