There were always Weeping Bats hanging by an overpass in the area of Silent Hill near the bridge. And there were a lot of them in the caves; maybe there was some gltch for you?Mephisto wrote:^ When I said stupid, well, it was actually about my question, heh.
Wow, I'm surprised (and quite disappointed) though. I missed every Weeping Bat. Never saw any of them in my first playthrough...
There's no such thing as stupid questions ... Downpour FAQ
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Re: There's no such thing as stupid questions ... Downpour F
Re: There's no such thing as stupid questions ... Downpour F
^ Hell if I know. Quite strange, really.
Well anyway, thanks for all the answers guys.
Well anyway, thanks for all the answers guys.
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Re: There's no such thing as stupid questions ... Downpour F
Weeping Bats are a name given by the old natives of Silent Hill to actual bats that dwell with the caves.
As for the monster, the Weeping Bat(s), I think it's indicative of the horror of being a prisoner.
1. Pale skin = no sunlight.
2. Emaciated = malnutrition
3. They move in a cramped up position, representing the oppressive & claustraphobic nature of being in a prison cell.
As for the monster, the Weeping Bat(s), I think it's indicative of the horror of being a prisoner.
1. Pale skin = no sunlight.
2. Emaciated = malnutrition
3. They move in a cramped up position, representing the oppressive & claustraphobic nature of being in a prison cell.
Re: There's no such thing as stupid questions ... Downpour F
Wait a second... The Weeping Bat was this tall and really skinny monster with white and pink tones in it's skin?
Ah, I fought them all. They're not really helpless though. Filthy tricky beasts...
Such name confused everything. I thought they were bat-like creatures just like the ones that you meet in the train ride.
Ah, I fought them all. They're not really helpless though. Filthy tricky beasts...
Such name confused everything. I thought they were bat-like creatures just like the ones that you meet in the train ride.
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Re: There's no such thing as stupid questions ... Downpour F
Those were Weeping Bats on the train ride though. :/
I'm pretty sure anyways...
I'm pretty sure anyways...
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Re: There's no such thing as stupid questions ... Downpour F
Yes, they were Weeping Bats. They're all the same monster.
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]
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Re: There's no such thing as stupid questions ... Downpour F
Did anybody realize that there are books that you can examine in the Centennial Building Library? I saw it on a "let's play" for Downpour just now.
They are all on the book shelves, and you can find which ones are read-able by using the UV light.
They are all on the book shelves, and you can find which ones are read-able by using the UV light.
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Re: There's no such thing as stupid questions ... Downpour F
I found all of those. They're actually pretty cool.thy_butcher wrote:Did anybody realize that there are books that you can examine in the Centennial Building Library? I saw it on a "let's play" for Downpour just now.
They are all on the book shelves, and you can find which ones are read-able by using the UV light.
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Re: There's no such thing as stupid questions ... Downpour F
Yep. Found 'em on my first play through. They were interesting.thy_butcher wrote:Did anybody realize that there are books that you can examine in the Centennial Building Library? I saw it on a "let's play" for Downpour just now.
They are all on the book shelves, and you can find which ones are read-able by using the UV light.
While on the subject of those books, I was wondering what was up with the handwritten numbers found within them. I thought they might relate to a puzzle, but when I didn't find a puzzle for them I forgot about them... Anyone have any idea what those numbers are/mean?
Re: There's no such thing as stupid questions ... Downpour F
I wondered the same thing! Weird.
I did love how much there was available to read. After I realized I had passed by several books, I just used the UV light for the rest of the game.
I did love how much there was available to read. After I realized I had passed by several books, I just used the UV light for the rest of the game.
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Re: There's no such thing as stupid questions ... Downpour F
Yeah, on my first playthrough I saw them and wrote all the numbers just in case they were involved in a puzzle. After a while I got skeptical as there were so many, and, needless to say, I went and solved the next puzzle without their help. ha.Soulless-Shadow wrote:Yep. Found 'em on my first play through. They were interesting.thy_butcher wrote:Did anybody realize that there are books that you can examine in the Centennial Building Library? I saw it on a "let's play" for Downpour just now.
They are all on the book shelves, and you can find which ones are read-able by using the UV light.
While on the subject of those books, I was wondering what was up with the handwritten numbers found within them. I thought they might relate to a puzzle, but when I didn't find a puzzle for them I forgot about them... Anyone have any idea what those numbers are/mean?
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Re: There's no such thing as stupid questions ... Downpour F
Yeah, this was a big sequence of confusion for me, and not in a good way. Thinking the books were part of the three # combination puzzle, I labored over reading them, looking for any clues I could get, writing down the symbols from the pages and everything.
Turns out, like warfare315 said above, I didn't even need them. This left me kinda frustrated, as I went back to read several of the books to try and figure it out. Still, I liked reading those passages. I still don't know if they are just there for exploration value or if they have significance to a side quest or something.
Turns out, like warfare315 said above, I didn't even need them. This left me kinda frustrated, as I went back to read several of the books to try and figure it out. Still, I liked reading those passages. I still don't know if they are just there for exploration value or if they have significance to a side quest or something.
Re: There's no such thing as stupid questions ... Downpour F
I enjoyed reading the books as well. At least some of them had a direct connection with Murphy. My favorite one talked about bees, and how they pay the greatest price, their own death, if they give in to revenge and sting someone.
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Re: There's no such thing as stupid questions ... Downpour F
Does the game or its promotional material ever give specifics about:
#When Charlie is abducted and killed
#How long Murphy's been in prison
#How long its been since Sewell attacked and incapacitated Frank when Murphy refused to do him in?
The way Anne described it to Murphy gave me the impression it was a good while that she had to watch her father in his vegetative state before she made any decision to try and kill him (Murphy, I mean). According to the wikia (if its to be believed) the events of the presumably take place in 2011, a year before the game's actual release date; would this imply everything prior to the game's actual start is a year or years before then?
#When Charlie is abducted and killed
#How long Murphy's been in prison
#How long its been since Sewell attacked and incapacitated Frank when Murphy refused to do him in?
The way Anne described it to Murphy gave me the impression it was a good while that she had to watch her father in his vegetative state before she made any decision to try and kill him (Murphy, I mean). According to the wikia (if its to be believed) the events of the presumably take place in 2011, a year before the game's actual release date; would this imply everything prior to the game's actual start is a year or years before then?
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Re: There's no such thing as stupid questions ... Downpour F
Not sure if there is an official timeline or if anyone has even pieced it together roughly, but I know that Anne mentioned that she watched her father for years in a vegetative state. So I’m guessing it’s been a while. And as far as I know, the maximum penalty for stealing a car, at least here, is 3 years, but considering it was across state lines, possibly meaning a federal case, and that it was a cop car, well, it maybe have been a significantly longer sentence. So it would fit.
I have a few questions of my own. Some of them were addressed a bit in this thread, but I am still confused.
A few people mentioned the heavy symbolism in the final fight, but what was the symbolism of getting electrocuted if you took too long to cut off the life support, if any?
Also, pretend for a minute that the execution ending was cannon, how would it fit in with the facts showing otherwise, such as Frank saying Murphy was only in there for his little joyride. But in the end, he was convicted for both Charlie’s murder and Frank's. So was Napier’s murder an illusion, did it never happen or was it just not Murphy? Or was it just meant to be the bad ending of the game, the ending you shouldn't take too seriously?
And what are everyone's thoughts on Homer, was his name? The homeless guy? Was he real or a figment of Murph's psyche? I didn't finish this side quest, so the answer may be might be right there in-game.
And one more, I think someone (Sewell?) mentions all the work Murph went through to get into same prison as Napier, what was this work, just getting convicted for grand theft auto or something else? Or am I confusing this with Cunningham's speech about the work she had to do to get Murph in her prison?
ETA: Quick, out of game, question, was this game unnaturally dark for anyone? I turned the brightness up on the game all the way and on my TV, and still I couldn't see much. I just watched a few videos of others playing and it seems like their lighting was just fine, so was it just my TV?
Thanks!
I have a few questions of my own. Some of them were addressed a bit in this thread, but I am still confused.
A few people mentioned the heavy symbolism in the final fight, but what was the symbolism of getting electrocuted if you took too long to cut off the life support, if any?
Also, pretend for a minute that the execution ending was cannon, how would it fit in with the facts showing otherwise, such as Frank saying Murphy was only in there for his little joyride. But in the end, he was convicted for both Charlie’s murder and Frank's. So was Napier’s murder an illusion, did it never happen or was it just not Murphy? Or was it just meant to be the bad ending of the game, the ending you shouldn't take too seriously?
And what are everyone's thoughts on Homer, was his name? The homeless guy? Was he real or a figment of Murph's psyche? I didn't finish this side quest, so the answer may be might be right there in-game.
And one more, I think someone (Sewell?) mentions all the work Murph went through to get into same prison as Napier, what was this work, just getting convicted for grand theft auto or something else? Or am I confusing this with Cunningham's speech about the work she had to do to get Murph in her prison?
ETA: Quick, out of game, question, was this game unnaturally dark for anyone? I turned the brightness up on the game all the way and on my TV, and still I couldn't see much. I just watched a few videos of others playing and it seems like their lighting was just fine, so was it just my TV?
Thanks!
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Re: There's no such thing as stupid questions ... Downpour F
I don't think "For years" was ever mentioned from Anne. I can't find it in any youtube videos of that cutscene, atleast. She mentions the anguish of watching him hooked up to a machine, but we have no time frame for it. It could've been months, or even weeks (my brother-in-law had to pull the plug on his own father after only a few days of being a vegetable just this past Wednesday).
It's not really explained however, and I don't think it's really important in the grand scheme.
Part of the intent with Downpour is that the endings retroactively change Murphy's backstory.Also, pretend for a minute that the execution ending was cannon, how would it fit in with the facts showing otherwise, such as Frank saying Murphy was only in there for his little joyride. But in the end, he was convicted for both Charlie’s murder and Frank's. So was Napier’s murder an illusion, did it never happen or was it just not Murphy? Or was it just meant to be the bad ending of the game, the ending you shouldn't take too seriously?
He dies immediately after finishing his sidequest, and he constantly talks about himself like an animal. I suspected he was a construct, a ghost, or a personified rat. Perhaps he may have even been a spirit of the town, taking on the role of a generic bum.And what are everyone's thoughts on Homer, was his name? The homeless guy? Was he real or a figment of Murph's psyche? I didn't finish this side quest, so the answer may be might be right there in-game.
The work was the huge stunt Murphy had to do to get arrested, and since it mentions that he stopped after a huge chase on his own volution, he probably tried to organize things so that he was arrested in the same county Napier is jailed in.And one more, I think someone (Sewell?) mentions all the work Murph went through to get into same prison as Napier, what was this work, just getting convicted for grand theft auto or something else? Or am I confusing this with Cunningham's speech about the work she had to do to get Murph in her prison?
It's not really explained however, and I don't think it's really important in the grand scheme.
It was fine for me. Homecoming, however, was so dark that I had to get a new TV just so I could see the Shepherd's front door. So my TV might be super-mondo awesome in terms of lightning, I've no clue.ETA: Quick, out of game, question, was this game unnaturally dark for anyone? I turned the brightness up on the game all the way and on my TV, and still I couldn't see much. I just watched a few videos of others playing and it seems like their lighting was just fine, so was it just my TV?
[quote="BlackFire2"]I thought he meant the special powers of her vagina.[/quote]
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Re: There's no such thing as stupid questions ... Downpour F
Those numbers are made to organize the books in a library. The numbers and letters usually mean Theme, author, year and the name of the book. Sometimes it differs from library to library, though.warfare315 wrote: Yeah, on my first playthrough I saw them and wrote all the numbers just in case they were involved in a puzzle. After a while I got skeptical as there were so many, and, needless to say, I went and solved the next puzzle without their help. ha.
It's interesting how every other memo in the Centenial Building have the same kind of numbers, as if Murphy's documents were stored there.
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Re: There's no such thing as stupid questions ... Downpour F
Keep in mind, Murphy's not just serving time for stealing a cruiser anymore. He was (depending on your ending) framed for the murder of a prison guard, which of course carries a much longer sentence. It's really hard to say just how long Murphy's been in prison, but I was also under the impression that it's been a fairly long time. After all, he was on the verge of parole right before Frank was killed (edit: meant to say 'attacked'), but Anne had time to watch him waste away, then come up with her revenge scheme, which probably took a while to implement.HarleyQuinnofHate wrote:Not sure if there is an official timeline or if anyone has even pieced it together roughly, but I know that Anne mentioned that she watched her father for years in a vegetative state. So I’m guessing it’s been a while. And as far as I know, the maximum penalty for stealing a car, at least here, is 3 years, but considering it was across state lines, possibly meaning a federal case, and that it was a cop car, well, it maybe have been a significantly longer sentence. So it would fit.
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Re: There's no such thing as stupid questions ... Downpour F
If the numbers are used to organize the books, then why are they scrawled inside on random pages and not on the spine of the books? Having them written inside would make it difficult to use if that is their intended purpose.HeartlessBastard wrote:Those numbers are made to organize the books in a library. The numbers and letters usually mean Theme, author, year and the name of the book. Sometimes it differs from library to library, though.warfare315 wrote: Yeah, on my first playthrough I saw them and wrote all the numbers just in case they were involved in a puzzle. After a while I got skeptical as there were so many, and, needless to say, I went and solved the next puzzle without their help. ha.
It's interesting how every other memo in the Centenial Building have the same kind of numbers, as if Murphy's documents were stored there.
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Re: There's no such thing as stupid questions ... Downpour F
Thanks for all the help guys!