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Woodside Apartments Janitor
 Post subject: Re: Demo Video
     
         
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Missing since: 30 Aug 2004
Notes left: 1123
Last seen at: Overlook Hotel
I wonder how many people hated Homecoming and say this crap looks good. lol


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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 12 Oct 2009
Notes left: 2523
So, apparently the demo's out in the US. Anybody have a chance to try it?

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Brookhaven Receptionist
 Post subject: Re: Demo Video
     
         
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Missing since: 08 Aug 2011
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Last seen at: Ohio
Ugh... this does not look good.

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Music created by the fans, for the fans. . . . . . . . . . . . . . Vol. 1 | Vol. 2 | Vol. 3


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Woodside Apartments Janitor
 Post subject: Re: Demo Video
     
         
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Missing since: 12 Jan 2007
Notes left: 1196
Last seen at: Night Springs
Yeah I've been playing the demo on and off since Tuesday, it's pretty great. I know it gets a lot of hate just for being what it is but it has lots of little nods, it controls nice, the soundtrack and voiceacting is pretty great. and most of all its just fun?
It still felt like a Silent Hill title to me, but I don't keep my nostalgia goggles on so tight so.

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Cafe5to2 Waitress
 Post subject: Re: Demo Video
     
         
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Missing since: 12 Sep 2012
Notes left: 160
Lostkitsune wrote:
Yeah I've been playing the demo on and off since Tuesday, it's pretty great. I know it gets a lot of hate just for being what it is but it has lots of little nods, it controls nice, the soundtrack and voiceacting is pretty great. and most of all its just fun?
It still felt like a Silent Hill title to me, but I don't keep my nostalgia goggles on so tight so.



That's great news, and It makes me regret that I don't have a ps vita.


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Brookhaven Receptionist
 Post subject: Re: Demo Video
     
         
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Missing since: 05 Nov 2010
Notes left: 981
Last seen at: Kentucky
I saw a screenshot that showed the protagonist swinging the Bogeyman's Hammer.
Awesome :D

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Moderator
 Post subject: Re: Demo Video
     
         
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Missing since: 21 Jul 2003
Notes left: 11961
Last seen at: Nova Scotia, Canada
I predict a PSN PS3 port within the first year, especially if it gets decent reviews. Nobody owns a Vita.

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Just Passing Through
 Post subject: Re: Demo Video

Missing since: 04 Oct 2012
Notes left: 18
silenthell88 wrote:
I wonder how many people hated Homecoming and say this crap looks good. lol


Nope I looked at this and then homecoming and thought homecoming don't look that bad now.


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Historical Society Historian
 Post subject: Re: Demo Video

Missing since: 22 Nov 2007
Notes left: 3247
Last seen at: Wouldn't you like to know. ;D
Homecoming was actually decent. It copied a lot of elements from the movie, but it did a good job at keeping the psychological horror and principles of the series in tow. I...I don't even know how to define this. All I can say is that this makes me want to continue praying that Kojima does, in fact, take over the series.

Damn you, westernization of games.


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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 12 Oct 2009
Notes left: 2523
unreadphilosophy wrote:
Homecoming was actually decent. It copied a lot of elements from the movie, but it did a good job at keeping the psychological horror and principles of the series in tow. I...I don't even know how to define this. All I can say is that this makes me want to continue praying that Kojima does, in fact, take over the series.

Damn you, westernization of games.


Keep in mind this isn't at all how the series is going to go, going forward. It's a spinoff.

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My Bestsellers Clerk
 Post subject: Re: Demo Video
     
         
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Missing since: 24 Nov 2011
Notes left: 398
Funny considering Kojma himself has long since been a vocal supporter of Western gameplay designs and has openly encouraged his staff to draw inspiration from the West in that department. And the MGS series itself appeals mostly to the Western market.

But I guess it's supposed to be different just because he's Japanese or something.


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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 01 Aug 2006
Notes left: 11379
Last seen at: I'm here, and waiting for you
So having actually played BoM a little bit...holy hell what a great game. The single-player mode even has a story atleast as decent as the Arcade's (I haven't finished the game, obviously, so that may change), but like...oh my god.

Anyone who is still in doubt, try the game when you get a chance with an open mind. You'll be surprised how much they managed to actually fit Silent Hill's essence into this game. It's not what a lot of haters expected at all.

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I thought he meant the special powers of her vagina.


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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 22 Jun 2006
Notes left: 1924
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^That's enough for me to want it. Too bad I went with a 3DS instead of a Vita though..not that I regret that due to one game.

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Moderator
 Post subject: Re: Demo Video
     
         
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Missing since: 21 Jul 2003
Notes left: 11961
Last seen at: Nova Scotia, Canada
I'm not buying a Vita just for this game. I'll check it out if it gets a port, but otherwise, sorry BoM.

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"I dreamt last night I saw you
A single spark explosion negotiating with the dead
By the bright lights in some ICU on my chest you put your head
and said "There you are.
There you are.
There's my heart..."


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Woodside Apartments Janitor
 Post subject: Re: Demo Video
     
         
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Missing since: 16 Oct 2010
Notes left: 1129
AuraTwilight wrote:
So having actually played BoM a little bit...holy hell what a great game.
Wow..really? It's good to hear such a positive response from someone here. I was looking forward to making a friend with a Vita or it being ported to the PS3, so hopefully I'll get to play it.

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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 01 Aug 2006
Notes left: 11379
Last seen at: I'm here, and waiting for you
Yea. I have to admit, I always supported the game and wanted to play it, so it's not like a reformed hater or anything, but I expected it to just be some fun thing to play with friends. There's actually a story here, and like....wow, man. Wow. This story. Droo, that whole "College age kids" thing is totally justified in this, mmkay?

For the sake of everyone who doesn't have a Vita, I hope this gets ported ASAP. It'd probably need a huge overhaul, though, since the game uses touch screen, which is...ehh, not really a fan. But fuck it, I've played a DS, I can deal.

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BlackFire2 wrote:
I thought he meant the special powers of her vagina.


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My Bestsellers Clerk
 Post subject: Re: Demo Video
     
         
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Missing since: 25 Jan 2010
Notes left: 444
^^
I'm excited by this reaction! I won't be getting a Vita either, so I reeeallly hope this game gets ported also. It looks like a lot of fun - and the idea of a great story intrigues me, too. I'm surprised to hear about that.


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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 12 Oct 2009
Notes left: 2523
Aura, that makes me a lot more excited for it. I'll have to pick it up when I finally get my Vita.

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Cafe5to2 Waitress
 Post subject: Re: Demo Video
     
         
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Missing since: 18 Aug 2005
Notes left: 283
Last seen at: Canada
I played it for a while yesterday, and even played it online with some others I didn't know. Cool thing about the Vita is you can just talk to people while playing as it uses the built in mic.

As a standalone game its quite fun. I don't play dungeon crawlers much, but I was quite enjoying collecting things and trying to level myself up. It's the kind of game you can just jump in and play a little while if you want. It's go in, clear the level, and move on to the next one. Nothing along the lines of going through the town of Silent Hill, exploring,etc...

The graphics during normal gameplay are actually pretty good on the Vita's screen. Close ups can show some iffy textures here and there...

Music is from the Dexter dude. While its pretty good, its just played over and over most of the time, and doesn't cue to the situations, so there's not really any tension built up.

As a "Silent Hill" game, I won't say it's really a normal Silent Hill game. Its great as a collection of Silent Hill stuff thrown together. If, like the Silent Hill Arcade, you just play it for fun, and not a "SILENT HILL EXPERIENCE", then you may like it.

I am still early in the game, so I won't gave total judgment on the game yet. I know when Origins came out on PSP long ago, I was extremely impressed with the experience I got on a portable device a the time. I wasn't expecting that kind of game here and I'm certainly not expecting another SH2.

Take it as fan-fare fun guys and you might enjoy it...

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Historical Society Historian
 Post subject: Re: Demo Video
     
         
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Missing since: 01 Aug 2006
Notes left: 11379
Last seen at: I'm here, and waiting for you
Hey guys, Tomm Hulett PMed me about the post I made in this thread a bit ago, and we had a very interesting and brief talk. He's given me permission to post it openly, so here goes:

Tomm wrote:
Hey Aura,

I'm glad you're enjoying the story! :)

It seems like you got to some point that really excited you about it. I'm curious what part it was, if you don't mind me asking. Not a lot of people are talking about the story so I'm eager to hear detailed thoughts.


Me wrote:
I admit I haven't really gotten very far yet; I'm not even out of the first zone, haha! XD

I'm just really taken away with the first impression, and it hooked me enough to make me want to see things through. Obviously things aren't going to be as in-depth as a normal SH title, because both the player characters and the adventures themselves as entirely mutable, but I find that really interesting regardless.

Like, a lot of this seems to generally focus on the archetypal life obstacles of a college student-aged young adult, and the things they'd want to change in their lives, instead of some over the top murder thing, and in that sense it seems like you're trying to create a direct connection between the characters and the players, so that it's literally OUR adventure, like the scenes are supposed to be just vague enough that we can pretend they're referring to episodes in our own memories.

And really, if nothing else, I love that alone. I've always wanted to see the Otherworld investigate mindscapes of people who aren't suicidal murderers and stuff, and you're delivering that. I also liked how apparently the characters are dreaming while in the Otherworld SH4-style, because it lends a lot more freedom to what's going on.

The only thing I really want to know is what the deal with the Book of Memories is; where'd it come from, why did we receive it, how does it have it's power, etc. But those seem to be questions that aren't meant to be answered, and I suppose I'm fine with that.

One thing I've noticed is that character voices, backrounds, and apparent backstories seem to be effected by how you create your character. My guy, for instance, is accused of stealing money from a register at work, skipped out on work to spend time with his aunt, and generally has a lot of issues that seem to revolve around his entry-level job at some grocery store or something as well as his aunt, who seemed to have had a speaking role?

What I want to know is, if you can tell me without spoiling me, is how many "storylines" are there, or atleast "story pieces" that can be in my character's memory and backround? How will I know when I've seen them all?

Not that I'm going to stop playing this game once I see all the story content, mind you. X3 <3


Tomm wrote:
Yay you get it :)

You can keep track of the notes and Broadcasts you find in the Book. I will reveal more after people start beating the game. Rest assured the Book IS explained (as much as anything in SH is anyway).

The chapter specific notes (outside the opening and end notes) relate to that chapter's character, as do most of the broadcasts. There is one broadcast per chapter that features you, so you can learn how you and that character relate.

Just remember you are finding it all in fragments (like a dream!) so they are things to roll around in your head until you have time to wade through your archives.

Glad you are enjoying :)


Me wrote:
This is all great to hear. Assuming I build characters with no overlapping 'backrounds', how many 'characters' would you say are in the game?

Also, speaking of the player-character connection, I heard one poster on Youtube speculate that the new lyrics of Love Psalm are representative of the bittersweet emotions of the fanbase, particularly in regards to the fans who wish the new games were never made, even if they had to sacrifice like SH4 or SH3 or something.

Is this intentional, a coincidental bonus alternate meaning, or is this person just completely bonkers?


Tomm wrote:
The character you build will always be the same (the "Main character"), and what that means changes based on how you play. However if you start to play differently it will change--you don't need to reroll a new character.

Regarding Love Psalm, I would say that is a bonus alternate meaning. The song itself ties directly to the theme of the game, but it's definitely a theme many SH fans need to be exposed to.

(another bonus interpretation is taking its SH2 origin as a song between Mary and James)

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BlackFire2 wrote:
I thought he meant the special powers of her vagina.


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