Sh4 Good Changes and bad
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Sh4 Good Changes and bad
Hey yall im starting this topic to see if we can take the good out of all 4 games and see if we can come up with a sh4 that would be the best one yet feel free too give story lines and such
- Mis Krist.
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- Mis Krist.
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Maybe if people stopped doing it, we wouldn't have to say it?SilentGil wrote:The "you are doubleposting" posts are annoying too :PKrist. wrote:Quadruple posting? No. Please EDIT your posts next time. This is not a chatroom, so you don't have to hit "submit" whenever you want to say something.
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I liked the melee-style combat, especially the various animations Henry went through when swinging the different weapons to their maximum "swingery". I loved the changes his apartment would adopt upon his return from the different worlds. Sometimes the changes were barely noticeable, other times, disturbingly apparent.
What I didn't like about Silent Hill 4 was the 2d control mechanism. reminded me of the appalling control system in Tomb Raider AOD.
What I didn't like about Silent Hill 4 was the 2d control mechanism. reminded me of the appalling control system in Tomb Raider AOD.
He who is not bold enough to be stared at from across the abyss,
is not bold enough to stare into it himself.
is not bold enough to stare into it himself.
I agree with.... Stone Psycho? Thats an interesting one. Sh4 lacked the good ol' puzzles. The ghosts were way to annoying, especially in the subway.
I think the combat in SH should always be restricted, because the idea is you're assuming the role of a seemingly ordinary individual, so they shouldn't be able to do these cool moves right? So far they've done that well.
PS: VERY few things were as bad as TR: AOD
I think the combat in SH should always be restricted, because the idea is you're assuming the role of a seemingly ordinary individual, so they shouldn't be able to do these cool moves right? So far they've done that well.
PS: VERY few things were as bad as TR: AOD
- Pissant_Partisan
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I didn't like the way...
I like the way the combat worked...I've started playing another game at the moment called obscure, where it's near impossible to hit anything with a melee weapon as there are so many variables to take into account, in SH4 Henry does home in on the target to a certain extent...it just makes the game run more smoothly and realistically IMO.
I love how scary they made it
I don't like how lame the alt. costume is for Eileen, it's not even sexy...I'm sure it wouldn't have killed them to put some lingerie in there, it's not exactly a great leap of imagination.
I also think this game lacks replayability....
Ok, that'll do
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you had to redo the 4 "worlds" again, personally I felt that was a real cop out. In particular the forest world second time, when I saw that doll with the sign "you must find all my body parts" pinned to it my heart just sank, as I knew I had a good half hour of trying to look in various obscure corners of the map, whilst dodging ghosts, ahead of me.
Ghosts can't die either...that was fairly irritating, I like to kill things , but it did make the game more frightening, and was definately original, so I'm willing to let it go.
Ghosts can't die either...that was fairly irritating, I like to kill things , but it did make the game more frightening, and was definately original, so I'm willing to let it go.
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I don't like havingto babysit Eileen all game, and the way it effects the ending with no real suggestion that it would.
I don't like how lame the alt. costume is for Eileen, it's not even sexy...I'm sure it wouldn't have killed them to put some lingerie in there, it's not exactly a great leap of imagination.
I also think this game lacks replayability....
Ok, that'll do
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- emptimass
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This is a terrible topic.
I guess just try to make another amazing game without
adding so much change as to destroy the original feel
of SH.
Ghosts: O.K
Weapons: Keep it melee and more midevil
Characters: Don't forget to give the main Character
a personality.
I guess just try to make another amazing game without
adding so much change as to destroy the original feel
of SH.
Ghosts: O.K
Weapons: Keep it melee and more midevil
Characters: Don't forget to give the main Character
a personality.
"No more soul to sell, 31 years and on my way to Hell".
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You have to understand the game I guess to really like it.
It must be hard to show personality in that situation because he was still in shock from what was going on around him that he really couldn't be like "Oh this is my TV. The power won't turn on so I cant watch Seinfeld..." Really the only character that showed personality for me was Heather usually by studying their rooms you find something about who they are though it may not be spelt out but theres something.
Weapons were great I like how more realistic they were for the fact that they didn't give you a flame thrower, or machine gun for you to use. It makes it harder when you have to fight with a melee weapon.
The monsters were great and scary when theres a variety around you, or when they attach from front and behind.
So no changes for me love the story!
It must be hard to show personality in that situation because he was still in shock from what was going on around him that he really couldn't be like "Oh this is my TV. The power won't turn on so I cant watch Seinfeld..." Really the only character that showed personality for me was Heather usually by studying their rooms you find something about who they are though it may not be spelt out but theres something.
Weapons were great I like how more realistic they were for the fact that they didn't give you a flame thrower, or machine gun for you to use. It makes it harder when you have to fight with a melee weapon.
The monsters were great and scary when theres a variety around you, or when they attach from front and behind.
So no changes for me love the story!
Re: Sh4 Good Changes and bad
Well... SIlent Hill 4 is pretty much my fave...
I just loved the story, the weapons (mainly hand to hand... Don't mess with the Pickaxe of Dispair)
I also thought that it was the most twisted of them all... The ambiance whas just plain awsome and music was perfectly done.
I just loved the story, the weapons (mainly hand to hand... Don't mess with the Pickaxe of Dispair)
I also thought that it was the most twisted of them all... The ambiance whas just plain awsome and music was perfectly done.
- Pissant_Partisan
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Henry not having a personality was no issue for me it all, he just became a vehicle for the player to express their personality through, and in this sense it was very succesful.
Also, Id've liked it if they'd included a shotgun (without it being a secret), even if it had very limited ammo throughout the game...it's an archetypal monster-killing weapon , I'd love to see one of those creatures in the world drop from a blunderbuss blast .
Also, Id've liked it if they'd included a shotgun (without it being a secret), even if it had very limited ammo throughout the game...it's an archetypal monster-killing weapon , I'd love to see one of those creatures in the
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hospital
I hate how they decided they were too lazy to bother making more than half of a game for us. And what's up with there not being a joke ending? Or ANYTHING?
But I definately liked that they improved the battle system, SH really needed that..
But I definately liked that they improved the battle system, SH really needed that..
[size=75]what's a wheelchair doing in an elementary school..?[/size]
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i hated the controls
i hated the atmosphere (wheres the fucking fog?)
i hated the monsters (whats up with those brazil-doubleheads? make up your own damn monsters konami!!!!!)
i hated the item system
i hated all the worlds
i liked the plot
i liked the first person thing
i think they wrecked sh4 so badly its not even worth buying.
i hated the atmosphere (wheres the fucking fog?)
i hated the monsters (whats up with those brazil-doubleheads? make up your own damn monsters konami!!!!!)
i hated the item system
i hated all the worlds
i liked the plot
i liked the first person thing
i think they wrecked sh4 so badly its not even worth buying.