LittleBigPlanet for PSP has the same general idea as it's PS3 counterpart. Some of it has been simplified (there are only two planes instead of three, and the level editor has a bit of missing functionality), some of it has been improved (the controls and physics are much easier to get a grasp on than the PS3 version, and infinite lives are a definite plus), but most importantly, nearly all of the content is unique to the PSP version. There is nearly nothing that has been rehashed, aside from some Sackboy outfits. All of the levels, stickers and objects you can find are PSP exclusive. And you'll be able to take the (second) best platformer ever made anywhere you wish.DistantJ wrote:I don't plan to get myself a PSP Go, just because it cuts out the option of buying used or trading in. Is there much difference between LittleBigPlanet on PSP and the PS3 version? I recently got it for the PS3 and I love it to bits but I dunno if I'd buy another version unless it was quite different. I kinda feel that way about Soul Calibur as well, like I don't think I'd get the PSP game if I can get SC4 for the PS3. Some of the ones you mentioned sound good though, and I think a few of the games I used to play on the Wii and PS2 might be available on it...
If I had to choose between Soul Calibur IV and Broken Destiny, I would definitely choose Broken Destiny. Not only does it have some of the best graphics I've ever seen on a portable system, it definitely caters to the more hardcore Soul Calibur players. It sacrifices the story mode, but in it's place it gives you the most in-depth training mode I've ever seen in a fighting game. Even if you've been playing the series since Soul Blade, it will definitely turn you into a better player. It even has Kratos from God of War as a playable character, as well as a new original character, Dampierre. The character roster has been rebalanced a bit from IV, and it even has the character customization from IV completely intact, with new unlockable costume pieces to boot. And again, there's always the argument that you can take it anywhere. The only thing it's sorely lacking is an infrastructure online mode, but the net code for Soul Calibur IV is horrible anyway, so it's not like you're really giving anything up.
I'd stay far away from any direct ports, unless you know that they were built specifically for the PSP, or that they could work with one analog stick and only two shoulder buttons. Shooters tend to be pretty horrible on the PSP (Syphon Filter is a great exception to this rule, and I'm surprised more games don't emulate it's control scheme).
I've clocked literally hundreds of hours individually into Final Fantasy Tactics, Dissidia, Disgaea, and Phantasy Star Portable. Since most games of the current generation don't tend to last over 20 or so, I'd take my PSP over my 360 anyday.
Sorry for dragging this a bit off topic.