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Historical Society Historian
 Post subject: Henry, Mildred, Scott
     
         
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
Don´t remeber seeing this around here:

This got me intruigued for a while
Who are those names in the room where you find that dead James body and what do they represent.

Plus, there´s a note (fuck my bad brain!! Can´t remeber it again!)
"Henry is really slow..." Something like that
"Scott can´t stop, he´s always on the go"
What about Mildred?

Much probably it represents James, Angela, Eddie.

Henry=Eddie
Scott=Angela
Mildred=James(?)
But I´m not sure about this

Can anyone clarify this for me?

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RESPECT
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Missing since: 19 Jul 2003
Notes left: 19401
Last seen at: #lfk
It's for the clock puzzle in that very room.

Henry = Hours
Mildred = Minutes
Scott = Seconds

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. . . AND THAT'S THAT.


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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
Oh! Jesus...so simple and I´ve been killing my brain for nothing. I never thought it was related with the clock puzzle either.

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Historical Society Historian
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Missing since: 11 Jun 2005
Notes left: 1868
Last seen at: Finland
Dude! :D Even I got it when I read the riddle. :lol:
Are you sure you weren't just tired when playing the riddle? :P

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Brookhaven Receptionist
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Missing since: 19 Aug 2005
Notes left: 751
Last seen at: Connecticut
Hahahha, poor Pirahna.
Don't worry, it took me a minute too.

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Historical Society Historian
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Missing since: 20 Jul 2005
Notes left: 3898
The first time I played it, I got it like under 5 minutes. But the second time I played it (like 2 years after my first time), it took me more than half an hour to figure that out. I guess people do become stupidier as time passes.

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Historical Society Historian
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Missing since: 05 Feb 2005
Notes left: 2246
Hjartu wrote:
Hahahha, poor Pirahna.
Don't worry, it took me a minute too.


Don't you mean...a mildred??...hah... hah.... hah....haaaaaaah.
Sorry.

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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
^ :D

*Ahem**Ahem* The point is that I never paid much attention to it. And today when I was playing the game, it got me "thinking"...

And I have the game for 3 years now...only today....
_________________________________________________________________


Another weird thing I noticed:

Yesterday, I began a new game. Everything was normal. Then, there was an electricity failure and the lights of my street "died". Piranha didn´t saved, Piranha cried, Piranha crushes something.

After the incident, I started to play it again and in the grayviard, there´s a little chapel. And now for something cool:

Yesterday>From the point that Angela was I could distincly see that little chapel.
Today> In the exact same point I couldn´t see it. There was too much fog in the way. After noticing this, I payed more attention to the town and there was defenently a bigger amount of fog in it. Anyone else has noticed this?

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 Post subject:

There is indeedly a chapel in the graveyard. Just go west from where Angie stands.


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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
^I know...The point is, there was too much fog in the way that I was standing (just like yesterday) and I couldn´t see it.Yesterday, it was pretty evident that there was a chapel towards me, the next day I just couldn´t see it, but it was there. There was a whole lot more fog than the previous day! Weird...

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Ah, bless you Piranha with your non-noticing & referring to yourself in the third person.

I've always noticed the chapel and never noticed any increase of fog.


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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
Icewater wrote:
Ah, bless you Piranha with your non-noticing & referring to yourself in the third person.


I guess I´m starting to get noticed for the worse reasons :D

But I could swear that the fog increased substancially!

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 Post subject:

Foggy in SH = normal state.

There's always crazy weather going on. Like snow, and the ridiculously opaque fog.


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Just Passing Through
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Missing since: 22 Feb 2006
Notes left: 23
Last seen at: That town....
^I don't think Pir's (meh, lazy and in a hurry) saying 'there was fog', seems more like the intent is 'one day there's fog but I can see the chapel, next day there's more fog and I can't see the chapel'.

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My Bestsellers Clerk
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Missing since: 20 Jan 2005
Notes left: 432
Last seen at: Alchemilla Hospital
Maybe team Silent actually took the time to design varying weather behaviors. I mean, in real life, fog isn't always as constant as it is in SH.

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Just Passing Through
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Missing since: 22 Feb 2006
Notes left: 23
Last seen at: That town....
^Sorry for off-topic, but: put_here_2_feel_joy, I know that (from the spelling) your username came from the outfit code rather than the song (I think - it's been a while since I picked up SH3), but I find it kinda funny/cool/creepy that the original source of your username is the same as the source of mine....

Back on topic: That could be it, I suppose. I was just clarifying what Pir was saying, since people seemed to be misinterpreting.

Back on the original topic: Actually, nah, that's been figured out, so I guess probably we can treat the chapel/fog, or anything else that comes up, as the original topic until 1)the mods show up and force us back on topic or 2)the mods show up and lock the thread.

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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
From the Lost Days wrote:
^I don't think Pir's (meh, lazy and in a hurry) saying 'there was fog', seems more like the intent is 'one day there's fog but I can see the chapel, next day there's more fog and I can't see the chapel'.


Or you could just shut up and understand that english is not my mother language. And who said I was lazy? No, who are you to say that I´m lazy, biatch?

put_here_2_feel_joy wrote:
Maybe team Silent actually took the time to design varying weather behaviors. I mean, in real life, fog isn't always as constant as it is in SH.


That would be a pretty good idea! and a neat concept from Konami. Or probably I was tired playing the game and it gave me the idea that there was more fog.

Mods, no need to keep discussing this. Feel free to lock this.

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Brookhaven Receptionist
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Missing since: 19 Aug 2005
Notes left: 751
Last seen at: Connecticut
I'm sorry, just felt I needed to say- but he wasn't calling you lazy, he was calling himself lazy. XD;

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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
Then I´m an asshole and I must apologize. Sorry man, I´m very touchy this week, lots of problems and stuff.

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 Post subject:

St. Thomas wrote:
It's for the clock puzzle in that very room.

Henry = Hours
Mildred = Minutes
Scott = Seconds




well im such a retard i knew it was to the clock puzzle but i didnt kno it meant that -.-


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