Search FAQ

Login | Register


All times are UTC [ DST ]


It is currently 20 Nov 2017




Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message

Woodside Apartments Janitor
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 21 May 2010
Notes left: 1234
Quote:
The Bogeyman could very well be one of the worst monsters/characters ever made for a Silent Hill game. Not only does it rip off Pyramid Head, but also the cult members.


I definitely agree with this...not so much the rip off of PH, but in the sense that his design was so bland and generic and it's true that he looks like one of the cult members from Homecoming.

And while i do understand his whole angle with him wearing a raincoat in conjunction with the title and events within the game, i just wanted his design to be a bit more creative....his design alone could be seen in other countless forms of media...movies, comics..other video games etc...


Top
   
 

Rosewater Park Attendant
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 06 Mar 2008
Notes left: 1381
Last seen at: Colonia Claudia Ara Agrippinensium
^This is mainly what I wanted to elaborate. When you feel a character could be put in so many other games in different genres, its safe to say that the design is very dull and
deficient.

>The Bogeyman in Downpour is nothing like pyramid head.
Designwise? Maybe not. But his appearance in the game, the way he stalks the player and shows up in cutscenes without doing anything else than creeping you out, his purpose when it comes to judgement.... Its just so obvious and not original, it's PH over and over again in different shapes. They even gave him the same name that PH has in Homecoming. He is not "completely different symbolically" as you are trying to point out, since his purpose of judgement lies close to PH's purpose of judgement. You are just failing to see the underlying tones of obvious non-orginality and the developers lack of trust in creating SH games without PH-similar characters.

Another con about the Bogeyman is that he is taking valueable screentime from the Wheelman, which in my opinon would have been a much better "stalking character".

>Completing the sidequests should have at least unlocked different costumes or some alien weaponry.
I agree, there was a lot of room for amazing extras. But since there are basically none, Downpour isn't very replayable.

_________________
I EAT GALAXIES FOR BREAKFAST.


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)

Missing since: 26 May 2009
Notes left: 40
The Lag was the most annoying thing. It felt like the disc was somehow skipping. Aside from that the lack of imagination with the monsters would be a close second.

_________________
My Silent Hill/Heroscape Project
http://www.heroscapers.com/community/sh ... hp?t=25196


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)

Missing since: 18 Sep 2010
Notes left: 50
7:52 - 14:24 pretty much sums up this game's cons:

http://www.youtube.com/watch?v=fP3CgexZv70


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 16 Oct 2012
Notes left: 157
Last seen at: Portland
eddieatemypizza wrote:
7:52 - 14:24 pretty much sums up this game's cons:

http://www.youtube.com/watch?v=fP3CgexZv70

I almost closed the tab at "Oh god why did [Murphy] have to be so ugly?!" (because really? Really? This is what we've gotten to complaining about these days? Because they've always made such an active effort to make every Silent Hill protagonist so attractive in the past), but then Benny Hill started...


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)

Missing since: 18 Sep 2010
Notes left: 50
he was making that statement as a "joke" because murphy looks like him..apprently you werent paying attention..

that video is spot on with everything..the combat, lack of a monster design, weapons system, LAG (how there can be lag when this isnt even an online game is really incredible), constantly having to pause the game and go to statistics to view your health.. just make the game such a hassle to play..they really missed the boat on this game (just take the extra 2 or 3 months and WORK OUT THE ISSUES BEFORE RELEASING IT - same can be said for homecomming will all of thats games awful glitches), storywise and presentation its all there..this really had the opportunity to be one of those great all time games but just the constant LAG alone make the game impossible to list on any "good game" list out there.


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)

Missing since: 18 Sep 2010
Notes left: 50
i would like a patch so the game is actually playable and not lag and constantly F***ing itself..also a patch with actual monster designs would be awesome instead of fighting zombie girls and boys throughout the entire game. a patch so the lifebar is either on the screen with me or just in the main inventory would be great..a patch so we can have more guns to use..(i thought i was buying silent hill downpour, but instead i got Silent Hill: The Drunken Irish Pub Brawl Simulator).


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 16 Oct 2012
Notes left: 157
Last seen at: Portland
I feel like the only person who doesn't think that Downpour's controls and combat is all that bad, especially when you realize that Silent Hill has never had smooth controls and combat.


Top
   
 

Moderator
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 09 Aug 2007
Notes left: 3632
Last seen at: Federative Republic of Butts
Rev wrote:
I feel like the only person who doesn't think that Downpour's controls and combat is all that bad, especially when you realize that Silent Hill has never had smooth controls and combat.


I never had any problems with it either (except accidental weapon throwing, but that was mostly just hilarious).

_________________
Image
THE RULES! [click me and learn]
"I think I'd prefer a sword over a penis anyday." - Wigeke
Mxpn - Restless Night (bandcamp)


Top
   
 

Historical Society Historian
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 01 Jun 2009
Notes left: 2868
fudgestix wrote:
Rev wrote:
I feel like the only person who doesn't think that Downpour's controls and combat is all that bad, especially when you realize that Silent Hill has never had smooth controls and combat.


I never had any problems with it either (except accidental weapon throwing, but that was mostly just hilarious).


Count me in as well. I found the combat worked fine, and is actually better than a lot of survival horror combat systems. Besides, running from enemies is pretty easy, most of the time.

_________________
It's not that far.

Screenplay Archaeology Podcast - PUNISHER EPISODE IS UP!


Top
   
 

Cafe5to2 Waitress
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 16 Oct 2012
Notes left: 157
Last seen at: Portland
KiramidHead wrote:
fudgestix wrote:
Rev wrote:
I feel like the only person who doesn't think that Downpour's controls and combat is all that bad, especially when you realize that Silent Hill has never had smooth controls and combat.


I never had any problems with it either (except accidental weapon throwing, but that was mostly just hilarious).


Count me in as well. I found the combat worked fine, and is actually better than a lot of survival horror combat systems. Besides, running from enemies is pretty easy, most of the time.

The throwing could be fun once you actually get used to it (although one time my cat headbutted my controller and Murphy sent his fireaxe soaring into a chasm, never to be seen nor heard from again). At this point I just like to imagine Murphy's throwing a literal tantrum when he picks up and chucks priceless vases onto the street.
I guess the weapons breaking was a pain, but unlike Origins I was never stuck in a position where I was screwed if I didn't have one on hang. And the limited inventory was at least kind of handled in a way that made sense to me. Kind of annoying, but again, once you get used to it it's no big deal.
To me, Downpour's combat and controls were so smooth that going back and playing the previous games just feels awkward sometimes (until I get used to those controls again, that is).


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)

Missing since: 18 Sep 2010
Notes left: 50
I have to talk about these running segments which you may all remember being the worst thing about shattered memories and the 1 thing that nobody in the right mind would wanna bring back..well its the same exact B/S with this game, only somehow its gotten even worse.. you are chased by a formless and faceless ball of dark f***ery and you have to just run around aimlessly FOREVER...its not scary...its just annoying.,..plus add in the constant lagging and glitching it really makes these parts of the game a "real" nightmare.


Top
   
 

Brookhaven Receptionist
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 05 Nov 2010
Notes left: 981
Last seen at: Kentucky
I don't understand the complaint(s) above about checking your health in Downpour.
In the original games you had to pause to view your health, & there was a noticeable wait between you pressing the button & the screen actually appearing.
In Downpour, you pause the game, then go to statistics. They even out because with Downpour when you press start it activities instantly.
Besides, throughout Downpour's development the developers made it clear that looking at Murphy's physical state was the intended method for deciding how low your health is; which is awesome.

To stay on topic... how about that silence?
Downpour really muffed up its atmosphere at times by being too quiet for too long.
All of the other games were filled with ambient background *music* during normal gameplay in many portions of the game. It was a simple, but extremely effective was at setting tone; and when they used silence, it was used to great effect as well as they used the music.
"Town Rain" & "Jump Monster" constantly playing :(

_________________
"Dawn comes and we part ways again."
"I'm hanging like a bat today; crucified by design."


Top
   
 

Historical Society Historian
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 01 Jun 2009
Notes left: 2868
I found that looking at Murphy'ds physical state never really worked for me. I could have 90% health according to stats page, but he'd still be covered in blood. I also didn't think it worked for the decaying weapons either.

_________________
It's not that far.

Screenplay Archaeology Podcast - PUNISHER EPISODE IS UP!


Top
   
 

Just Passing Through
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 04 May 2007
Notes left: 60
Last seen at: Charlotte
I don't know about you guys but I got lost a lot, the town never really had any characteristics that poked out to me to where I could say "oh I know where I am."

A lot of this game feels very unimaginative and the monster cop cars are the stupidest thing I've ever seen in game.


Top
   
 

My Bestsellers Clerk
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 22 Sep 2014
Notes left: 348
Last seen at: Kent (England)
AlmostHam wrote:
I don't know about you guys but I got lost a lot, the town never really had any characteristics that poked out to me to where I could say "oh I know where I am."

A lot of this game feels very unimaginative and the monster cop cars are the stupidest thing I've ever seen in game.


Yeah all the roads and alleyways looked the same and a lot of the interiors looked identical, there were a hell of a lot of things that had little to no diversity. That is the opposite to the earlier games.


Top
   
 

SHH Cult Subscriber
SHH Cult Subscriber
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 03 Jan 2005
Notes left: 4656
Last seen at: Colorado
Wtf happened to this thread's title? :lol:

AlmostHam wrote:
the monster cop cars are the stupidest thing I've ever seen in game.
I think the prisoner enemies were at least equally ridiculous.

_________________
Hunting the abyss lord... only one will stay alive!
Image


Top
   
 

My Bestsellers Clerk
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 22 Sep 2014
Notes left: 348
Last seen at: Kent (England)
phantomess wrote:
Wtf happened to this thread's title? :lol:

AlmostHam wrote:
the monster cop cars are the stupidest thing I've ever seen in game.
I think the prisoner enemies were at least equally ridiculous.


I'm with you. The whole prison section at the end was very linear and probably my least favourite part of the game.


Top
   
 

Brookhaven Receptionist
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 05 Dec 2009
Notes left: 856
Last seen at: New York
AlmostHam wrote:
I don't know about you guys but I got lost a lot, the town never really had any characteristics that poked out to me to where I could say "oh I know where I am."

A lot of this game feels very unimaginative and the monster cop cars are the stupidest thing I've ever seen in game.


Yes. The cop cars and that lame ass bogeyman are probably my two main complaints. Overall I liked downpour, but AS SOON as I could turn those stupid cop cars off, I would do that mission. Otherwise, it didn't feel like Silent Hill. It was just annoying. As soon as that's taken care of, I go back to enjoying the game.

_________________
Another frequency perpetuated into context, trapped in the eternal paradox.
vaporeyesofficial.bandcamp.com
www.soundcloud.com/jonas-nicholson
bakedpotatoesreggae.com


Top
   
 

Subway Guard
 Post subject: Re: Downpour Cons ლ(ಠ益ಠლ)
     
         
  User avatar  
     
     

Missing since: 20 Jul 2004
Notes left: 1538
Last seen at: VA
Rev wrote:
I feel like the only person who doesn't think that Downpour's controls and combat is all that bad, especially when you realize that Silent Hill has never had smooth controls and combat.


The gameplay/combat in Downpour is atrocious. Homecoming was a step in the right direction, and then Downpour took us 2 steps back. It's easily the worst game in terms of gameplay/combat, aside from maybe SH4. Also, playing the game is a chore due to the terrible framerate.


Top
   
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: