Silent Hill was really a technical feat wasn't it....
Posted: 10 Jun 2024
I've loved this series ever since I first got SH2 in Christmas of 02'. Each game in the Team Silent games was really pushing what was possible currently on their respective hardwares. SH2's texture work in 2001, SH3's continuation of this, but also it's phenomenal charecter models that eclipsed most games untill facial scanning became the norm in the mid 2010s. SH4 also has great character models, but really shines in its changing perspective and interactive apartment.
Silent Hill is on another level though. In an era where most games were 3D models on a narrow path, Silent Hill comes out with this Proto open world. Now open worlds weren't completely unheard of in 1999, you had Driver 2, GTA 2(if you top down can count), twisted metal and other car games had fairly open environments. The thing with Silent Hill is it's detail. Silent Hill looks like an actual small town(giant interstate ass roads aside), detailed shops, enterable buildings, cars, items and a real lack of repetitive looking structures. Interiors didn't look like bland vague husks of a building but had things in them. Most open-ish games at the time just had building that looked like cardboard cutouts on the side of the road. They were flat and uninteresting, Silent Hill had a real sense of geometry to its buildings, every place in town has an identity and features. Silent Hill isn't just a background, but a world you can interact with.
Silent Hill gets alot of love for a lot of things, understandably so, but I rarely hear about it's crazy technical accomplishments. I'd love a documentary on just how they put this game together for the PS1. Only other PS1 game I can think of that even comes close to this is Mazurra Falls(spell check?) which had driving like Driver 2, but had a very weird control scheme and no combat. Any other games that do what SH1 does?
Silent Hill is on another level though. In an era where most games were 3D models on a narrow path, Silent Hill comes out with this Proto open world. Now open worlds weren't completely unheard of in 1999, you had Driver 2, GTA 2(if you top down can count), twisted metal and other car games had fairly open environments. The thing with Silent Hill is it's detail. Silent Hill looks like an actual small town(giant interstate ass roads aside), detailed shops, enterable buildings, cars, items and a real lack of repetitive looking structures. Interiors didn't look like bland vague husks of a building but had things in them. Most open-ish games at the time just had building that looked like cardboard cutouts on the side of the road. They were flat and uninteresting, Silent Hill had a real sense of geometry to its buildings, every place in town has an identity and features. Silent Hill isn't just a background, but a world you can interact with.
Silent Hill gets alot of love for a lot of things, understandably so, but I rarely hear about it's crazy technical accomplishments. I'd love a documentary on just how they put this game together for the PS1. Only other PS1 game I can think of that even comes close to this is Mazurra Falls(spell check?) which had driving like Driver 2, but had a very weird control scheme and no combat. Any other games that do what SH1 does?