A story from the perspective of a Silent Hill cult member?
Moderator: Moderators
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
Not really, no.
Joseph Schreiber wrote on April 16th, "On the surface, the Order has been demolished, but I am positive that they are still active under the water's surface."
Joseph Schreiber wrote on April 16th, "On the surface, the Order has been demolished, but I am positive that they are still active under the water's surface."
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
Maybe, but my point was a) The Order isn't done for, b) Walter didn't kill everyone off b/c Vincent and Claudia died around the same time, and c) Joseph didn't devote an entire entry to The Order's destruction.
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.
- AuraTwilight
- Historical Society Historian
- Posts: 11390
- Joined: 01 Aug 2006
- Location: I'm here, and waiting for you
- Contact:
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
You may think the developers have been phasing out The Order, but Team Silent deliberately left room for its continued existence in spite of what you, and others, are suggesting: The fact the last two games (in the main continuity) have focused heavily on the cult is indicative of this.
I honestly don't foresee The Order's elimination entirely in the near future. Of course, I may be mistaken, there just doesn't seem to be any reason not to—save to pander the fans who continue to complain about it. Conversely, regardless of the amount of bitching, the games are still selling, cult or not. The developers (past and present) know they have the Silent Hill fanbase by the balls: They can produce anything and we'll buy it.
I honestly don't foresee The Order's elimination entirely in the near future. Of course, I may be mistaken, there just doesn't seem to be any reason not to—save to pander the fans who continue to complain about it. Conversely, regardless of the amount of bitching, the games are still selling, cult or not. The developers (past and present) know they have the Silent Hill fanbase by the balls: They can produce anything and we'll buy it.
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
By g-d, ww_andi has a point: We're playing video games, not watching an M. Night Shyamalan flick. An ostensibly unexpected plot twist doesn't make a video game in the same way it doesn't make a movie: You come to expect one, and when you reach that point it's disappointing.
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXlostXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [17 pages missing]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXlostXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [17 pages missing]
Last edited by The Adversary on 11 May 2010, edited 1 time in total.
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.
- warfare315
- Brookhaven Receptionist
- Posts: 889
- Joined: 05 Dec 2009
- Gender: Male
- Location: New York
- Contact:
Yeah I completely agree with you ww_andi and Tom, however... the S.M. twist was just so well done... if it's as well written as that, that by god I don't care. But it's true that big twists are definitely overdone in pretty much every form of media these days. Although... SH is a series that seems to attract twists, so.. hm. Good point about the Room, though. We could def. do without an easily predictable twist at least. For example, Bioshock had a huge twist-- but Bioshock 2 didn't try to top it; the story was more straightforward.
Another frequency perpetuated into context, trapped in the eternal paradox.
vaporeyesofficial.bandcamp.com
Facebook.com/vaporeyesofficial
vaporeyesofficial.bandcamp.com
Facebook.com/vaporeyesofficial
i thought the twist was when you figured out why the people were being killed, and that you were the 21st victim needed for the 21 Sacraments? it's been a while since i've played SH4 though, but i don't remember stumbling upon this until late in the game.ww_andi wrote:do we really needs twists in our silent hill games i mean 4 didnt have a "twist" and the story was awesome
also with all the new games having twists it just makes new players like
i bet i know the twist der he ha
however, i kind of agree with your point. i guess we don't really need some big twist, or secret revealed at the end.
I wouldn't really call that a twist, as the game never made any real effort to make the player think that Henry had nothing to do with what was going on. A twist would require something along those lines (or, alternatively, something more complicated, like making the player think Henry is Walter only to prove he isn't, or vice-versa).
But, yes, a twist only has so much use. It's a one-off trick. We're never gonna be surprised that or after that first time. Thankfully, a well-played revelation has more to it than just the shock value, and can stand without having to surprise the player, and that's the difference between a good revelation and a bad one.
The big trouble with twists, oftentimes, is that a story from an established franchise plays a twist that is a little too within franchise parameters, such as So, sometimes it's better to assume that your audience has already figured it out and deal with the revelation with a sense of dramatic irony.
But, yes, a twist only has so much use. It's a one-off trick. We're never gonna be surprised that
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
James killed Mary
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
Cheryl is seeing Dr. K
The big trouble with twists, oftentimes, is that a story from an established franchise plays a twist that is a little too within franchise parameters, such as
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
"Oh, my. So, turns out Alex killed Josh, after all. Didn't see that one coming. Nope."
- The Adversary
- RESPECT
- Posts: 20086
- Joined: 19 Jul 2003
- Location: #lfk
- Contact:
You may want to indicate which games are spoiled behind each of your tags, Kenji. Fortunately I already knew them, in spite of not playing the one that would've bothered me, but others may not be so lucky (or unlucky, really).
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.
. . . AND THAT'S THAT.
. . . AND THAT'S THAT.