So an article including BoM's development timeline and some commentary by Tomm Hulett was posted on Joystiq today. (If this has already been posted about in another topic, I apologize; I didn't see any topics specifically about it yet, and seeing as how the article was posted today, I figured it hadn't been posted about yet. Please close this if this discussion is already happening elsewhere.)
http://www.joystiq.com/2012/07/31/devel ... -memories/Some pretty cool stuff, including screenshots of the early 3rd-person build of the game that Tomm mentioned a while back, as well as some insight into the development process overall.
As for my own opinions... Is it bad that I like the old 3rd-person look a lot? Perhaps it's just nostalgia for the other games, but I kind of wish they still had the function Tomm mentioned before that they had to can: the ability to switch between 3rd-person and top-down views. I can understand why they ended up canning that idea, and top-down makes a bit more sense in terms of the multiplayer dungeon-crawler concept, but I really like the vibe of some of those original screenshots.
Ah, well. I'm still looking forward to the game. Don't know if I'll get to play it, since I don't plan on getting a Vita, but whatever.