Note most people who say this have never played the games and don't know much about the game beyond character names. Excuse me for not giving a shit what most people thing.
I've watched two different playthroughs and read the only basic plot synopsis I could manage to find, as I don't even have an arcade anywhere near here, let alone one that has Silent Hill: The Arcade in it. I was no more impressed than I was by Dying Inside or Bridge of Thread, which is not a very high accolade.
I am, but I disagree with your reasons for your opinion. Your complaints rely on your specific, potentially erroneous interpretation of Silent Hill.
Every opinion of something that's mostly subjective is generally unique to the viewer, and potentially erroneous. If you have legitimate reasons for your opinion that do not conflict with anything present in the game, then you are just as correct as anyone else who follows the same guideline. However, co-op would more than likely cause the next entry to lose quite a bit of this element as well, which is an undeniable reason why Silent Hill is so beloved by so many different people. If I no longer even have the option
to believe that Silent Hill is experienced in a unique way by different characters, then the series will instantly lose all dedication I've vested in it. It's fairly selfish to think that it's perfectly acceptable to strip the game of that possibility, since you can still have your conceptions either way.
In fairness, this can be attributed to external factors, such as the console wars bullshit, and the fact that the fanbase was split by SH4 long before those games showed up, so they never even faced the same chance of bringing in the same fans.
I think that the biggest factor was the complete bullshit that 'Team Silent no longer makes the games, so they're automatically going to suck'. It's simply lazy and/or ignorant to believe that. However, I do believe that Japanese influence (Or even influence from other eastern cultures) has a lot to do with essential aspects of the series, since Japanese culture exposes it's people to figurative language, metaphors and symbolism on an almost constant basis. The effect it has on their creative process is readily apparent in many ways. I'm not saying that western developers can't create symbolism on the same level, but it requires much more effort on their part, since they live in constant exposure to a completely opposing ideal, and aren't forced to think in a figurative way every day of their lives. Believing that the exact same developers are necessary to make the series what it is is completely ignorant, as Team Silent has never consisted of the exact same group of people anyway.
Wait, you mean it can be both an FPS and NOT an FPS? lol this is the greatest possibility I've ever heard, I pray to God it becomes true. The forums will explode.
I know you're probably joking, but I think that a first person view has the best possibility to create an incredibly tense atmosphere. Not if it played like a generic first person shooter, of course, but you would be able to accurately represent at least some of what it would actually be like to be in your characters shoes. Imagine if you became less composed, and started fumbling around with reloads and became less accurate the closer you were to danger. You shouldn't constantly have your gun in your frame of view, nor a crosshair as a point of reference (nor any active HUD whatsoever), making you take a lot of time to actually perform an accurate shot. Damage would cause your ears to ring, your heartbeat to start throbbing in your head, and your vision to blur. Realistic head movement would also be a must. These are just a few of my ideas, but I spend a lot of time thinking about what it would be like to have a Silent Hill game in a realistically depicted first-person view. It would remove the necessity of either controlling like shit or being entirely too difficult, and it might actually be fun to play for once.