Downpour Difficulty System Explained at PAX.
Moderator: Moderators
- Doctor Eggnog
- Subway Guard
- Posts: 1587
- Joined: 22 Aug 2010
Re: Downpour Difficulty System Explained at PAX.
Hey that's cool! This way I can set the riddles on hard and feel a since of accomplishment for the ones I'm able to get, then set the difficulty lower when it's just blocking my progress of the game and making it un-fun.
Socially Awkward Penguin is my hero.
- angelofROOM302
- Historical Society Historian
- Posts: 3073
- Joined: 08 Apr 2008
- Gender: Female
- Location: Wisconsin
- Contact:
Re: Downpour Difficulty System Explained at PAX.
I'm gonna play on Easy!
- KageReneko
- Subway Guard
- Posts: 1561
- Joined: 02 Aug 2005
- Gender: Male
- Location: My own personal hell
Re: Downpour Difficulty System Explained at PAX.
So... We will have puzzle difficulties again?? I ALREADY LOVE DOWNPOUR!!!
Re: Downpour Difficulty System Explained at PAX.
I agree that it would be nice. I have a habbit of refusing to look up the answer to a puzzle of I am stumped and SH3's hospital keypad peom puzzle was the king of that. Being able to lower the difficulty one notch if you get stumped and then re-raise it doesn't seem it will take away that much, other then maybe your pride.Typographenia wrote:It sounds like it's following the older method of play, with the separate sliders, and the ability to change them mid-game is a welcome change.
Though, I guess it all depends on what hurts your pride more; Looking up the answer or having to lower the difficulty.
One thing I don't understand with the interview though.
Tomm is an adult.So, we need different clues for different level of puzzles. I was able to write normal level for puzzles and then the easy level written as if a child had written the clue and the hard level written like an adult written the clue. It’s kind of fun to explore different ways when you’re writing three different versions of the same document."
So his normal level of writing it would be "on an adult level".
But then he says hard level written like an adult would.
just might be misunderstanding this part.
Re: Downpour Difficulty System Explained at PAX.
I think what he means is the simplicity. One clue might wind up being something a child would be able to understand--something fairly straightforward--whereas it would be more complex/less spoon-fed on a harder difficulty.Yekoto wrote:I agree that it would be nice. I have a habbit of refusing to look up the answer to a puzzle of I am stumped and SH3's hospital keypad peom puzzle was the king of that. Being able to lower the difficulty one notch if you get stumped and then re-raise it doesn't seem it will take away that much, other then maybe your pride.Typographenia wrote:It sounds like it's following the older method of play, with the separate sliders, and the ability to change them mid-game is a welcome change.
Though, I guess it all depends on what hurts your pride more; Looking up the answer or having to lower the difficulty.
One thing I don't understand with the interview though.
Tomm is an adult.So, we need different clues for different level of puzzles. I was able to write normal level for puzzles and then the easy level written as if a child had written the clue and the hard level written like an adult written the clue. It’s kind of fun to explore different ways when you’re writing three different versions of the same document."
So his normal level of writing it would be "on an adult level".
But then he says hard level written like an adult would.
just might be misunderstanding this part.
- silenthell88
- Woodside Apartments Janitor
- Posts: 1123
- Joined: 30 Aug 2004
- Location: Overlook Hotel
Re: Downpour Difficulty System Explained at PAX.
I always set the riddles to the easiest option. lol
- Typographenia
- Historical Society Historian
- Posts: 1883
- Joined: 26 Mar 2010
- Gender: Male
- Location: Los Angeles
Re: Downpour Difficulty System Explained at PAX.
As long as puzzles aren't on the same level of Shattered Memories' "puzzles," I'll be pretty happy.Yuki wrote:I think what he means is the simplicity. One clue might wind up being something a child would be able to understand--something fairly straightforward--whereas it would be more complex/less spoon-fed on a harder difficulty.
Rather disappointing when every obstacle's solution is located within the same room, and it usually involves moving things haphazardly.
- Doctor Eggnog
- Subway Guard
- Posts: 1587
- Joined: 22 Aug 2010
Re: Downpour Difficulty System Explained at PAX.
^ Yeah, on hard mode we'd better need to know some Shakespeare or something!
Socially Awkward Penguin is my hero.
- Falconv1.0
- Gravedigger
- Posts: 491
- Joined: 27 Sep 2009
Re: Downpour Difficulty System Explained at PAX.
Would be hilarious if they pulled a genuine Shakespeare and made up words.
Your weaboo is showing
Re: Downpour Difficulty System Explained at PAX.
I want it to be so hard its easy and then hard again. Oh wait that 2nd hard was just me. Sorry peoples.
*Insert Legendary signature here*
Re: Downpour Difficulty System Explained at PAX.
Doctor Eggnog wrote:^ Yeah, on hard mode we'd better need to know some Shakespeare or something!
And on easy mode you would need an extensive knowledge of Doctor Seuss.Falconv1.0 wrote:Would be hilarious if they pulled a genuine Shakespeare and made up words.
"One fish two fish, dead fish you fish," "What the hell? Why are these eggs green... and why does this key have a cat on it and that lock have a hat etched into the door?"
Cry baby, cry baby, cry,<3
http://www.youtube.com/watch?v=0_DW9xJTX-4
I love the Silent Hill Series. The games: Homecoming, Origins, and Shattered Memories, did nothing wrong whatsoever, they were developed well, and did things different. Just because they were not by Team Silent doesn't mean that they're bad games. I believe in this series. I believe that one day, we can have a game that will make all Silent Hill fans Happy. I believe that Silent Hill Downpour can achieve this.
Team Silent may be gone, but their series isn't. Instead... it's here, it's alive.
If you agree, add it to your sig.
http://www.youtube.com/watch?v=0_DW9xJTX-4
I love the Silent Hill Series. The games: Homecoming, Origins, and Shattered Memories, did nothing wrong whatsoever, they were developed well, and did things different. Just because they were not by Team Silent doesn't mean that they're bad games. I believe in this series. I believe that one day, we can have a game that will make all Silent Hill fans Happy. I believe that Silent Hill Downpour can achieve this.
Team Silent may be gone, but their series isn't. Instead... it's here, it's alive.
If you agree, add it to your sig.
- Falconv1.0
- Gravedigger
- Posts: 491
- Joined: 27 Sep 2009
Re: Downpour Difficulty System Explained at PAX.
Actually on easy mode it'll say "Red fish blue fuck it" and the door will open. Along with "there's waldo" with a bigass red arrow pointing to the correct answer on a puzzle.
Your weaboo is showing
Re: Downpour Difficulty System Explained at PAX.
another reason to not buy Downpour Tom Hulett's puzzles
death is in my blood
- phantomess
- Moderator & Cult Member
- Posts: 4825
- Joined: 03 Jan 2005
- Gender: Female
- Location: California
- Contact:
Re: Downpour Difficulty System Explained at PAX.
Both of these posts amused me greatly-
Anyway, I think separate options for combat and puzzle difficulty are awesome, even though I'll choose Normal/Medium for both, as always. At least for the first couple of playthroughs.
Also, what Tomm said about the puzzle difficulty setting affecting the level of critical thinking for the game in general, not just in puzzles... THAT'S sexy!
He's human. The same kind of bipedal creature that came up with all of the previous SH puzzles.
Who needs to watch comedy on TV when we have this (much better) forum?What the hell are you smoking? Everyone knows the original Silent Hills were the products of GODS descending down to breathe digital awesome into our gaming consoles. We're not worthy, which is why they doth departed.
Anyway, I think separate options for combat and puzzle difficulty are awesome, even though I'll choose Normal/Medium for both, as always. At least for the first couple of playthroughs.
Also, what Tomm said about the puzzle difficulty setting affecting the level of critical thinking for the game in general, not just in puzzles... THAT'S sexy!
- Harrys_Girl
- Historical Society Historian
- Posts: 7376
- Joined: 15 Jan 2005
- Gender: Female
- Location: Couldn't tell you even if I tired
Re: Downpour Difficulty System Explained at PAX.
^^Pretty much that. Most all of it--especially the sexy part.
I am extremely happy that the riddle and puzzle difficulties are split again. It was one of the best elements in SH2 and 3 to me. Sometimes I like to play like a pussy and go for Easy mode on action, but I want it rough and dirty for the puzzles.
I am extremely happy that the riddle and puzzle difficulties are split again. It was one of the best elements in SH2 and 3 to me. Sometimes I like to play like a pussy and go for Easy mode on action, but I want it rough and dirty for the puzzles.
The war has begun:
Use your voice today before you no longer have one tomorrow.
World Toilet Organization
I'm like a circle, I'M TOO GOOD FOR CORNERS!!!
- NemesisFY
- Just Passing Through
- Posts: 77
- Joined: 24 Oct 2011
- Gender: Male
- Location: Borley Haunted Mansion
Re: Downpour Difficulty System Explained at PAX.
I like that feature as well, although I always play both on normal.Harrys_Girl wrote:^^Pretty much that. Most all of it--especially the sexy part.
I am extremely happy that the riddle and puzzle difficulties are split again. It was one of the best elements in SH2 and 3 to me. Sometimes I like to play like a pussy and go for Easy mode on action, but I want it rough and dirty for the puzzles.
=D
Re: Downpour Difficulty System Explained at PAX.
Wow! I am going to have the puzzle on hard, Not a fan of combat... So possibly normal. If you can't do a puzzle, Then you would usually be screwed in Silent Hill. Not anymore, Mid-game change... I really hope Downpour will be a good game..
Hello, New to the forum, Glad to be here!!