WelcomeToNowhere wrote:^Why not? Do you remember the legendary Duke Nukem Forever vaporware debacle? They had a mostly-finished beta of the game in 1999, and it was scheduled to come out "next year" for something like twelve years; why couldn't a less severe iteration of vaporwear-ing happen to SH:BoM?
There's a major difference between saying "next year" and having a date within a week or two of release being changed.
3DRealms is very clearly not a standard case. Considering the lead design platform was the PC, and many of their initial delays were to take advantage of changing technology and software, I find it highly unlikely that was the case for WF. Not to mention, the studio was horribly mismanaged for years, and they could only afford to keep the charade up for as long as they did because they had a publisher like TakeTwo funding them. Besides, Duke Nukem wasn't vaporware. It was just the result of terrible dev processes and people that obviously didn't care enough about their jobs.
Why can't it be vaporware? How about because it was literally days away from release and they were taking preorders for it? Vaporware tends to never leave initial announcement/trailer stages. Not to mention, I doubt people from WayForward would bother coming on to a SH forum to promote and discuss a title they were never really working on.
If it truly has been pushed back to October, I would lay my bet on it either being one of two things-
1. It needed some serious QA (doubt it)
2. Konami realized what a terrible mistake they made in pushing all three titles at once in March, and they're hoping to soften the blow a little by going back to their regular window for the release.
Seems crazy to hold off that long, but maybe they're also banking on E3 helping to get the public excited for the Vita again and have a larger install base to pitch the game to when they release in Oct.