Search FAQ

Login | Register


All times are UTC [ DST ]


It is currently 22 Nov 2017




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next
Author Message

Just Passing Through
 Post subject: Weapon Realization

Missing since: 02 Feb 2010
Notes left: 24
I've noticed that I can carry a handgun and a melee weapon. If I armed my hand gun I drop the melee weapon...OK.

I now have the shotgun. I can carry the shotgun and when I arm myself with the handgun the shotgun gets strapped to my back...OK that's good. BUT...if I pick up a melee weapon I now drop the shotgun. :(

Seriously, if it's strapped to my back and the handgun is tucked to my side I should be able to carry an axe! :cry:


Top
   
 

Hope House Careworker
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 16 Sep 2006
Notes left: 629
Last seen at: Seattle, WA
Yeah you should have been able to carry two firearms and a melee weapon but what are you going to do?


Top
   
 

Just Passing Through
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 11 Nov 2009
Notes left: 138
Last seen at: Romania
Call the Ghostbusters?

_________________
Image


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 16 Jun 2006
Notes left: 279
Last seen at: Under One Of Andrew DeSalvo's Man Titties
I really wish they would have ditched the stupid breakable weapons after Origins.

_________________
"Are you goin' to Hell or Heaven? Did you walk with the sinners, or pray with the reverend? Tell the truth, I did a little of both, but ain't no tellin' where I'm goin' 'til my body's a ghost."


Top
   
 

Just Passing Through
 Post subject: Re: Weapon Realization

Missing since: 04 Oct 2010
Notes left: 74
I didn't mind the breakable weapons in this game....though I always play on easy


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 03 Jan 2011
Notes left: 166
Last seen at: Cloud 9
I also found that quite odd. I mean you can only carry a melee weapon and a firearm or just two firearms/one melee weapon, whereas you can stuff a horde of first aid kits and side quest items in one of Murphy's bottomless pockets.


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 26 Sep 2008
Notes left: 3212
Last seen at: United States, Texas
Vatra did okay regarding the breakable weapons. At least most of the weapons had reasonable durability, and broke down into smaller weapons instead of completely falling apart after 4 swings.

Oh, and the pistol works pretty good as a melee weapon. You can even block with it.

_________________
Beckoning to me
More than memory
Words are useless here
Until you are near


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 05 Jul 2010
Notes left: 3339
Last seen at: Kentucky
I didn't like that you couldn't wield a pistol and a melee, but it didn't bother me much. I only used a firearm during the end of the game, honestly. The breakable weapons didn't bother me much. They took awhile to break, and even if they did, there was such a large supply of weapons throughout the game.

_________________
I'm rarely on the forums anymore. Click here for ways to reach me.


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 26 Sep 2008
Notes left: 3212
Last seen at: United States, Texas
Aerith Gainsborough wrote:
I didn't like that you couldn't wield a pistol and a melee, but it didn't bother me much. I only used a firearm during the end of the game, honestly. The breakable weapons didn't bother me much. They took awhile to break, and even if they did, there was such a large supply of weapons throughout the game.


You can holster/draw a firearm by pressing Left on the D-Pad, but only one. I didn't like how Murphy couldn't sling the shotgun over his back and keep a pistol holstered in his waistband though.

_________________
Beckoning to me
More than memory
Words are useless here
Until you are near


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 12 Oct 2009
Notes left: 2523
Aerith Gainsborough wrote:
I didn't like that you couldn't wield a pistol and a melee, but it didn't bother me much. I only used a firearm during the end of the game, honestly. The breakable weapons didn't bother me much. They took awhile to break, and even if they did, there was such a large supply of weapons throughout the game.


Yeah, it didn't bother me too much. I almost always kept a fireaxe with me; firearms were only useful in a few parts for me.

_________________
Image
Beyond the Joystick - game reviews, plot recaps, and more
http://beyond-the-joystick.blogspot.com - Also on Tumblr!


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 05 Jul 2010
Notes left: 3339
Last seen at: Kentucky
aj4x94 wrote:
Aerith Gainsborough wrote:
I didn't like that you couldn't wield a pistol and a melee, but it didn't bother me much. I only used a firearm during the end of the game, honestly. The breakable weapons didn't bother me much. They took awhile to break, and even if they did, there was such a large supply of weapons throughout the game.


You can holster/draw a firearm by pressing Left on the D-Pad, but only one. I didn't like how Murphy couldn't sling the shotgun over his back and keep a pistol holstered in his waistband though.


Oh, I see. I didn't know this. Every time I would pick one up, it would drop my melee and vice versa. It was pretty frustrating. :\

_________________
I'm rarely on the forums anymore. Click here for ways to reach me.


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 23 Dec 2009
Notes left: 207
Last seen at: Silent Hill.
Did anyone else notice that you can use firearms as melee weapons and that they're also breakable? I just beat a Prisoner Minion to death with my shotgun and it broke into pieces. I was surprised that I could pick those pieces up and then continue use them.


Top
   
 

Gravedigger
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 30 Jul 2011
Notes left: 450
I didn't mind the breakable weapons either I just wish there was a different button for picking up weapons and investigating. I like to investigate everywhere and sometimes I would exchange an axe for a stick which would get a little annoying.


Top
   
 

Just Passing Through
 Post subject: Re: Weapon Realization

Missing since: 15 Jul 2006
Notes left: 43
I don't mind breakable weapons, except when it's a weapon that shouldn't break after a couple of whacks! Tree stumps are harder than flesh and last a hell of a lot longer. At least in Origins you were able use the Moon Gauntlets to make up for the breakables.


Top
   
 

Just Passing Through
 Post subject: Re: Weapon Realization

Missing since: 26 Mar 2012
Notes left: 34
I didn't mind the amount of weapons you can carry and how they're breakable. It's supposed to be a survival game after all. But the only thing I didn't like was when you dropped your weapon beside a pile of other weapons and you can only pick up those piles. I lost a few good ones by that little accident.


Top
   
 

Woodside Apartments Janitor
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 29 Jun 2008
Notes left: 1015
Last seen at: In your fridge
I thought the weapon system was handled wonderfully. The weapons didn't break right away and when they did break it created some tension as you looked for a nearby weapon to continue defending yourself with. I rarely used firearms but felt it was alright to only be able to hold one at a time. If you're armed to the teeth, some of the tension will go away.

_________________
Image


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 12 Feb 2009
Notes left: 7970
Last seen at: Nowhere
One neat thing that I liked about the firearms is that Murphy can't aim properly. It was the same with the older games.

_________________
Image


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 26 Sep 2008
Notes left: 3212
Last seen at: United States, Texas
Mephisto wrote:
One neat thing that I liked about the firearms is that Murphy can't aim properly. It was the same with the older games.


It was worse than the older games. I don't think even Heather had a harder time shooting a monster with her pistol within 10 feet.

_________________
Beckoning to me
More than memory
Words are useless here
Until you are near


Top
   
 

Historical Society Historian
 Post subject: Re: Weapon Realization
     
         
  User avatar  
     
     

Missing since: 12 Feb 2009
Notes left: 7970
Last seen at: Nowhere
^ Well, James and Harry were horrible at shooting. Of all the older games Henry is probably the best shooter.

_________________
Image


Top
   
 

Just Passing Through
 Post subject: Re: Weapon Realization

Missing since: 08 Oct 2012
Notes left: 1
Well I guess you've got the point Mephisto.

_________________
"I think having a blackhawk holsters is enough to consider complete and strong."


Top
   
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: