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Historical Society Historian
 Post subject: Do all the connections between Death Stranding and Silent Hi

Missing since: 04 Mar 2007
Notes left: 3369
A pretty good article from GamesRadar, though summarizing things we have all spotted while adding some things I didn't notice.

Undoubtedly Kojima is using some ideas he had for Silent Hills in Death Stranding, which is not at all to suggest they're the same thing, any more than the use of stealth mechanics in Death Stranding makes it a Metal Gear game...

https://www.gamesradar.com/do-all-the-c ... ng-played/


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Rosewater Park Attendant
 Post subject: Re: Do all the connections between Death Stranding and Silen
     
         
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Missing since: 06 Mar 2008
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Seems pretty nonsensical since we don't know if Silent Hills was actually going to be the same type of game as P.T. In fact, P.T. was only meant to be exactly what it is - a playable teaser, and not a representation of the game it eventually teased - Silent Hills.

That's why P.T. is filled with so many cliché horror stuff and jumpscares that has nothing to do with Silent Hill. It was supposed to trick the player into believing they were playing an indie horror game by a small unknown developer - not a demo for a big franchise like Silent Hill. That would've spoiled the whole surprise at the end.

So, comparing things from P.T. and Death Stranding as things that could "possibly be from Silent Hills" makes no sense.

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Historical Society Historian
 Post subject: Re: Do all the connections between Death Stranding and Silen

Missing since: 04 Mar 2007
Notes left: 3369
Nah, it makes sense from the standpoint that Kojima had some ideas he wanted to do in Silent Hills, which he teased conceptually in the P.T. concept trailer and demo, but that he is now reformatting for Death Stranding instead... I'm certain there are even ideas he had for Metal Gear in Death Stranding as well, considering Kojima has a ethic of continuing to build upon his previous work, always perfecting the concept.

I suspect Death Stranding's 'rope' and 'connections' system will be building upon the Buddy System of MGSV. And the changing landscape that we see also picks up from concepts Kojima tried to achieve in both MGSV and MGS4.


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Rosewater Park Attendant
 Post subject: Re: Do all the connections between Death Stranding and Silen
     
         
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Missing since: 06 Mar 2008
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jdnation wrote:
Nah, it makes sense from the standpoint that Kojima had some ideas he wanted to do in Silent Hills, which he teased conceptually in the P.T. concept trailer and demo, but that he is now reformatting for Death Stranding instead... I'm certain there are even ideas he had for Metal Gear in Death Stranding as well, considering Kojima has a ethic of continuing to build upon his previous work, always perfecting the concept.


Sorry, but nope. Even Kojima himself has reinstated that Silent Hills would've been completely different from P.T.:
https://www.japantimes.co.jp/life/2014/ ... __IpK8lHIX

"Kojima has made it clear that “P.T.” and “Silent Hills” are not related. “P.T.” is a one-shot that allowed him to try to scare gamers in new ways while utilizing the Fox Engine. The idea to make it playable — “P.T.” stands for “Playable Teaser” — was born out of a desire to deliver the first-ever interactive teaser in lieu of the normal route of releasing a few pictures or videos.

Though he was deliberately vague, he suggested that “Silent Hills” will be enhanced by elements that were not in “P.T."


Nothing I've read from Kojima about Silent Hills suggests that it would take elements from P.T. Of course, it is possible that Silent Hills would've had featured a few things from P.T., but that's pure speculation and not based on facts. The fact is still that Silent Hills would've been completely different.

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Historical Society Historian
 Post subject: Re: Do all the connections between Death Stranding and Silen

Missing since: 04 Mar 2007
Notes left: 3369
Jonipoon wrote:
Sorry, but nope. Even Kojima himself has reinstated that Silent Hills would've been completely different from P.T

...

Nothing I've read from Kojima about Silent Hills suggests that it would take elements from P.T. Of course, it is possible that Silent Hills would've had featured a few things from P.T., but that's pure speculation and not based on facts. The fact is still that Silent Hills would've been completely different.


This doesn't contradict anything I said. In other interviews where Kojima has been asked the same question, he's repeated the same thing, the biggest context being the form of gameplay you see as well as the camera perspective.

Obviously Silent Hills was not going to be first-person, nor limited to a single corridor like P.T. was, nor necessarily just be about one ghost of a lady, nor be a game without any weapons. And this was something Kojima had to emphasize - that P.T. we played was just a clever way of announcing that he was working on Silent Hill.

What I've stated is that Kojima had some conceptual things in P.T. that could of course take new life in Silent Hills, as well as that the P.T. Concept trailer - made before P.T. itself - has very obvious imagery that we now see in Death Stranding.

When developers put together concept trailers they of course include in it major elements that they intend to use and test in the product and explain things to others internally of where they intend to take this project. The P.T. demo we got of course didn't have everything the initial concept trailer did and was heavily scaled back.

So to reiterate - yes, there are obvious signs in the P.T. concept trailer of the general ideas he wanted to do in Silent Hills properly, and which are now at least visually making their way into Death Stranding, and even recently Norman Reedus said something interesting in that together with Kojima's ideas of bringing people to cooperate together, the main character he plays - Sam - has a fear of getting close to other people, and in fact even has an 'allergic reaction.' Basically he has a fear of being touched. Such ideas and imagery are obvious in the P.T. Concept trailer. All which suggests that long before Kojima's departure he planned to make something out of this concept, and given that it's in the P.T. Concept trailer heavily indicates that he intended to expand on it in Silent Hills.


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Rosewater Park Attendant
 Post subject: Re: Do all the connections between Death Stranding and Silen
     
         
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Missing since: 06 Mar 2008
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jdnation wrote:
This doesn't contradict anything I said. In other interviews where Kojima has been asked the same question, he's repeated the same thing, the biggest context being the form of gameplay you see as well as the camera perspective.

I'm not against the idea that Death Stranding is taking elements and concepts from P.T., which is perhaps possible to pinpoint. I'm against the idea to put Silent Hills into the mix, because Kojima has never talked about what Silent Hills was going to be like. Just like you said, in interviews he keeps talking about P.T.

It's pure speculation from fans and journalists, whom love to make up rumors like this because they're still devastated about the cancellation of Silent Hills.
Hell, I've even seen an article suggesting that Death Stranding is in fact Silent Hills and Kojima planned this way back in 2014.... Lol.

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I EAT GALAXIES FOR BREAKFAST.


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