Tillerman wrote:Yeah, that's what I'm saying. Difficulty level should change more than just basic stuff like monster damage, why not throw in some extra rooms or extra items too? Maybe even an extra ending that is only achievable in hard mode. Y'know, give people an incentive to play it!Doctor Eggnog wrote:I'd like a couple of added rooms on the harder difficulties that maybe contain a memo with some info that expands the story a little but it's full of monsters. Which wouldn't be a problem on easy mode, and then people would just avoid the room on harder difficulties, but that's not the case here...
I completely agree with this, I've always thought that games need to throw you a few curve balls when you ramp up the difficulty, otherwise it's just the same old fewer items and more/tougher enemies. It'd be nice to play it on hard mode after completing on normal and find that there are some new challenges. That's one of the reasons I'm happy that they are putting in puzzle difficulty levels.
(Of course, that won't matter if Vatra make rubbish puzzles, but we'll just have to wait and see.)