Henry, Mildred, Scott

James got a letter. From a dead person. Oh dear.

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Henry, Mildred, Scott

Post by Æ »

Don´t remeber seeing this around here:

This got me intruigued for a while
Who are those names in the room where you find that dead James body and what do they represent.

Plus, there´s a note (fuck my bad brain!! Can´t remeber it again!)
"Henry is really slow..." Something like that
"Scott can´t stop, he´s always on the go"
What about Mildred?

Much probably it represents James, Angela, Eddie.

Henry=Eddie
Scott=Angela
Mildred=James(?)
But I´m not sure about this

Can anyone clarify this for me?
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The Adversary
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Post by The Adversary »

It's for the clock puzzle in that very room.

Henry = Hours
Mildred = Minutes
Scott = Seconds
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.

. . . AND THAT'S THAT.
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Post by Æ »

Oh! Jesus...so simple and I´ve been killing my brain for nothing. I never thought it was related with the clock puzzle either.
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Post by Arthemesic »

Dude! :D Even I got it when I read the riddle. :lol:
Are you sure you weren't just tired when playing the riddle? :P
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Post by Hjartu »

Hahahha, poor Pirahna.
Don't worry, it took me a minute too.
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Post by amphreded »

The first time I played it, I got it like under 5 minutes. But the second time I played it (like 2 years after my first time), it took me more than half an hour to figure that out. I guess people do become stupidier as time passes.
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Post by Littlestardweller »

Hjartu wrote:Hahahha, poor Pirahna.
Don't worry, it took me a minute too.
Don't you mean...a mildred??...hah... hah.... hah....haaaaaaah.
Sorry.
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Post by Æ »

^ :D

*Ahem**Ahem* The point is that I never paid much attention to it. And today when I was playing the game, it got me "thinking"...

And I have the game for 3 years now...only today....
_________________________________________________________________


Another weird thing I noticed:

Yesterday, I began a new game. Everything was normal. Then, there was an electricity failure and the lights of my street "died". Piranha didn´t saved, Piranha cried, Piranha crushes something.

After the incident, I started to play it again and in the grayviard, there´s a little chapel. And now for something cool:

Yesterday>From the point that Angela was I could distincly see that little chapel.
Today> In the exact same point I couldn´t see it. There was too much fog in the way. After noticing this, I payed more attention to the town and there was defenently a bigger amount of fog in it. Anyone else has noticed this?
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Post by F »

There is indeedly a chapel in the graveyard. Just go west from where Angie stands.
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Post by Æ »

^I know...The point is, there was too much fog in the way that I was standing (just like yesterday) and I couldn´t see it.Yesterday, it was pretty evident that there was a chapel towards me, the next day I just couldn´t see it, but it was there. There was a whole lot more fog than the previous day! Weird...
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Post by Anonymous »

Ah, bless you Piranha with your non-noticing & referring to yourself in the third person.

I've always noticed the chapel and never noticed any increase of fog.
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Post by Æ »

Icewater wrote:Ah, bless you Piranha with your non-noticing & referring to yourself in the third person.
I guess I´m starting to get noticed for the worse reasons :D

But I could swear that the fog increased substancially!
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Post by Anonymous »

Foggy in SH = normal state.

There's always crazy weather going on. Like snow, and the ridiculously opaque fog.
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Post by From the Lost Days »

^I don't think Pir's (meh, lazy and in a hurry) saying 'there was fog', seems more like the intent is 'one day there's fog but I can see the chapel, next day there's more fog and I can't see the chapel'.
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Post by put_here_2_feel_joy »

Maybe team Silent actually took the time to design varying weather behaviors. I mean, in real life, fog isn't always as constant as it is in SH.
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Post by From the Lost Days »

^Sorry for off-topic, but: put_here_2_feel_joy, I know that (from the spelling) your username came from the outfit code rather than the song (I think - it's been a while since I picked up SH3), but I find it kinda funny/cool/creepy that the original source of your username is the same as the source of mine....

Back on topic: That could be it, I suppose. I was just clarifying what Pir was saying, since people seemed to be misinterpreting.

Back on the original topic: Actually, nah, that's been figured out, so I guess probably we can treat the chapel/fog, or anything else that comes up, as the original topic until 1)the mods show up and force us back on topic or 2)the mods show up and lock the thread.
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Post by Æ »

From the Lost Days wrote:^I don't think Pir's (meh, lazy and in a hurry) saying 'there was fog', seems more like the intent is 'one day there's fog but I can see the chapel, next day there's more fog and I can't see the chapel'.
Or you could just shut up and understand that english is not my mother language. And who said I was lazy? No, who are you to say that I´m lazy, biatch?
put_here_2_feel_joy wrote:Maybe team Silent actually took the time to design varying weather behaviors. I mean, in real life, fog isn't always as constant as it is in SH.
That would be a pretty good idea! and a neat concept from Konami. Or probably I was tired playing the game and it gave me the idea that there was more fog.

Mods, no need to keep discussing this. Feel free to lock this.
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Post by Hjartu »

I'm sorry, just felt I needed to say- but he wasn't calling you lazy, he was calling himself lazy. XD;
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Post by Æ »

Then I´m an asshole and I must apologize. Sorry man, I´m very touchy this week, lots of problems and stuff.
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Post by Anonymous »

St. Thomas wrote:It's for the clock puzzle in that very room.

Henry = Hours
Mildred = Minutes
Scott = Seconds


well im such a retard i knew it was to the clock puzzle but i didnt kno it meant that -.-
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