Combat.
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Combat.
How do you feel the Combat should be? I know a lot of people ranted Homecoming's combat. The older Silent Hill games aren't known for their combat either.
I honestly think that they should have an approach, not in terms of control, but the concept of combat, from Prince of Persia 2008 where every battle was a boss battle. You don't fight more than one enemy at a time. Maybe this way, they can create cooler monsters and bosses. And as I said, the controls shouldn't be like Prince of Persia. I also would like the possiblity to escape these encounters, but not simply by evading. Skillful escape. You'd go into combat mode, and from there, you work a difficult battle with the monster and environment to escape.
I honestly think that they should have an approach, not in terms of control, but the concept of combat, from Prince of Persia 2008 where every battle was a boss battle. You don't fight more than one enemy at a time. Maybe this way, they can create cooler monsters and bosses. And as I said, the controls shouldn't be like Prince of Persia. I also would like the possiblity to escape these encounters, but not simply by evading. Skillful escape. You'd go into combat mode, and from there, you work a difficult battle with the monster and environment to escape.
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This.Mr.FLOOT wrote:I would like a combat scheme of being able to kill the monsters if and when you wanted. It should not be a main focus of the game because Silent Hill isn't about that. And as long as it's not like Homecoming's combat then i will be happy.
A combat scheme similar to the one in Siren Blood Curse would work perfectly for me (with stealth and all).
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This game is dealing with a person that was locked away for a reason. I think combat is inescapable... however, if there was combat, I would prefer they at least focus on the Defensive aspect of Combat. That doesn't mean JUST giving you the ability to beat something til it's no longer a threat, that's easy. I'm speakin more along the lines of the way "Shattered Memories" handled it, only much improved. I think the developers should litteraly give the player a choice. Enhancing, the gameplay and giving way for opportunities to change the story/endings depending on HOW you play.
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It depends on what they want to do with the character; the symbolism of the creatures may warrant difficult combat--he's a prisoner for whatever reason. I agree that combat shouldn't be an emphasis over the story or characters but given this particular character, I wouldn't be surprised to see more aggressive creatures...
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Of course combat is important. Perhaps a more streamlined version of Homecoming's combat system, while giving you the option to flee without the monsters just killing you...lol
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I think it should focus more on hiding and sneaking in shadows, and maybe throwing things and running away. Combat should be, ultimately, the last resort. (they already stated that chairs would be a weapon). There were enemies in the trailer (tall monster and withering thing, plus the girl knife person)
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i hope the combat isn't like Homecomings, you really need to option of "flight" in Survival Horror, i don't want Action Horror or something like that again
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Combat shouldn't be completely unavoidable like in Homecoming, but also shouldn't be non-existant like in Shattered Memories. The best balance would be a combination of both these games, with the ability to fight any monster but also having the option to avoid most combat if that is desired by the player. Of course their would have to be consequences depending on which approach the player takes.
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I like the ideas behind Shattered Memories, though I wish there were a way to use the environment to actually attack enemies. As it is, we're apparently getting some form of fight-or-flight mechanic, so that might actually work out.
Also, I kind of liked the ideas behind the original Origins, with you needing to maneuver environmental obstacles to keep monsters from getting to you/getting through doors.
Also, I kind of liked the ideas behind the original Origins, with you needing to maneuver environmental obstacles to keep monsters from getting to you/getting through doors.
^ In the original idea of SH0, you would be able to barricade doors/windows to prevent monsters from following you.
Let's be glad they didn't stick with this versionTravis wrote:^ In the original idea of SH0, you would be able to barricade doors/windows to prevent monsters from following you.
I know, I know, it's just a beta/early version but nonetheless I'm glad they didn't go the RE4 route with the gun...
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To be honest, combat has never been one of my favorite parts about Silent Hill. For me, the stories and more-so the atmosphere has far more significance. I wouldn't be opposed to an adventure, Myst-like, Silent Hill game with no combat at all (and no stupid running sequences), just puzzles, story, and atmosphere. In fact, I plan to make one someday (as a free mod for legal reasons, of course), as soon as I'm not bogged down with a million other mod projects. Ah, to dream…
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