Because you're taking something away from them.Tillerman wrote:Why is rewarding the hardcore players a "penalty" for casual players?
Note The Adversary's feelings: He wouldn't be alone in thinking that way, and he wouldn't be in the minority. A slightly askew parallel would be Capcom's habit of making players pay for DLC, which is really just unlocking things on the disc: It's not giving the player something, it's selling the player something they already bought There's a large difference, and that difference pisses people off.
The content is on the disc, but sealing it away to higher difficulties is just that: Sealing it away. That's a penalty, and knowing it exists can cause more than a little anger and frustration.
Locking out players who aren't willing or able to devote that kind of time and energy isn't inviting. Being unable to pay your tab at a restaurant in front of your more affluent friends and therefore buying an appetizer for dinner isn't inviting. It's off-putting at best and embarrassing at worst.There's absolutely nothing wrong with playing a game casually, and games should always try to be accessible to new players. But should casual players be automatically entitled to experience *all* of a game's content handed to them on a silver platter? Are you saying that it's wrong to reward effort?
Should effort that offers absolutely no contribution to others be rewarded? Think about what we're talking about, here. This isn't creating a new invention, writing a new piece of entertainment, formulating a new business model, or climbing to a doctorate. This is leisure like reading a book or watching a movie. Beyond the minimal requirement of learning the language, should access to a book or movie be restricted based on level of commitment? Why should games? This is the difference between games being legitimized as a mass media of interactive entertainment and being forever sidelined like comic books.