I picked this up during the aftermath of hurricane Sandy when we got stuck with no power for almost 2 weeks. I love WayForward for what they did with Double Dragon Neon so I wanted to give this game a chance.
I went in knowing I probably shouldn't expect a 'Silent Hill' game. I've only played a few levels and haven't been able to test out co-op yet but it has a very distinct 'dungeon crawler' feel to it. It's not bad, the combat is entertaining but there are some mechanics I could do without. If I continue on I REALLY hope level design changes and it's not all generic rusted other world 'cause that gets old after a while.
The karma meter... I've grown to hate 'good' and 'bad' mechanics in games. I like the idea of the ghost rooms effecting it... but trying to collect those puddles the monsters drop after is annoying. First off, it's hard to see what is a 'white' and 'red' puddle unless you shine the flashlight directly on it which is hard to do when other monsters are around. The puddles also don't stay long and I find myself most often accidentally picking up the red puddles. I don't know if the targeting circles actually imply what color a monster will drop. I feel that they don't but I haven't played enough to say for sure. It just seemed like when I killed a targeted monster that had a white circle, they would sometimes drop red puddles anyway.
The 'memory residue' system, especially with it literally looking like treasure, screams the idea that WayForward was making a dungeon crawler and someone higher up said "We got the license to make a Silent Hill Game!" while the people actually making the game are going "but... we don't want to make a silent hill game
" Too bad so sad and there we have dungeon crawler Silent Hill.
I think the game would be way more promising as a stylized, cell shaded or cartoon-esque theme with humor as opposed to horror (like Spiral Knights or Torchlight).
In the end it comes down to this: I like it. I still need more time to play it, get more experience, level up, and try out co-op to get a real feel for the game. I was happy to see the postman from Downpour, he's about the only character I liked from that game