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Rosewater Park Attendant
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 12 Oct 2010
Notes left: 1446
Last seen at: Chicago
EmilietheStrange wrote:
Speaking of Cynthia, I was just reminded of something. On my last play through of the game, I noticed that you can give her a beating with the steel pipe. While it doesn't harm her, she will react. Later when I tried to bash Jasper over the head or shoot Andrew in the face, nothing happened. That's not fair. I wish you could smack around ALL of the NPCs, as opposed to just three of them. Or even better, kill them. Sure it would cause a game over, but there are some characters in the series I wouldn't mind slaying just for the hell of it.


It would be awesome if killing Jasper caused his ghost to appear early in the game. I say let the player do stupid things, and then punish them for it.

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Subway Guard
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 22 Aug 2010
Notes left: 1587
Yeah, but how would killing Jasper and Andrew affect the story? Would you be hindering Walter's plans or becoming his assistent? Deep thoughts from da' Nogg.

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Gravedigger
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 09 May 2008
Notes left: 507
Does walter have to do the killings in order for them to be considered part of the 21? Deep questions from da' Neo. See what I did there? lol

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Subway Guard
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 22 Aug 2010
Notes left: 1587
^ OK that answered my question, and I'll stop thinking I'm awesome lol. Seriously though, what if you could choose whether or not to kill somebody and destroy Walters plans? I mean, most people wouldn't have a problem with killing Andrew or Richard, but... Eileen?

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Rosewater Park Attendant
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 12 Oct 2010
Notes left: 1446
Last seen at: Chicago
But you can pretty much already do that. Not directly, but you can very easily let Eileen die at the end of the game, which affects your ending.

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 27 Aug 2010
Notes left: 2249
Last seen at: The Rabbit Hole
They don't include killing Walter's victim's yourself because that woud've messed up their story-line.

Just imagine if they did that in Final Fantasy VII.
Technically, after Sephiroth kills Aereis, you should just be able to throw a phoenix down on that bitch, right?

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Gravedigger
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 09 May 2008
Notes left: 507
Sorry Erin, but... no. haha.

Pheonix Down cures the KO condition... or Knocked Out. So, it's just making someone conscious and strong again. It doesn't actually bring the dead back to life. Once you're dead, you're dead... and become part of the lifestream.

Also, I could never let Eileen die. My first time playing the end, I didn't realize she could die, and she I saw she did, I turned it off immediately and redid the battle with enough time to save her. That final fight is fairly confusing the first time you're attempting it.

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 27 Aug 2010
Notes left: 2249
Last seen at: The Rabbit Hole
^Sorry.
I don't play enough video games to know the difference.
:D

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Subway Guard
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 22 Aug 2010
Notes left: 1587
Kinda off topic, but I like how in Tactics original if you don't use a pheonix down in three turns your party member's dead for good.

Also, Tillerman, to play devil's advocate for your side a better example would be that you can whack Eileen a bunch of times to make her die at the final fight. Cuase it's difficult for me to imagine standing still during the final fight waiting for Eileen to die while Walter shoots at you.

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Just Passing Through
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 30 Mar 2010
Notes left: 129
NeoAquarius12 wrote:
Sorry Erin, but... no. haha.

Pheonix Down cures the KO condition... or Knocked Out. So, it's just making someone conscious and strong again. It doesn't actually bring the dead back to life. Once you're dead, you're dead... and become part of the lifestream.


Yeah, but why would they have an attack that causes instant KO called "death?" And the fact that Phoenix Downs can kill zombies? Idk

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Gravedigger
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 09 May 2008
Notes left: 507
Bad translations? haha.

When I say I am going to kill my brother, I don't get out a gun or anything. We'll never understand Japan. Don't try.

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Brookhaven Receptionist
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 02 May 2010
Notes left: 877
Last seen at: The Masonic Temple
Hmm... "how to make SH4 better..."
Instead of a backtrack/escort mission for half the game, create about 5 new Worlds, maybe re-use some from SH1, SH2, or SH3, (maybe the church from SH3, the Alchemilla Hospital from SH1, the LightHouse, and more of the Wish House, but keep the Apartment World re-visit) and just scrap the whole backtrack concept.
Make the player switch between controlling Henry and controlling Eileen, to complete different puzzles.
Get rid of third person for Henry, so as long as you're playing as him, you're in first-person. When you control Eileen, make it third-person.
A secret UFO ending would be nice. Very nice.
As EVERYONE has been saying, moar random scary sounds, no burping Patients, etc!
Make it so that you only see Walter a couple times: When he knocks on Eileen's door and on the steps; Once during a cutscene when Eileen is posessed and going through the Apartment on her way to 302; and finally at the big boss battle.
More of the soundtrack would've been GREAT! Best SH soundtrack of them all!
Lastly, HENRY NEEDS A PERSONALITY!!!

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Just Passing Through
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 11 Sep 2010
Notes left: 7
Last seen at: South Ashfield Heights (Lobby)
Less vision, more flashlight. And less annoying sounds.

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Just Passing Through
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 19 Nov 2010
Notes left: 117
SPRINGS02 wrote:
Walter was a bitch to beat if you wanted to save eileen, his stupid spin attack was bullshit.


I know! What the hell was that even supposed to be? He just kind of... pummels you with the sheer force of his ass.

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Rosewater Park Attendant
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 06 Mar 2008
Notes left: 1432
Last seen at: Colonia Claudia Ara Agrippinensium
>And less annoying sounds.
Say that to SH3 instead.

There is no need to improve Silent Hill 4, its perfectly fine the way it is.

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 01 Aug 2006
Notes left: 11379
Last seen at: I'm here, and waiting for you
I like the implied idea of Henry being able to save other characters besides Eileen. Now my mind is imagining a Dead Rising scenario where he's carting all these assholes to his apartment and has to keep it purified.

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Just Passing Through
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 09 Feb 2011
Notes left: 32
I would love silent hill 4 if eileen wasnt in it that would be a big improvement

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 01 Jun 2009
Notes left: 3833
Last seen at: i'm sick of these monkey fighting snakes on this monday to friday plane.
Miette wrote:
SPRINGS02 wrote:
Walter was a bitch to beat if you wanted to save eileen, his stupid spin attack was bullshit.


I know! What the hell was that even supposed to be? He just kind of... pummels you with the sheer force of his ass.


:lol: That's a good way to put it. I would of found the attack pretty funny during the fight if it wasn't so damn annoying.

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 15 Jan 2005
Notes left: 7376
Last seen at: Couldn't tell you even if I tired
^That is why I always just pop a cap in his ass. No need to get all up in his grill. At least on Easy. That was one of the easier boss battles in all SH game history (minus Orphan 1 and 2. that was ridiculous).

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Historical Society Historian
 Post subject: Re: How do you think they could of have improved Silent Hill
     
         
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Missing since: 01 Jun 2009
Notes left: 3833
Last seen at: i'm sick of these monkey fighting snakes on this monday to friday plane.
^Well on easy maybe, but tryin to save eileen on medium is ridiculous. I popped 6 revolver bullets in his ass and it still took a shitload of fully charged axe attacks to kill him. I guess the thing that really makes him hard is trying to save eileen, and i also hadn't taken care of eileen so well so she was walking off at a decent rate.

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