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Historical Society Historian
 Post subject: Kojima: "Silent Hill S could be open world"

Missing since: 22 Nov 2007
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Last seen at: Wouldn't you like to know. ;D
http://whatifgaming.com/silent-hills-de ... nt-of-view

Can't say I'm surprised by this. The Phantom Pain will be the first entry in the Metal Gear series to have a fully featured open world, and Kojima did want his new engine to have the capability to handle extreme nonlinear environments.

Personally, I would be ecstatic for an open world Silent Hill. Being able to explore every nook and cranny of the town has, from what I can recall, been a pretty big desire from a good portion of the Silent Hill community.


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Cafe5to2 Waitress
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 16 Oct 2012
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Nice. I liked that part about Downpour, where you had the option to explore the town rather than follow a linear storyline all the way through. Hopefully in the new game they'll be able to expand on that more.


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Just Passing Through
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 24 Feb 2012
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The problem is, open world in Silent Hill doesn't mean a lot. Being able to explore every building could be detrimental to the experience, and even if you could, what would be put in there? Downpour sort of tried this and it didn't really do much for the gameplay. It's also significantly more expensive to develop such a game because you need a stupid amount of assets, unless you repeat them like crazy just like Downpour (which was one of the most annoying things about the game.)

All I am expecting is a linear-ish story, perhaps with a bit of choice in what order you complete the levels, and a few doors opened in the town for you to enter and explore. Silent Hill is not an RPG and open world just isn't that good for it.


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Just Passing Through
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 14 Aug 2014
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I do hope it will be open world. I'd like the game to include some sidequests too, that's something I liked in downpour.

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Historical Society Historian
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 12 Feb 2009
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As long as it's not a huge map and "post-campaign" isn't in this open-world then things should be fine. Just imagine the player finishing the story, getting the ending and then said player is still free to explore the game after the credits... It just doesn't work for SH.

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SHH Cult Subscriber
SHH Cult Subscriber
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 26 Apr 2009
Notes left: 3209
I like open world things when done well, but not everything needs to be open world. I didn't think MGS needed to go open world and I don't think SH needs to either. Some types of games benefit from a linear design, despite how some people have begun treating linearity as a negative.

That being said, I loved Downpour and one of the things I loved the most about it was exploring the town and doing the side quests. If they do something like that but add more to it, then I'd be very fine with that.

Plus, I really don't want to have to hear people saying "Skyrim Hill" if it's an open world game. You know they will.


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Rosewater Park Attendant
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 12 Oct 2010
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Semi-open world would be better, IMO. Open world either means a lack of focus, which would be detrimental to the story, or crappy mission based gameplay. I don't want either of those things. Take the Dark Souls / Super Metroid approach, have a critical path with some side areas to explore and maybe the potential for sequence breaking. Or what also might work is a plot where you have to gather up a set amount of mcguffins, which allows you to takes areas in any order.

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Brookhaven Receptionist
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 23 Dec 2006
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NanayaShiki wrote:
I like open world things when done well, but not everything needs to be open world. I didn't think MGS needed to go open world and I don't think SH needs to either. Some types of games benefit from a linear design, despite how some people have begun treating linearity as a negative.

That being said, I loved Downpour and one of the things I loved the most about it was exploring the town and doing the side quests. If they do something like that but add more to it, then I'd be very fine with that.

Plus, I really don't want to have to hear people saying "Skyrim Hill" if it's an open world game. You know they will.

I don't think MGS is open world in the way that most people are thinking it will be, from what it sounds like the world is open, but you're there doing missions. I don't think Kojima would make Silent Hill totally open world, but giving room for exploration would be good.


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Historical Society Historian
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 04 Mar 2007
Notes left: 3319
This link has been posted before. Just FYI this website might not be a reliable source of info, considering nobody else has reported this and there has been no other Q & A with Kojima outside of his appearences at the Sony and MGSV gala with Keighley and one Konami Q&A with submissions from their Facebook page.


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Just Passing Through
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 06 Jun 2014
Notes left: 11
I agree with Tillerman that the game should ony be semi-open. I liked the structure in Downpour but the side-quests felt too obvious and gamey. If there are side-quests in Silent Hills they shouldn't be labelled as such and there should be more incentive to compete them than a trophy.


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Cafe5to2 Waitress
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 16 Oct 2012
Notes left: 157
Last seen at: Portland
Mephisto wrote:
Just imagine the player finishing the story, getting the ending and then said player is still free to explore the game after the credits... It just doesn't work for SH.

Ugh yeah, no that wouldn't sit well with me, either. That just makes me think of Red Dead Redemption and while I did enjoy that game, that's not something that would work for a survival/horror.


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Historical Society Historian
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 04 Mar 2007
Notes left: 3319
Desiring 'Open World' for Silent Hill, just means that sections and areas aren't sectioned off with completely different loading areas that makes traversal seamless.

Games like GTA and Red Dead are more correctly called 'Open World Sandboxes' where you can pretty much do anything and keep playing.

MGSV is following the Peace Walker model in that you go places from a hub only with very large maps and there will be side missions there.

What FOX will basically provide is the experience Downpour was going for, where you can seamlessly go between areas.

SH will obviously not need to be as big as GTA or Afghanistan. It'll be a much smaller town. And even with an 'Open World' or rather an open-level design with side-missions like Downpour had, areas can still be artificially sectioned off to keep a linear flow going.

Being open-world doesn't necessarily mean the game will offer what GTA of MGSV do. It's just an idea that the town is an open level for more seamless traversal and exploration, where perhaps you can seamlessly go indoors and outdoors with minimal to no-loading.

We still have absolutely no idea what Kojima has in mind though, so most likely only the outdoors part is 'open' when when entering indoors or going to 'other places' these will be separate sections and not part of one seamless map.


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Gravedigger
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 24 Dec 2003
Notes left: 450
Last seen at: Happy Burger
Downpour had the right idea, but the technical glitches and stuttering - not to mention erratic save system, really killed that game

Open world for SH - explore the town. Sounds great to me...I don't mind side 'missions' or things. I always love games that allow you to explore, where you find these that are cool, etc

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Woodside Apartments Janitor
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 30 Aug 2004
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Last seen at: Overlook Hotel
A large open SH game sounds nice. Linear gameplay is annoying. It shouldn't be too different from any other SH game other than being able to walk all over the game world. I remember how stuck I got on the first SH walking all over town. That would really suck in a GTA size SH. Bring it on! lol


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Gravedigger
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 24 Dec 2003
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Call me crazy, but SH is kinda like 'hell on Earth' right? If so, it should be anything but linear....so yeah, open world sounds cool. Like others have said, don't thing GTA

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Just Passing Through
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 17 Aug 2014
Notes left: 15
Personally, I'm sick of open world stuff. I don't want freedom anymore. I've had my fill of it, really. I'm not even being facetious. I prefer linearity--it results in a more focused experience with less empty, shallow filler.

Take me from point A to point B, like in older SH games. Sure, there can be nooks and crannies to explore for extra medkits or an Easter egg or two, but don't waste time on ghost side stories or fetch quests. I feel they add little to the game and divert attention away from the main storyline.

Perhaps I'm being selfish here, as my playstyle has adapted to my own dwindling free time. I suppose I'm more impatient. But, hell, I trust Kojima's judgement.

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Cafe5to2 Waitress
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 30 Mar 2011
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Catch23 wrote:
Personally, I'm sick of open world stuff. I don't want freedom anymore. I've had my fill of it, really. I'm not even being facetious. I prefer linearity--it results in a more focused experience with less empty, shallow filler.

Take me from point A to point B, like in older SH games. Sure, there can be nooks and crannies to explore for extra medkits or an Easter egg or two, but don't waste time on ghost side stories or fetch quests. I feel they add little to the game and divert attention away from the main storyline.

Perhaps I'm being selfish here, as my playstyle has adapted to my own dwindling free time. I suppose I'm more impatient. But, hell, I trust Kojima's judgement.


I'm in total agreement here. Linearity is a storytelling tool as much as a gameplay tool. I wouldn't mind having a different ending if the player explored more, a la Silent Hill 1, but the "central hub with spokes" (the Room) kind of kills the narrative flow for me.


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Rosewater Park Attendant
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 06 Mar 2008
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If done right, I dont see any problems with this.

As long as you set the tone and make up for new ways to explore the story, it could be very interesting for a Silent Hill game to try it out.

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Just Passing Through
 Post subject: Re: Kojima: "Silent Hill S could be open world"

Missing since: 13 Aug 2014
Notes left: 26
I would love to be able to just explore silent hill freely, but it would need to be done very carefully. I think I would go just a bit more open than sh2 while still stopping you from spoiling the surprises. The problem I have with open sandbox games is I can't resist free roaming and experimenting so much that by the time I get back to story mode I have the game figured out and nothing surprises me.

We wouldn't have GTA-like elements; I would hope we wouldn't have (human) pedestrians roaming the street or cars to drive. Don't waste processing power on physics sandbox stuff....

What open world elements could possibly added? Day/night cycles could work if done right, as long as Silent Hill is never blue again (I hate when they do that). There could be a great dread factor of trying to get where you're going before the sun goes down and it gets pitch black like certain outdoor scenes in sh2.

Even collect-em-all puzzles like the picture scraps in PT could be a non-intrusive bonus for gamers without negatively affecting the game. I think it was very neatly integrated and apparently isn't necessary to beat the game. Maybe little hidden secrets around the town could give extra back story or just added creeps.

The town itself could be freely explorable with map leading to your objectives like sh2 (a pattern is emerging) and as story dictates, they can just have something change (you find a key to a locked area, a road becomes a cliff). So basically, like sh2, but more freedom to do "urban exploration" if you really want to. If done right, the open world would be so scary players will want to go to their objectives to get the hell out of it.

And with Silent Hill, the designers have the advantage of being able to suddenly change the environment however they please just to mess with or nudge the player in a certain direction.

I think I've just talked myself into it. Just please don't show me all the good stuff right away. Make me work for it.


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Cafe5to2 Waitress
 Post subject: Re: Kojima: "Silent Hill S could be open world"
     
         
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Missing since: 12 Sep 2012
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Seeing how i LOVED exploring Silent Hill in donwpour and the way you could do the side quests, I would be all for it.


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