- complete the game once
- begin the game again from your save game data
- after you have use of the phone call the number you see on the UFO billboard above Theresa's "United Fruitcake Outlet" and (it's also on the side of Good ol' Days): 555-3825
There are 13 ufos scattered around Silent Hill you must take a picture of each one and trigger a message. You must find ALL of them or you won't get the ending
Location pictures from guide
#1-#6 http://shshatteredmemories.com/wp-conte ... /ufos1.jpg
#7-#13 http://shshatteredmemories.com/wp-conte ... /ufos2.jpg
As for the other endings unfortunately the guide doesn't outline how exactly to get each ending but this is what it says regarding getting the endings you want:
quide wrote: Therapy
Silent Hill: Shattered Memories is unlike other games. Instead of following a strict script of events, it depends completely on your input to shape the characters and the world around you
The game uses a system based on four separate dichotomies:
Sensing / Intuition
Thinking / Feeling
Judging / Perceiving
While this may seem to have little to do with carefully making your way through the almost deserted environments of the ever changing Silent Hill, it is what allows the game to tailor itself to your specific personality, making the playing experience different for individual players.
Initially, Shattered Memories uses the "Garner Sobel Personality Inventory form K" during your initial meeting with Dr.K to start the process. To give the game a starting point you must provide true or false answers to the seven statements listed on the form.
1. I make friends easily
This question can demonstrate whether or not you are outgoing or if you prefer your own company over that of others.
2. Having a drink helps my relax.
How do you feel about alcohol and other substances? Are they a part of your life?
3. I always listen to other people's feelings.
Are you empathetic? Do you care care the people around you? Or, are you more concerned about yourself
4. I prefer abstract ideas.
Do you like to think about possibilities? Or, do you prefer concrete answers?
5. I have enjoyed role-play during sex.
Do you have a healthy sex life? Or do you prefer to not talk about sex at all?
6. Working to a plan or schedule is best.
Do you like to be in control, to know what is going on at all times? Or, is a plan constrictive? Does it hinder your ability to make snap decisions?
7. I have never cheated on a partner.
Do you prize faithfulness? Or is a little fun between consenting adults okay with you?
Later there's this note in the hospital section of the guide about the new wardrobe:
Shaping Your Choices
If you are trying to steer yourself towards one of the possible endings listed below, this is a good place to start (the initial therapy questionnaire). This doesn't guarantee that ending of course you have many, many more choices to make throughout the game that can either reinforce or change your selections here.
While all this makes for a fascinating experience with the game, the end result of your choices is of course which ending your receive. There are a total of four possible endings available during the first play through with an additional one becoming available through the fan favorite UFO quest on subsequent journeys through the town.
"Love Lost" This ending requires you to be a generally upstanding guy. Steer your choices away from wine and women and focus on finding your daughter and helping others.
Harry wears in hospital: long winter coat and pink sweater when wakes up in wheelchair
"Drunk Dad" This ending you need to show a marked affinity for alcohol or other substances. Let Dr. K know that you prefer a stiff drink and make choices that are conductive to this lifestyle.
Harry wears in hospital: Green letterman style jacket
"Sleaze and Sirens" Getting this ending is simple. All you have to do is think about sex as much as possible. Be upfront about your desires in your therapy sessions and let your eyes linger on any sexy images your encounter.
My own note: Don't forget to watch Lisa undress and it's probably a good idea to hang at the cat house awhile staring at the portraits.
Harry wears in hospital: Black leather jacket
"Wicked and Weak" To achieve this ending you must be a bit of a snob. Let your therapist know that you've got better things to do than make friends.
Harry wears in hospital: Duffle coat
Your ending is not set in stone after the first few choices you make but like everything else in the game can be changed based on you subsequent actions. This system allows you to replay the game again and again having a different experience each time.
guide wrote: This doesn't mean your ending is set in stone think of the wardrobe change as a progress report. You can still change the ending you get by altering your play style.