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It is currently 26 Feb 2021
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Diabolic Dreams
Just Passing Through
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Missing since: 08 Jun 2010 Notes left: 142 Last seen at: Bachman Road
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_________________
 The best of nothing left...
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Faded-Myth
Cafe5to2 Waitress
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Missing since: 14 Apr 2009 Notes left: 172 Last seen at: Redmond, Washington
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Daisukenojo
My Bestsellers Clerk
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Missing since: 21 Dec 2009 Notes left: 377 Last seen at: Houston, Tx
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aj4x94
Historical Society Historian
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Missing since: 26 Sep 2008 Notes left: 3445 Last seen at: United States, Texas
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pink_isnt_well000
Historical Society Historian
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Missing since: 09 Jun 2005 Notes left: 7464 Last seen at: Kentucky
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SHF
Historical Society Historian
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Missing since: 29 Jun 2009 Notes left: 2301
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_________________ [img]http://i1226.photobucket.com/albums/ee419/silentfog/signature.jpg[/img]
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Evilfox
Just Passing Through
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Missing since: 19 Jun 2010 Notes left: 7 Last seen at: Citrus Heights, California
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_________________ "mmmm...that was awesome"
-Jasper Gein
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leftshoe18
Woodside Apartments Janitor
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Missing since: 29 Jun 2008 Notes left: 1154 Last seen at: In your fridge
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_________________
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sorata
Gravedigger
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Missing since: 18 Apr 2006 Notes left: 583 Last seen at: Lakeside Amusement Park
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Subsistence
Just Passing Through
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Missing since: 23 Jun 2010 Notes left: 68 Last seen at: Brentwood, TN
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_________________ "What the hell is this? >:| "
- Henry Townsend
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SHF
Historical Society Historian
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Missing since: 29 Jun 2009 Notes left: 2301
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_________________ [img]http://i1226.photobucket.com/albums/ee419/silentfog/signature.jpg[/img]
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sorata
Gravedigger
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Missing since: 18 Apr 2006 Notes left: 583 Last seen at: Lakeside Amusement Park
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^ all SH games has gun involved, simply picks up the gun can not be concluded to be"looking action oriented". Even with a trailer with Murphy hitting and killing things can not conclude that. Of course how "action oriented" is slightly a relative term as everyone's version of action oriented is different, but to make it "oriented" we have to at least know how much percentage there is involving battle and what kind of control when we fight.
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Falconv1.0
Gravedigger
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Missing since: 27 Sep 2009 Notes left: 491
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_________________ Your weaboo is showing
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Varg6
Woodside Apartments Janitor
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Missing since: 22 Apr 2006 Notes left: 1136 Last seen at: New Jersey
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_________________ Det Som Engang Var...
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sh#1fan
Historical Society Historian
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Missing since: 14 Jan 2004 Notes left: 3004 Last seen at: Moon base #25
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Faded-Myth
Cafe5to2 Waitress
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Missing since: 14 Apr 2009 Notes left: 172 Last seen at: Redmond, Washington
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Chrysaor
My Bestsellers Clerk
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Missing since: 08 Oct 2009 Notes left: 310
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This is one of the worst ideas I've ever heard.
It has already been noted that co-op play would absolutely kill any of the 'scare factor' present in Silent Hill games, but there is one major detail present in the series that co-op would completely ruin.
The 'otherworld' is, for all intents and purposes, completely unique to the main character, and reflective of their psyche and personal experiences. Having two characters view the world in exactly the same way would more than likely destroy any possibility of any profound symbolism being present in the game.
The depth of symbolism and metaphors found in Silent Hill games are the only reason that I like the series so much. If they include co-op in the next entry, I won't even pick it up and play it.
@Faded-Myth: I would prefer any of those options ten times over. In fact, I have a lot of really good ideas for making a Silent Hill game in first-person.
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SilentEyesSilentWords
Just Passing Through
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Missing since: 04 Nov 2009 Notes left: 128 Last seen at: Centennial, Co
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No.
_________________ Kickstarter @http://www.kickstarter.com/projects/nichpdodge/the-album-art-author-project
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aj4x94
Historical Society Historian
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Missing since: 26 Sep 2008 Notes left: 3445 Last seen at: United States, Texas
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_________________ Beckoning to me More than memory Words are useless here Until you are near
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