Biccard wrote:I read in another topic, that you will be able to adjust the quantity of riddles and combat, so if you want lots of enemies you can max the Action out, and vice versa. But, maybe it wouldn't surprise me, if Vatra implements a targeting system, like the one in Fallout 3 and New Vegas. Where the game "pauses", and you have a certain amount of action points which are used to fight. So you can target individual body parts, and then continue the game and your character carries out the hits you've chosen.
Off-topic: To Varg6: Hvor er du fra? Where are you from? I noticed your signature says Det Som Engang Var. That's danish, I'm from Denmark.
RPG elements like Fallout?....I hope not...SH does not need anything like that....the series just needs to stay true to itself.....a strong storyline..interesting characters and disturbing atmospheres with basic combat combat schemes. I'm not a fan of breakable weapons or limited inventory....that just makes the game more annoying. The game can still be entertaining and terrorfying without having to rely on cheap effects and gimmicky gameplay.