Missing since: 18 Jun 2004 Notes left: 868 Last seen at: Georgia, USA
Kinda hard to tell what's going on. Not too impressive looking, though. Was that monster at the end the demon from the end of Origins? Also, I've seen a screenshot posted on Facebook of an original monster that didn't look too good.
_________________ "He's underground now. His new name is Number Seven."
I can give the game a little more respect now, and it does look fun, though it reminds me of decent fan fiction at best. This is really cause of the mashups of pretty much every staple monster, weapon, and character stereotype from the past titles. There could yet be a good explanation for all of this....right?
_________________ Music created by the fans, for the fans.. . . . . . . . . . . . . Vol. 1 | Vol. 2 | Vol. 3
Missing since: 05 Nov 2010 Notes left: 998 Last seen at: Kentucky
@Wonder's Boy It's because the character in BoM is YOU. When you think of SH, you think of certain monsters from the games, and so you encounter them through BoM.
It looks really fun. And I think the visuals look a lot better compared to the gameplay we saw a long time ago. I really want a Vita. If I get one, I will certainly be getting BoM for it.
Missing since: 12 May 2009 Notes left: 784 Last seen at: Quebec, Canada
Opinion still has not changed with the trailer.
I still think it looks fun and it'll be a great multiplayer game. However, I still think it should be a non-silent hill game simply using the concept of the 'book of memories'.
It'll be ages before I get a chance to play it though. I hope they eventually release it on PSN or something. I'd like to play with some people on the forums or something.
Yeah, it'd be really cool to play with others from the community here.
@thy_butcher. I guess what I'm worried about is that these enemies and themes being present simply because the player can recall them from past games when they think of the SH series will cheapen the experience. The need for a deeper reason for it all just feels ever present. I'm certainly for the concept of the player being more involved with the protagonist and even creating that protagonist, but multiplayer features just comes off as weird in my thoughts when included in successful single-player experiences like Silent Hill.
_________________ Music created by the fans, for the fans.. . . . . . . . . . . . . Vol. 1 | Vol. 2 | Vol. 3
@Wonder's Boy It's because the character in BoM is YOU. When you think of SH, you think of certain monsters from the games, and so you encounter them through BoM.
.
You DO realize that by using that kind of bullshit logic, the player would have to assume that the player was somehow aware of the events of the past games on a more personal level or even worse, the past titles of the series are actually videogames you've played, only this time...it's real!!!!!(Oooooooooooooooooo!)
Well done Tomm hulett and company. Well done.
Anyone who's watched 'the butterfly effect' will know that 'book of memories' follows an almost eerily similar plot using a journal as a means to rewrite your past. The gameplay is perhaps the biggest caveat that i have with the game. It just ISNT scary nor does it retain the feel of the series. i dont really see it succeding at any level once it releases.
_________________ Now I Know, The Real Reason Why I Came To This Town....I Wonder....What Was I Afraid Of? Without You..I've Got Nothing...Now, We Can Be Together Again.....Mary.....
Missing since: 05 Nov 2010 Notes left: 998 Last seen at: Kentucky
I personally think that logic is really neat. It'll be cool to encounter the Air Screamers, the Insane Cancers, the Needlers again, among others. The reason it'll be super cool? BoM isn't a major installment like Downpour... it's a one-off game for a portable system. I was originally appauled by every aspect of BoM, and of course, certain things I still disagree with, but with it being a spin-off title that's bringing unheard-of features to a SH game, I think it's shaping up nicely.
I would surely be more up-in-arms if this were to be the next major game for SH coming to PS3 & 360, etc., but due to the nature of the situation, I can overlook these radical changes and see the potential.
Missing since: 18 Jun 2004 Notes left: 868 Last seen at: Georgia, USA
Quote:
The gameplay is perhaps the biggest caveat that i have with the game. It just ISNT scary nor does it retain the feel of the series. i dont really see it succeding at any level once it releases.
You haven't played the game. You don't know if the gameplay works, or if it's scary, or anything. The game isn't going to sell well because of people like you who have already made up their minds about it without having played any of it. That isn't what the series needs right now if it's going to survive.
_________________ "He's underground now. His new name is Number Seven."
The gameplay is perhaps the biggest caveat that i have with the game. It just ISNT scary nor does it retain the feel of the series. i dont really see it succeding at any level once it releases.
You haven't played the game. You don't know if the gameplay works, or if it's scary, or anything. The game isn't going to sell well because of people like you who have already made up their minds about it without having played any of it. That isn't what the series needs right now if it's going to survive.
I've played the games that influenced it's design(diablo), so i'm pretty certain when i say that this game is not the right direction to take for ther series, especially when proper instalments can be made on the handheld.
_________________ Now I Know, The Real Reason Why I Came To This Town....I Wonder....What Was I Afraid Of? Without You..I've Got Nothing...Now, We Can Be Together Again.....Mary.....
Missing since: 05 Nov 2010 Notes left: 998 Last seen at: Kentucky
I don't want to argue, but "proper" is a very opinionated subject; for anything. A lot of people say SM isn't "proper," yet a lot of others love the game.
I understand BoM is 2x more alien than SM, but still, this is a spin-off title exclusive to a single handheld system. It isn't the palette for the future of the series.
@Adam_WF v - I will pick up & play BoM the day I get a Vita. FYI, I really want a Vita!
Maybe if the game does well enough you can port it to PSN? I have no idea how the business works; I assume it's monumentally complex, but still, I can dream...
Last edited by thy_butcher on 09 Jun 2012, edited 1 time in total.
Missing since: 02 Oct 2009 Notes left: 321 Last seen at: Silent Hill
Looks really bad IMO
The graphics are aweful (it's on Vita, psp games had better graphics than this). If you do a game with an aerial view, well give at least good textures to the damn floor instead of a pile of pixel diarrhea.
The gameplay looks boring.
The story looks stupid (hey I just found a book with my life written on it, I'll rewrite it for the lulz)
Why don't they make a real SH game on Vita (and later port it on PS3, Xbox 360) like they did with origins instead of wasting their time making a game that almost every fans around the world mock?
Adam_WF wrote:
The more you play the game, the more you'll realize just how SH it is.
Let's define what a SH game is supposed to be
- A horror game where you're alone
- Few ammo and health kits
- Confined locations
- Scary
- Unique mood
What I see with BOM is the total opposite of what Silent Hill is supposed to be. A marsh with trees enemy? Really? The screens I saw at E3 remind me of Gauntlet Dark Legacy, not Silent Hill.
People may say it's only a spin off, but I say it's a shitty excuse to exploit a great licence.
Missing since: 26 Mar 2010 Notes left: 1883 Last seen at: Los Angeles
Hydra666 wrote:
The gameplay looks boring.
Good thing it's called "gameplay" and not "gamelook," amirite?
Hydra666 wrote:
Let's define what a SH game is supposed to be
- A horror game where you're alone
You mean like how Maria, Eileen, and Elle never hung around with you? Not to mention the myriad of people you encounter quite regularly in every SH game?
Hydra666 wrote:
- Few ammo and health kits
You might want to go back and play SH1.
Hydra666 wrote:
- Confined locations
Were interiors designed the way they were solely to meet an artistic vision or is it perhaps also a result of making things work on the platform? Exteriors were masked with visual impairments and lacked the meticulous texture work of interior locations, after all.
Hydra666 wrote:
People may say it's only a spin off, but I say it's a shitty excuse to exploit a great licence.
"Great" how? "Great" in the way that people have been losing interest in SH over the years, "great" in that horror games have dropped from the public eye considerably in the last several years, or "great" in that the majority of people remember the earliest games fondly?
- A horror game where you're alone - Few ammo and health kits - Confined locations - Scary - Unique mood
I didn't realize an SH game was "supposed to be" the same objective list of elements for everyone. At any rate, BoM does have all of those (with the first bullet point in single-player, obviously). You'll have to trust me when I say that the trailer barely scratches the surface of what's in the game.
Although if I had to define the SH series for myself in 5 bullet points, they'd be:
Missing since: 08 Jan 2006 Notes left: 4060 Last seen at: Carrollton, TX
I'm always happy to see a Silent Hill title try something new, and when it's done well, I'm thrilled. Having my expectations subverted delights me more often than it disappoints. The very last thing I want from my favorite series is to have a specific formula that developers are never allowed to deviate from; if that ever happens, the property will officially be dead. This is why I'm so glad that the latest games have been made by fans of the series who want to see it grow, not just business execs that want to avoid rocking the boat.
Book of Memories looks intriguing, but it'll probably be quite some time after its release before I can play it. I don't do handheld gaming at all, and if I do buy a PS Vita, it'll just be for this one game. I'd definitely welcome any news/hint/rumor that BoM will be released for XBox 360 or PC.
Missing since: 21 Jul 2003 Notes left: 12342 Last seen at: Nova Scotia, Canada
Good golly Miss Molly this looks terrible.
Given that it's on a system that has utterly failed to launch, I don't see this doing well.
_________________ "I dreamt last night I saw you A single spark explosion negotiating with the dead By the bright lights in some ICU on my chest you put your head and said "There you are. There you are. There's my heart..."
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum