Ben Trovato wrote:
On another note... Some people get all bent on a subway system, but are ok with Aliens & Spaceships (even though it's comic relief), endless corridors, rooms that you can rotate with a goddamn cube, having 2 hospitals and a sanitarium all within a few miles of each other, an amusement park, 2 prisons, 2 churches and a goddamn beam saber!
Hell of a 'resort town' if you ask me...
Geez...
The endless corridors, room with the rotating cube, and at least one prison (from SH2) don't actually exist in the real world. They're in the Abyss. If I remember correctly the prison in SH2 was pulled down a long time before the game. The only thing left of it was the Historical Society building, which apparently was originally a part of the prison.
According to the maps from the games set after 0rigins, Cedar Groove Sanitarium also no longer exists. Also, one of the hospitals is a mental health institution (as of Homecoming that would be Alchemilla), where as the other would be general purpose (I assume. After SH3 there's been no mention of Brookhaven). As for Churches, I don't know about small American towns, but my home town has about 4 or 5 different Churches, and the town population is now just under 10,000. Most of the stuff you mentioned can be understandable and put down to town growth (expect for the prison in Homecoming. That didn't make sense).
46n2 wrote:
Truth be told, I don't really care if there is a subway system in Downpour or not. There are plenty of instances of the town bending the rules of sanity, common sense, and architecture.
I may be wrong though, but typically, when the town manifests some piece of topographical lunacy (ie: parts of Toluca Prison, The Church in 3) doesn't it usually do so in the otherworld? Maybe that would be a suitable compromise, no Subway in the fog world? Though it appears that it is an actual feature of the real town.
Yep, parts of Toluca Prison as well as the Church from SH3 were created by the otherworld and don't exist in the real world. Like I said, the Historical Society building in SH2 is apparently all that stands of the original prison. I recall seeing a map comparing the two buildings in a thread here somewhere, but I don't remember where.
Anyway, regardless of whether or not anyone likes it, Silent Hill now apparently has its own subway system. Sure, it'll seem out of place, but what can we do about it? I'm just hoping that its creation adds to the story (like already mentioned a few times; a manifestation), but I'm not holding out any hope.