I don't really agree with a lot of the things you are calling jump scares. The sound of glass breaking or baby crying in the first game aren't jump scares in my eyes. They're just noises that start happening. They don't seem designed to make you "jump" so much creep you out. If those two things constitute as jump scares then so do literally any sound ever. Getting a codec call in Metal Gear Solid is a sudden noise that you might not have been expecting to happen, but it's not a "jump scare".Ryantology wrote:They're all examples of sudden, scary noises designed to make you jump. That's literally all they're there for.Little Wise Owl wrote:I wouldn't call the crying in the bathroom sounds or glass breaking jump scares... The first air screamer and locker cat? Sure. Definitely. But really, there weren't that many in any of the games.
I think some people equate "jump scare" with "cheap scare" (or, as seems to be the case with you, things actually appearing), and I don't agree at all. I love a good jump scare.
The first game isn't the only one that has a fair share of jump scares, either. Those who play the second game more than once probably have a tendency to get nervous around parked cars, bathroom stall doors and hospital rooftops. The third game has an entire haunted mansion full of them. And they very likely made you load your Depends the first time you played them. Jump scares aren't a bad thing!
Unless they're pop tarts, in which case they are simply glorious.
Likewise in Silent Hill 2, Pyramid Head on the rooftop isn't a jump scare. James turns around and sees him there. It's sudden and maybe even startling, but it's not there to make the player jump in fear and it doesn't just jump out at you. Maybe the term is too loosely defined to pin down what a jump scare needs to have in order to be a jump scare, but I don't think just anything happening that you weren't expecting should count. It's that element of something loud and suddenly in your face that's a jump scare. Like it being really silent and suddenly there's a creepy ghost lady face grabbing you. It's that change from quiet and calm to suddenly having scary imagery and/or loud noises shoved in your face. THAT'S a jump scare.
The original games had some of them too, sure, especially Silent Hill 3. But they were very few and far between. In my opinion, all jump scares ARE cheap. That doesn't mean there is no merit to them, though. Just because it's cheap doesn't mean it's not effective. They just have to earn it first and not abuse them.